diff options
author | Lars Knoll <[email protected]> | 2013-08-08 13:02:40 +0200 |
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committer | The Qt Project <[email protected]> | 2013-08-08 15:35:08 +0200 |
commit | 6c51b182f3fc3abdd6330b402c4fe16d623d1b0a (patch) | |
tree | f3f997f565d74420102c6f67faaada24b30a9350 /src/qml/jsapi/qjsengine.cpp | |
parent | 3081b4f90f59eeaa64fe3ff59e5bfbc84a16191f (diff) |
Move the JS Api into it's own folder
Change-Id: I7ef371ff929387097862121b73a7a5863b51ccf1
Reviewed-by: Simon Hausmann <[email protected]>
Diffstat (limited to 'src/qml/jsapi/qjsengine.cpp')
-rw-r--r-- | src/qml/jsapi/qjsengine.cpp | 430 |
1 files changed, 430 insertions, 0 deletions
diff --git a/src/qml/jsapi/qjsengine.cpp b/src/qml/jsapi/qjsengine.cpp new file mode 100644 index 0000000000..d3c2c75ca7 --- /dev/null +++ b/src/qml/jsapi/qjsengine.cpp @@ -0,0 +1,430 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtQml module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qjsengine.h" +#include "qjsengine_p.h" +#include "qjsvalue.h" +#include "qjsvalue_p.h" +#include "private/qv8engine_p.h" + +#include "private/qv4engine_p.h" +#include "private/qv4mm_p.h" +#include "private/qv4globalobject_p.h" +#include "private/qv4script_p.h" +#include "private/qv4exception_p.h" + +#include <QtCore/qdatetime.h> +#include <QtCore/qmetaobject.h> +#include <QtCore/qstringlist.h> +#include <QtCore/qvariant.h> +#include <QtCore/qdatetime.h> + +#include <QtCore/qcoreapplication.h> +#include <QtCore/qdir.h> +#include <QtCore/qfile.h> +#include <QtCore/qfileinfo.h> +#include <QtCore/qpluginloader.h> +#include <qthread.h> +#include <qmutex.h> +#include <qwaitcondition.h> +#include <private/qqmlglobal_p.h> +#include <qqmlengine.h> + +#undef Q_D +#undef Q_Q +#define Q_D(blah) +#define Q_Q(blah) + +Q_DECLARE_METATYPE(QList<int>) + +/*! + \since 5.0 + \class QJSEngine + + \brief The QJSEngine class provides an environment for evaluating JavaScript code. + + \ingroup qtjavascript + \inmodule QtQml + \mainclass + + \section1 Evaluating Scripts + + Use evaluate() to evaluate script code. + + \snippet code/src_script_qjsengine.cpp 0 + + evaluate() returns a QJSValue that holds the result of the + evaluation. The QJSValue class provides functions for converting + the result to various C++ types (e.g. QJSValue::toString() + and QJSValue::toNumber()). + + The following code snippet shows how a script function can be + defined and then invoked from C++ using QJSValue::call(): + + \snippet code/src_script_qjsengine.cpp 1 + + As can be seen from the above snippets, a script is provided to the + engine in the form of a string. One common way of loading scripts is + by reading the contents of a file and passing it to evaluate(): + + \snippet code/src_script_qjsengine.cpp 2 + + Here we pass the name of the file as the second argument to + evaluate(). This does not affect evaluation in any way; the second + argument is a general-purpose string that is used to identify the + script for debugging purposes. + + \section1 Engine Configuration + + The globalObject() function returns the \b {Global Object} + associated with the script engine. Properties of the Global Object + are accessible from any script code (i.e. they are global + variables). Typically, before evaluating "user" scripts, you will + want to configure a script engine by adding one or more properties + to the Global Object: + + \snippet code/src_script_qjsengine.cpp 3 + + Adding custom properties to the scripting environment is one of the + standard means of providing a scripting API that is specific to your + application. Usually these custom properties are objects created by + the newQObject() or newObject() functions. + + \section1 Script Exceptions + + evaluate() can throw a script exception (e.g. due to a syntax + error); in that case, the return value is the value that was thrown + (typically an \c{Error} object). You can check whether the + evaluation caused an exception by calling isError() on the return + value. If isError() returns true, you can call toString() on the + error object to obtain an error message. + + \snippet code/src_script_qjsengine.cpp 4 + + \section1 Script Object Creation + + Use newObject() to create a JavaScript object; this is the + C++ equivalent of the script statement \c{new Object()}. You can use + the object-specific functionality in QJSValue to manipulate the + script object (e.g. QJSValue::setProperty()). Similarly, use + newArray() to create a JavaScript array object. + + \section1 QObject Integration + + Use newQObject() to wrap a QObject (or subclass) + pointer. newQObject() returns a proxy script object; properties, + children, and signals and slots of the QObject are available as + properties of the proxy object. No binding code is needed because it + is done dynamically using the Qt meta object system. + + \snippet code/src_script_qjsengine.cpp 5 + + \sa QJSValue, {Making Applications Scriptable} + +*/ + +QT_BEGIN_NAMESPACE + + +/*! + Constructs a QJSEngine object. + + The globalObject() is initialized to have properties as described in + \l{ECMA-262}, Section 15.1. +*/ +QJSEngine::QJSEngine() + : d(new QV8Engine(this)) +{ +} + +/*! + Constructs a QJSEngine object with the given \a parent. + + The globalObject() is initialized to have properties as described in + \l{ECMA-262}, Section 15.1. +*/ + +QJSEngine::QJSEngine(QObject *parent) + : QObject(parent) + , d(new QV8Engine(this)) +{ +} + +/*! + \internal +*/ +QJSEngine::QJSEngine(QJSEnginePrivate &dd, QObject *parent) + : QObject(dd, parent) + , d(new QV8Engine(this)) +{ +} + +/*! + Destroys this QJSEngine. + + Garbage is not collected from the persistent JS heap during QJSEngine + destruction. If you need all memory freed, call collectGarbage manually + right before destroying the QJSEngine. +*/ +QJSEngine::~QJSEngine() +{ + delete d; +} + +/*! + \fn QV8Engine *QJSEngine::handle() const + \internal +*/ + +/*! + Runs the garbage collector. + + The garbage collector will attempt to reclaim memory by locating and disposing of objects that are + no longer reachable in the script environment. + + Normally you don't need to call this function; the garbage collector will automatically be invoked + when the QJSEngine decides that it's wise to do so (i.e. when a certain number of new objects + have been created). However, you can call this function to explicitly request that garbage + collection should be performed as soon as possible. +*/ +void QJSEngine::collectGarbage() +{ + d->m_v4Engine->memoryManager->runGC(); +} + +/*! + Evaluates \a program, using \a lineNumber as the base line number, + and returns the result of the evaluation. + + The script code will be evaluated in the current context. + + The evaluation of \a program can cause an exception in the + engine; in this case the return value will be the exception + that was thrown (typically an \c{Error} object; see + QJSValue::isError()). + + \a lineNumber is used to specify a starting line number for \a + program; line number information reported by the engine that pertain + to this evaluation will be based on this argument. For example, if + \a program consists of two lines of code, and the statement on the + second line causes a script exception, the exception line number + would be \a lineNumber plus one. When no starting line number is + specified, line numbers will be 1-based. + + \a fileName is used for error reporting. For example in error objects + the file name is accessible through the "fileName" property if it's + provided with this function. + + \note If an exception was thrown and the exception value is not an + Error instance (i.e., QJSValue::isError() returns false), the + exception value will still be returned, but there is currently no + API for detecting that an exception did occur in this case. +*/ +QJSValue QJSEngine::evaluate(const QString& program, const QString& fileName, int lineNumber) +{ + QV4::ExecutionContext *ctx = d->m_v4Engine->current; + try { + QV4::Script script(ctx, program, fileName, lineNumber); + script.strictMode = ctx->strictMode; + script.inheritContext = true; + script.parse(); + QV4::Value result = script.run(); + return new QJSValuePrivate(d->m_v4Engine, result); + } catch (QV4::Exception& ex) { + ex.accept(ctx); + return new QJSValuePrivate(d->m_v4Engine, ex.value()); + } +} + +/*! + Creates a JavaScript object of class Object. + + The prototype of the created object will be the Object + prototype object. + + \sa newArray(), QJSValue::setProperty() +*/ +QJSValue QJSEngine::newObject() +{ + return new QJSValuePrivate(d->m_v4Engine->newObject()); +} + +/*! + Creates a JavaScript object of class Array with the given \a length. + + \sa newObject() +*/ +QJSValue QJSEngine::newArray(uint length) +{ + QV4::ArrayObject *array = d->m_v4Engine->newArrayObject(); + if (length < 0x1000) + array->arrayReserve(length); + array->setArrayLengthUnchecked(length); + return new QJSValuePrivate(array); +} + +/*! + Creates a JavaScript object that wraps the given QObject \a + object, using JavaScriptOwnership. + + Signals and slots, properties and children of \a object are + available as properties of the created QJSValue. + + If \a object is a null pointer, this function returns a null value. + + If a default prototype has been registered for the \a object's class + (or its superclass, recursively), the prototype of the new script + object will be set to be that default prototype. + + If the given \a object is deleted outside of the engine's control, any + attempt to access the deleted QObject's members through the JavaScript + wrapper object (either by script code or C++) will result in a + script exception. + + \sa QJSValue::toQObject() +*/ +QJSValue QJSEngine::newQObject(QObject *object) +{ + Q_D(QJSEngine); + QV4::ExecutionEngine *v4 = QV8Engine::getV4(d); + QQmlEngine::setObjectOwnership(object, QQmlEngine::JavaScriptOwnership); + return new QJSValuePrivate(v4, QV4::QObjectWrapper::wrap(v4, object)); +} + +/*! + Returns this engine's Global Object. + + By default, the Global Object contains the built-in objects that are + part of \l{ECMA-262}, such as Math, Date and String. Additionally, + you can set properties of the Global Object to make your own + extensions available to all script code. Non-local variables in + script code will be created as properties of the Global Object, as + well as local variables in global code. +*/ +QJSValue QJSEngine::globalObject() const +{ + return new QJSValuePrivate(d->m_v4Engine->globalObject); +} + +/*! + * \internal + * used by QJSEngine::toScriptValue + */ +QJSValue QJSEngine::create(int type, const void *ptr) +{ + Q_D(QJSEngine); + return new QJSValuePrivate(d->m_v4Engine, d->metaTypeToJS(type, ptr)); +} + +/*! + \internal + convert \a value to \a type, store the result in \a ptr +*/ +bool QJSEngine::convertV2(const QJSValue &value, int type, void *ptr) +{ + QJSValuePrivate *vp = QJSValuePrivate::get(value); + QV8Engine *engine = vp->engine ? vp->engine->v8Engine : 0; + if (engine) { + return engine->metaTypeFromJS(vp->getValue(engine->m_v4Engine), type, ptr); + } else { + switch (type) { + case QMetaType::Bool: + *reinterpret_cast<bool*>(ptr) = vp->value.toBoolean(); + return true; + case QMetaType::Int: + *reinterpret_cast<int*>(ptr) = vp->value.toInt32(); + return true; + case QMetaType::UInt: + *reinterpret_cast<uint*>(ptr) = vp->value.toUInt32(); + return true; + case QMetaType::LongLong: + *reinterpret_cast<qlonglong*>(ptr) = vp->value.toInteger(); + return true; + case QMetaType::ULongLong: + *reinterpret_cast<qulonglong*>(ptr) = vp->value.toInteger(); + return true; + case QMetaType::Double: + *reinterpret_cast<double*>(ptr) = vp->value.toNumber(); + return true; + case QMetaType::QString: + *reinterpret_cast<QString*>(ptr) = value.toString(); + return true; + case QMetaType::Float: + *reinterpret_cast<float*>(ptr) = vp->value.toNumber(); + return true; + case QMetaType::Short: + *reinterpret_cast<short*>(ptr) = vp->value.toInt32(); + return true; + case QMetaType::UShort: + *reinterpret_cast<unsigned short*>(ptr) = vp->value.toUInt16(); + return true; + case QMetaType::Char: + *reinterpret_cast<char*>(ptr) = vp->value.toInt32(); + return true; + case QMetaType::UChar: + *reinterpret_cast<unsigned char*>(ptr) = vp->value.toUInt16(); + return true; + case QMetaType::QChar: + *reinterpret_cast<QChar*>(ptr) = vp->value.toUInt16(); + return true; + default: + return false; + } + } +} + +/*! \fn QJSValue QJSEngine::toScriptValue(const T &value) + + Creates a QJSValue with the given \a value. + + \sa fromScriptValue() +*/ + +/*! \fn T QJSEngine::fromScriptValue(const QJSValue &value) + + Returns the given \a value converted to the template type \c{T}. + + \sa toScriptValue() +*/ + +QT_END_NAMESPACE + +#include "moc_qjsengine.cpp" |