diff options
author | Laszlo Agocs <[email protected]> | 2020-09-13 18:19:06 +0200 |
---|---|---|
committer | Laszlo Agocs <[email protected]> | 2020-09-13 19:15:12 +0200 |
commit | a99fc26faa21eca7921016ef7b399a2877a0652c (patch) | |
tree | d3ce0a94b31a1f86456cf8e946d4704c9db62d41 /examples/quick/shadereffects | |
parent | 33d8c8005f95e27760b9901bfd9f757a1cb1d664 (diff) |
shadereffect example: remove unused legacy shader code
No point in exercising the file selector magic when there is only one
possible path in Qt 6.
Change-Id: I3b49b19d57a89855063e983ab0add13335840fb9
Reviewed-by: Andy Nichols <[email protected]>
Diffstat (limited to 'examples/quick/shadereffects')
28 files changed, 137 insertions, 239 deletions
diff --git a/examples/quick/shadereffects/CMakeLists.txt b/examples/quick/shadereffects/CMakeLists.txt index 31669c6156..aebc334a9d 100644 --- a/examples/quick/shadereffects/CMakeLists.txt +++ b/examples/quick/shadereffects/CMakeLists.txt @@ -36,18 +36,12 @@ set(shadereffects_resource_files "content/Slider.qml" "content/face-smile.png" "content/qt-logo.png" - "content/shaders/+qsb/blur.frag" - "content/shaders/+qsb/colorize.frag" - "content/shaders/+qsb/genie.vert" - "content/shaders/+qsb/outline.frag" - "content/shaders/+qsb/shadow.frag" - "content/shaders/+qsb/wobble.frag" - "content/shaders/blur.frag" - "content/shaders/colorize.frag" - "content/shaders/genie.vert" - "content/shaders/outline.frag" - "content/shaders/shadow.frag" - "content/shaders/wobble.frag" + "content/shaders/blur.frag.qsb" + "content/shaders/colorize.frag.qsb" + "content/shaders/genie.vert.qsb" + "content/shaders/outline.frag.qsb" + "content/shaders/shadow.frag.qsb" + "content/shaders/wobble.frag.qsb" "shadereffects.qml" ) diff --git a/examples/quick/shadereffects/content/shaders/+qsb/blur.frag b/examples/quick/shadereffects/content/shaders/+qsb/blur.frag Binary files differdeleted file mode 100644 index d29b2d4365..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/blur.frag +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/+qsb/colorize.frag b/examples/quick/shadereffects/content/shaders/+qsb/colorize.frag Binary files differdeleted file mode 100644 index 58bb5aaa8e..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/colorize.frag +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/+qsb/genie.vert b/examples/quick/shadereffects/content/shaders/+qsb/genie.vert Binary files differdeleted file mode 100644 index 540cb6a85b..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/genie.vert +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/+qsb/outline.frag b/examples/quick/shadereffects/content/shaders/+qsb/outline.frag Binary files differdeleted file mode 100644 index 633fe0f926..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/outline.frag +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/+qsb/shadow.frag b/examples/quick/shadereffects/content/shaders/+qsb/shadow.frag Binary files differdeleted file mode 100644 index 8059fab6ac..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/shadow.frag +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/+qsb/wobble.frag b/examples/quick/shadereffects/content/shaders/+qsb/wobble.frag Binary files differdeleted file mode 100644 index 85fb453659..0000000000 --- a/examples/quick/shadereffects/content/shaders/+qsb/wobble.frag +++ /dev/null diff --git a/examples/quick/shadereffects/content/shaders/blur.frag b/examples/quick/shadereffects/content/shaders/blur.frag index 9173945eed..0c914d4244 100644 --- a/examples/quick/shadereffects/content/shaders/blur.frag +++ b/examples/quick/shadereffects/content/shaders/blur.frag @@ -1,14 +1,21 @@ -uniform lowp float qt_Opacity; -uniform sampler2D source; -uniform highp vec2 delta; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; +} ubuf; void main() { - gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) - + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) - + 0.2466 * texture2D(source, qt_TexCoord0) - + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) - + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; + fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) + + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) + + 0.2466 * texture(source, qt_TexCoord0) + + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) + + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; } diff --git a/examples/quick/shadereffects/content/shaders/blur.frag.qsb b/examples/quick/shadereffects/content/shaders/blur.frag.qsb Binary files differnew file mode 100644 index 0000000000..81dc4fed1c --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/blur.frag.qsb diff --git a/examples/quick/shadereffects/content/shaders/colorize.frag b/examples/quick/shadereffects/content/shaders/colorize.frag index 1219ef2460..bc8067cc8c 100644 --- a/examples/quick/shadereffects/content/shaders/colorize.frag +++ b/examples/quick/shadereffects/content/shaders/colorize.frag @@ -1,12 +1,20 @@ -uniform sampler2D source; -uniform lowp vec4 tint; -uniform lowp float qt_Opacity; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; -void main() { - lowp vec4 c = texture2D(source, qt_TexCoord0); - lowp float lo = min(min(c.x, c.y), c.z); - lowp float hi = max(max(c.x, c.y), c.z); - gl_FragColor = qt_Opacity * vec4(mix(vec3(lo), vec3(hi), tint.xyz), c.w); +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec4 tint; +} ubuf; + +void main() +{ + vec4 c = texture(source, qt_TexCoord0); + float lo = min(min(c.x, c.y), c.z); + float hi = max(max(c.x, c.y), c.z); + fragColor = ubuf.qt_Opacity * vec4(mix(vec3(lo), vec3(hi), ubuf.tint.xyz), c.w); } diff --git a/examples/quick/shadereffects/content/shaders/colorize.frag.qsb b/examples/quick/shadereffects/content/shaders/colorize.frag.qsb Binary files differnew file mode 100644 index 0000000000..e202768d90 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/colorize.frag.qsb diff --git a/examples/quick/shadereffects/content/shaders/rhi/compile.bat b/examples/quick/shadereffects/content/shaders/compile.bat index 93dfb7b2a9..e03cfde8d2 100755 --- a/examples/quick/shadereffects/content/shaders/rhi/compile.bat +++ b/examples/quick/shadereffects/content/shaders/compile.bat @@ -48,9 +48,9 @@ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/blur.frag blur.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/colorize.frag colorize.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/outline.frag outline.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/shadow.frag shadow.frag -qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/wobble.frag wobble.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o ../+qsb/genie.vert genie.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o blur.frag.qsb blur.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o colorize.frag.qsb colorize.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o outline.frag.qsb outline.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o shadow.frag.qsb shadow.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o wobble.frag.qsb wobble.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -c -O -o genie.vert.qsb genie.vert diff --git a/examples/quick/shadereffects/content/shaders/genie.vert b/examples/quick/shadereffects/content/shaders/genie.vert index 3ce371819f..2cb1e71046 100644 --- a/examples/quick/shadereffects/content/shaders/genie.vert +++ b/examples/quick/shadereffects/content/shaders/genie.vert @@ -1,21 +1,29 @@ -attribute highp vec4 qt_Vertex; -attribute highp vec2 qt_MultiTexCoord0; +#version 440 -uniform highp mat4 qt_Matrix; -uniform highp float bend; -uniform highp float minimize; -uniform highp float side; -uniform highp float width; -uniform highp float height; +layout(location = 0) in vec4 qt_Vertex; +layout(location = 1) in vec2 qt_MultiTexCoord0; -varying highp vec2 qt_TexCoord0; +layout(location = 0) out vec2 qt_TexCoord0; -void main() { +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float bend; + float minimize; + float side; + float width; + float height; +} ubuf; + +out gl_PerVertex { vec4 gl_Position; }; + +void main() +{ qt_TexCoord0 = qt_MultiTexCoord0; - highp vec4 pos = qt_Vertex; - pos.y = mix(qt_Vertex.y, height, minimize); - highp float t = pos.y / height; + vec4 pos = qt_Vertex; + pos.y = mix(qt_Vertex.y, ubuf.height, ubuf.minimize); + float t = pos.y / ubuf.height; t = (3. - 2. * t) * t * t; - pos.x = mix(qt_Vertex.x, side * width, t * bend); - gl_Position = qt_Matrix * pos; + pos.x = mix(qt_Vertex.x, ubuf.side * ubuf.width, t * ubuf.bend); + gl_Position = ubuf.qt_Matrix * pos; } diff --git a/examples/quick/shadereffects/content/shaders/genie.vert.qsb b/examples/quick/shadereffects/content/shaders/genie.vert.qsb Binary files differnew file mode 100644 index 0000000000..8aebcae273 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/genie.vert.qsb diff --git a/examples/quick/shadereffects/content/shaders/outline.frag b/examples/quick/shadereffects/content/shaders/outline.frag index 9b46719873..26df69c5fe 100644 --- a/examples/quick/shadereffects/content/shaders/outline.frag +++ b/examples/quick/shadereffects/content/shaders/outline.frag @@ -1,16 +1,24 @@ -uniform sampler2D source; -uniform highp vec2 delta; -uniform highp float qt_Opacity; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; -void main() { - lowp vec4 tl = texture2D(source, qt_TexCoord0 - delta); - lowp vec4 tr = texture2D(source, qt_TexCoord0 + vec2(delta.x, -delta.y)); - lowp vec4 bl = texture2D(source, qt_TexCoord0 - vec2(delta.x, -delta.y)); - lowp vec4 br = texture2D(source, qt_TexCoord0 + delta); - mediump vec4 gx = (tl + bl) - (tr + br); - mediump vec4 gy = (tl + tr) - (bl + br); - gl_FragColor.xyz = vec3(0.); - gl_FragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity; +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; +} ubuf; + +void main() +{ + vec4 tl = texture(source, qt_TexCoord0 - ubuf.delta); + vec4 tr = texture(source, qt_TexCoord0 + vec2(ubuf.delta.x, -ubuf.delta.y)); + vec4 bl = texture(source, qt_TexCoord0 - vec2(ubuf.delta.x, -ubuf.delta.y)); + vec4 br = texture(source, qt_TexCoord0 + ubuf.delta); + vec4 gx = (tl + bl) - (tr + br); + vec4 gy = (tl + tr) - (bl + br); + fragColor.xyz = vec3(0.); + fragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * ubuf.qt_Opacity; } diff --git a/examples/quick/shadereffects/content/shaders/outline.frag.qsb b/examples/quick/shadereffects/content/shaders/outline.frag.qsb Binary files differnew file mode 100644 index 0000000000..e6e0e14013 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/outline.frag.qsb diff --git a/examples/quick/shadereffects/content/shaders/rhi/blur.frag b/examples/quick/shadereffects/content/shaders/rhi/blur.frag deleted file mode 100644 index 0c914d4244..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/blur.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec2 delta; -} ubuf; - -void main() -{ - fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) - + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) - + 0.2466 * texture(source, qt_TexCoord0) - + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) - + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag b/examples/quick/shadereffects/content/shaders/rhi/colorize.frag deleted file mode 100644 index bc8067cc8c..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/colorize.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec4 tint; -} ubuf; - -void main() -{ - vec4 c = texture(source, qt_TexCoord0); - float lo = min(min(c.x, c.y), c.z); - float hi = max(max(c.x, c.y), c.z); - fragColor = ubuf.qt_Opacity * vec4(mix(vec3(lo), vec3(hi), ubuf.tint.xyz), c.w); -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/genie.vert b/examples/quick/shadereffects/content/shaders/rhi/genie.vert deleted file mode 100644 index 2cb1e71046..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/genie.vert +++ /dev/null @@ -1,29 +0,0 @@ -#version 440 - -layout(location = 0) in vec4 qt_Vertex; -layout(location = 1) in vec2 qt_MultiTexCoord0; - -layout(location = 0) out vec2 qt_TexCoord0; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float bend; - float minimize; - float side; - float width; - float height; -} ubuf; - -out gl_PerVertex { vec4 gl_Position; }; - -void main() -{ - qt_TexCoord0 = qt_MultiTexCoord0; - vec4 pos = qt_Vertex; - pos.y = mix(qt_Vertex.y, ubuf.height, ubuf.minimize); - float t = pos.y / ubuf.height; - t = (3. - 2. * t) * t * t; - pos.x = mix(qt_Vertex.x, ubuf.side * ubuf.width, t * ubuf.bend); - gl_Position = ubuf.qt_Matrix * pos; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/outline.frag b/examples/quick/shadereffects/content/shaders/rhi/outline.frag deleted file mode 100644 index 26df69c5fe..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/outline.frag +++ /dev/null @@ -1,24 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec2 delta; -} ubuf; - -void main() -{ - vec4 tl = texture(source, qt_TexCoord0 - ubuf.delta); - vec4 tr = texture(source, qt_TexCoord0 + vec2(ubuf.delta.x, -ubuf.delta.y)); - vec4 bl = texture(source, qt_TexCoord0 - vec2(ubuf.delta.x, -ubuf.delta.y)); - vec4 br = texture(source, qt_TexCoord0 + ubuf.delta); - vec4 gx = (tl + bl) - (tr + br); - vec4 gy = (tl + tr) - (bl + br); - fragColor.xyz = vec3(0.); - fragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag b/examples/quick/shadereffects/content/shaders/rhi/shadow.frag deleted file mode 100644 index 8247517b6d..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/shadow.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; -layout(binding = 2) uniform sampler2D shadow; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float darkness; - vec2 delta; -} ubuf; - -void main() -{ - vec4 fg = texture(source, qt_TexCoord0); - vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta); - fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag b/examples/quick/shadereffects/content/shaders/rhi/wobble.frag deleted file mode 100644 index a34481c2f2..0000000000 --- a/examples/quick/shadereffects/content/shaders/rhi/wobble.frag +++ /dev/null @@ -1,20 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - float amplitude; - float frequency; - float time; -} ubuf; - -void main() -{ - vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0); - fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity; -} diff --git a/examples/quick/shadereffects/content/shaders/shadow.frag b/examples/quick/shadereffects/content/shaders/shadow.frag index 8650ee4f4c..8247517b6d 100644 --- a/examples/quick/shadereffects/content/shaders/shadow.frag +++ b/examples/quick/shadereffects/content/shaders/shadow.frag @@ -1,14 +1,21 @@ -uniform lowp float qt_Opacity; -uniform highp vec2 offset; -uniform sampler2D source; -uniform sampler2D shadow; -uniform highp float darkness; -uniform highp vec2 delta; - -varying highp vec2 qt_TexCoord0; - -void main() { - lowp vec4 fg = texture2D(source, qt_TexCoord0); - lowp vec4 bg = texture2D(shadow, qt_TexCoord0 + delta); - gl_FragColor = (fg + vec4(0., 0., 0., darkness * bg.a) * (1. - fg.a)) * qt_Opacity; +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; +layout(binding = 2) uniform sampler2D shadow; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float darkness; + vec2 delta; +} ubuf; + +void main() +{ + vec4 fg = texture(source, qt_TexCoord0); + vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta); + fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity; } diff --git a/examples/quick/shadereffects/content/shaders/shadow.frag.qsb b/examples/quick/shadereffects/content/shaders/shadow.frag.qsb Binary files differnew file mode 100644 index 0000000000..ee4355b209 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/shadow.frag.qsb diff --git a/examples/quick/shadereffects/content/shaders/wobble.frag b/examples/quick/shadereffects/content/shaders/wobble.frag index fedbb68254..a34481c2f2 100644 --- a/examples/quick/shadereffects/content/shaders/wobble.frag +++ b/examples/quick/shadereffects/content/shaders/wobble.frag @@ -1,13 +1,20 @@ -uniform lowp float qt_Opacity; -uniform highp float amplitude; -uniform highp float frequency; -uniform highp float time; -uniform sampler2D source; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float amplitude; + float frequency; + float time; +} ubuf; void main() { - highp vec2 p = sin(time + frequency * qt_TexCoord0); - gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity; + vec2 p = sin(ubuf.time + ubuf.frequency * qt_TexCoord0); + fragColor = texture(source, qt_TexCoord0 + ubuf.amplitude * vec2(p.y, -p.x)) * ubuf.qt_Opacity; } diff --git a/examples/quick/shadereffects/content/shaders/wobble.frag.qsb b/examples/quick/shadereffects/content/shaders/wobble.frag.qsb Binary files differnew file mode 100644 index 0000000000..248c00b526 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/wobble.frag.qsb diff --git a/examples/quick/shadereffects/shadereffects.qml b/examples/quick/shadereffects/shadereffects.qml index cf5cb351db..563a09c15d 100644 --- a/examples/quick/shadereffects/shadereffects.qml +++ b/examples/quick/shadereffects/shadereffects.qml @@ -128,7 +128,7 @@ Rectangle { property real time: 0 NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } //! [fragment] - fragmentShader: "content/shaders/wobble.frag" + fragmentShader: "content/shaders/wobble.frag.qsb" //! [fragment] Slider { id: wobbleSlider @@ -153,10 +153,10 @@ Rectangle { height: theItem.height property variant delta: Qt.size(1.0 / width, 0.0) property variant source: theSource - fragmentShader: "content/shaders/blur.frag" + fragmentShader: "content/shaders/blur.frag.qsb" } } - fragmentShader: "content/shaders/blur.frag" + fragmentShader: "content/shaders/blur.frag.qsb" } } property real angle: 0 @@ -164,7 +164,7 @@ Rectangle { NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 } property variant delta: Qt.size(offset.x / width, offset.y / height) property real darkness: shadowSlider.value - fragmentShader: "content/shaders/shadow.frag" + fragmentShader: "content/shaders/shadow.frag.qsb" Slider { id: shadowSlider anchors.left: parent.left @@ -178,14 +178,14 @@ Rectangle { height: 160 property variant source: theSource property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: "content/shaders/outline.frag" + fragmentShader: "content/shaders/outline.frag.qsb" } ShaderEffect { width: 160 height: 160 property variant source: theSource property color tint: root.sliderToColor(colorizeSlider.value) - fragmentShader: "content/shaders/colorize.frag" + fragmentShader: "content/shaders/colorize.frag.qsb" Slider { id: colorizeSlider anchors.left: parent.left @@ -220,7 +220,7 @@ Rectangle { //! [properties] //! [vertex] mesh: Qt.size(10, 10) - vertexShader: "content/shaders/genie.vert" + vertexShader: "content/shaders/genie.vert.qsb" //! [vertex] Slider { id: genieSlider diff --git a/examples/quick/shadereffects/shadereffects.qrc b/examples/quick/shadereffects/shadereffects.qrc index 72ad2d9054..e6965d7674 100644 --- a/examples/quick/shadereffects/shadereffects.qrc +++ b/examples/quick/shadereffects/shadereffects.qrc @@ -4,17 +4,11 @@ <file>content/face-smile.png</file> <file>content/qt-logo.png</file> <file>content/Slider.qml</file> - <file>content/shaders/wobble.frag</file> - <file>content/shaders/+qsb/wobble.frag</file> - <file>content/shaders/blur.frag</file> - <file>content/shaders/+qsb/blur.frag</file> - <file>content/shaders/shadow.frag</file> - <file>content/shaders/+qsb/shadow.frag</file> - <file>content/shaders/outline.frag</file> - <file>content/shaders/+qsb/outline.frag</file> - <file>content/shaders/colorize.frag</file> - <file>content/shaders/+qsb/colorize.frag</file> - <file>content/shaders/genie.vert</file> - <file>content/shaders/+qsb/genie.vert</file> + <file>content/shaders/wobble.frag.qsb</file> + <file>content/shaders/blur.frag.qsb</file> + <file>content/shaders/shadow.frag.qsb</file> + <file>content/shaders/outline.frag.qsb</file> + <file>content/shaders/colorize.frag.qsb</file> + <file>content/shaders/genie.vert.qsb</file> </qresource> </RCC> |