diff options
author | Kent Hansen <[email protected]> | 2011-11-23 15:14:07 +0100 |
---|---|---|
committer | Qt by Nokia <[email protected]> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/context2d/qquickcontext2dtexture.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <[email protected]>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <[email protected]>
Reviewed-by: Sergio Ahumada <[email protected]>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dtexture.cpp')
-rw-r--r-- | src/quick/items/context2d/qquickcontext2dtexture.cpp | 778 |
1 files changed, 778 insertions, 0 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp new file mode 100644 index 0000000000..cbf1571189 --- /dev/null +++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp @@ -0,0 +1,778 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation ([email protected]) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickcontext2dtexture_p.h" +#include "qquickcontext2dtile_p.h" +#include "qquickcanvasitem_p.h" +#include <private/qquickitem_p.h> +#include <QtQuick/private/qsgtexture_p.h> +#include "qquickcontext2dcommandbuffer_p.h" +#include <QOpenGLPaintDevice> + +#include <QOpenGLFramebufferObject> +#include <QOpenGLFramebufferObjectFormat> +#include <QtCore/QThread> + +#define QT_MINIMUM_FBO_SIZE 64 + +static inline int qt_next_power_of_two(int v) +{ + v--; + v |= v >> 1; + v |= v >> 2; + v |= v >> 4; + v |= v >> 8; + v |= v >> 16; + ++v; + return v; +} + + +Q_GLOBAL_STATIC(QThread, globalCanvasThreadRenderInstance) + + +QQuickContext2DTexture::QQuickContext2DTexture() + : QSGDynamicTexture() + , m_context(0) + , m_item(0) + , m_canvasSize(QSize(1, 1)) + , m_tileSize(QSize(1, 1)) + , m_canvasWindow(QRect(0, 0, 1, 1)) + , m_dirtyCanvas(false) + , m_dirtyTexture(false) + , m_threadRendering(false) + , m_smooth(false) + , m_tiledCanvas(false) + , m_doGrabImage(false) + , m_painting(false) +{ +} + +QQuickContext2DTexture::~QQuickContext2DTexture() +{ + clearTiles(); +} + +QSize QQuickContext2DTexture::textureSize() const +{ + return m_canvasWindow.size(); +} + +void QQuickContext2DTexture::markDirtyTexture() +{ + lock(); + m_dirtyTexture = true; + unlock(); + emit textureChanged(); +} + +bool QQuickContext2DTexture::setCanvasSize(const QSize &size) +{ + if (m_canvasSize != size) { + m_canvasSize = size; + m_dirtyCanvas = true; + return true; + } + return false; +} + +bool QQuickContext2DTexture::setTileSize(const QSize &size) +{ + if (m_tileSize != size) { + m_tileSize = size; + m_dirtyCanvas = true; + return true; + } + return false; +} + +void QQuickContext2DTexture::setSmooth(bool smooth) +{ + m_smooth = smooth; +} + +void QQuickContext2DTexture::setItem(QQuickCanvasItem* item) +{ + if (!item) { + lock(); + m_item = 0; + m_context = 0; + unlock(); + wake(); + } else if (m_item != item) { + lock(); + m_item = item; + m_context = item->context(); + m_state = m_context->state; + unlock(); + connect(this, SIGNAL(textureChanged()), m_item, SIGNAL(painted())); + } +} + +bool QQuickContext2DTexture::setCanvasWindow(const QRect& r) +{ + if (m_canvasWindow != r) { + m_canvasWindow = r; + return true; + } + return false; +} + +bool QQuickContext2DTexture::setDirtyRect(const QRect &r) +{ + bool doDirty = false; + if (m_tiledCanvas) { + foreach (QQuickContext2DTile* t, m_tiles) { + bool dirty = t->rect().intersected(r).isValid(); + t->markDirty(dirty); + if (dirty) + doDirty = true; + } + } else { + doDirty = m_canvasWindow.intersected(r).isValid(); + } + return doDirty; +} + +void QQuickContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth) +{ + lock(); + + QSize ts = tileSize; + if (ts.width() > canvasSize.width()) + ts.setWidth(canvasSize.width()); + + if (ts.height() > canvasSize.height()) + ts.setHeight(canvasSize.height()); + + setCanvasSize(canvasSize); + setTileSize(ts); + + if (canvasSize == canvasWindow.size()) { + m_tiledCanvas = false; + m_dirtyCanvas = false; + } else { + m_tiledCanvas = true; + } + + bool doDirty = false; + if (dirtyRect.isValid()) + doDirty = setDirtyRect(dirtyRect); + + bool windowChanged = setCanvasWindow(canvasWindow); + if (windowChanged || doDirty) { + if (m_threadRendering) + QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection); + else if (supportDirectRendering()) { + QMetaObject::invokeMethod(this, "paint", Qt::DirectConnection); + } + } + + setSmooth(smooth); + unlock(); +} + +void QQuickContext2DTexture::paintWithoutTiles() +{ + QQuickContext2DCommandBuffer* ccb = m_context->buffer(); + + if (ccb->isEmpty() && m_threadRendering && !m_doGrabImage) { + lock(); + if (m_item) + QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, QRectF(0, 0, m_canvasSize.width(), m_canvasSize.height()))); + wait(); + unlock(); + } + if (ccb->isEmpty()) { + return; + } + + QPaintDevice* device = beginPainting(); + if (!device) { + endPainting(); + return; + } + + QPainter p; + p.begin(device); + if (m_smooth) + p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing + | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); + else + p.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing + | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform, false); + p.setCompositionMode(QPainter::CompositionMode_SourceOver); + ccb->replay(&p, m_state); + + ccb->clear(); + markDirtyTexture(); + endPainting(); +} + +bool QQuickContext2DTexture::canvasDestroyed() +{ + bool noCanvas = false; + lock(); + noCanvas = m_item == 0; + unlock(); + return noCanvas; +} + +void QQuickContext2DTexture::paint() +{ + if (canvasDestroyed()) + return; + + if (!m_tiledCanvas) { + paintWithoutTiles(); + } else { + lock(); + QRect tiledRegion = createTiles(m_canvasWindow.intersected(QRect(QPoint(0, 0), m_canvasSize))); + unlock(); + + if (!tiledRegion.isEmpty()) { + if (m_threadRendering && !m_doGrabImage) { + QRect dirtyRect; + + lock(); + foreach (QQuickContext2DTile* tile, m_tiles) { + if (tile->dirty()) { + if (dirtyRect.isEmpty()) + dirtyRect = tile->rect(); + else + dirtyRect |= tile->rect(); + } + } + unlock(); + + if (dirtyRect.isValid()) { + lock(); + if (m_item) + QMetaObject::invokeMethod(m_item, "_doPainting", Qt::QueuedConnection, Q_ARG(QRectF, dirtyRect)); + wait(); + unlock(); + } + } + + if (beginPainting()) { + QQuickContext2D::State oldState = m_state; + QQuickContext2DCommandBuffer* ccb = m_context->buffer(); + foreach (QQuickContext2DTile* tile, m_tiles) { + bool dirtyTile = false, dirtyCanvas = false, smooth = false; + + lock(); + dirtyTile = tile->dirty(); + smooth = m_smooth; + dirtyCanvas = m_dirtyCanvas; + unlock(); + + //canvas size or tile size may change during painting tiles + if (dirtyCanvas) { + if (m_threadRendering) + QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection); + endPainting(); + return; + } else if (dirtyTile) { + ccb->replay(tile->createPainter(smooth), oldState); + tile->drawFinished(); + lock(); + tile->markDirty(false); + unlock(); + } + + compositeTile(tile); + } + ccb->clear(); + endPainting(); + m_state = oldState; + markDirtyTexture(); + } + } + } +} + +QRect QQuickContext2DTexture::tiledRect(const QRectF& window, const QSize& tileSize) +{ + if (window.isEmpty()) + return QRect(); + + const int tw = tileSize.width(); + const int th = tileSize.height(); + const int h1 = window.left() / tw; + const int v1 = window.top() / th; + + const int htiles = ((window.right() - h1 * tw) + tw - 1)/tw; + const int vtiles = ((window.bottom() - v1 * th) + th - 1)/th; + + return QRect(h1 * tw, v1 * th, htiles * tw, vtiles * th); +} + +QRect QQuickContext2DTexture::createTiles(const QRect& window) +{ + QList<QQuickContext2DTile*> oldTiles = m_tiles; + m_tiles.clear(); + + if (window.isEmpty()) { + m_dirtyCanvas = false; + return QRect(); + } + + QRect r = tiledRect(window, m_tileSize); + + const int tw = m_tileSize.width(); + const int th = m_tileSize.height(); + const int h1 = window.left() / tw; + const int v1 = window.top() / th; + + + const int htiles = r.width() / tw; + const int vtiles = r.height() / th; + + for (int yy = 0; yy < vtiles; ++yy) { + for (int xx = 0; xx < htiles; ++xx) { + int ht = xx + h1; + int vt = yy + v1; + + QQuickContext2DTile* tile = 0; + + QPoint pos(ht * tw, vt * th); + QRect rect(pos, m_tileSize); + + for (int i = 0; i < oldTiles.size(); i++) { + if (oldTiles[i]->rect() == rect) { + tile = oldTiles.takeAt(i); + break; + } + } + + if (!tile) + tile = createTile(); + + tile->setRect(rect); + m_tiles.append(tile); + } + } + + qDeleteAll(oldTiles); + + m_dirtyCanvas = false; + return r; +} + +void QQuickContext2DTexture::clearTiles() +{ + qDeleteAll(m_tiles); + m_tiles.clear(); +} + +QQuickContext2DFBOTexture::QQuickContext2DFBOTexture() + : QQuickContext2DTexture() + , m_fbo(0) + , m_multisampledFbo(0) + , m_paint_device(0) +{ + m_threadRendering = false; +} + +QQuickContext2DFBOTexture::~QQuickContext2DFBOTexture() +{ + delete m_fbo; + delete m_multisampledFbo; + delete m_paint_device; +} + +bool QQuickContext2DFBOTexture::setCanvasSize(const QSize &size) +{ + QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width())) + , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height()))); + + if (m_canvasSize != s) { + m_canvasSize = s; + m_dirtyCanvas = true; + return true; + } + return false; +} + +bool QQuickContext2DFBOTexture::setTileSize(const QSize &size) +{ + QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.width())) + , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(size.height()))); + if (m_tileSize != s) { + m_tileSize = s; + m_dirtyCanvas = true; + return true; + } + return false; +} + +bool QQuickContext2DFBOTexture::setCanvasWindow(const QRect& canvasWindow) +{ + QSize s = QSize(qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().width())) + , qMax(QT_MINIMUM_FBO_SIZE, qt_next_power_of_two(canvasWindow.size().height()))); + + + bool doChanged = false; + if (m_fboSize != s) { + m_fboSize = s; + doChanged = true; + } + + if (m_canvasWindow != canvasWindow) + m_canvasWindow = canvasWindow; + + return doChanged; +} + +void QQuickContext2DFBOTexture::bind() +{ + glBindTexture(GL_TEXTURE_2D, textureId()); + updateBindOptions(); +} + +QRectF QQuickContext2DFBOTexture::textureSubRect() const +{ + return QRectF(0 + , 0 + , qreal(m_canvasWindow.width()) / m_fboSize.width() + , qreal(m_canvasWindow.height()) / m_fboSize.height()); +} + + +int QQuickContext2DFBOTexture::textureId() const +{ + return m_fbo? m_fbo->texture() : 0; +} + + +bool QQuickContext2DFBOTexture::updateTexture() +{ + if (!m_context->buffer()->isEmpty()) { + paint(); + } + + bool textureUpdated = m_dirtyTexture; + + m_dirtyTexture = false; + + if (m_doGrabImage) { + grabImage(); + m_condition.wakeOne(); + m_doGrabImage = false; + } + return textureUpdated; +} + +QQuickContext2DTile* QQuickContext2DFBOTexture::createTile() const +{ + return new QQuickContext2DFBOTile(); +} + +void QQuickContext2DFBOTexture::grabImage() +{ + if (m_fbo) { + m_grabedImage = m_fbo->toImage(); + } +} + +bool QQuickContext2DFBOTexture::doMultisampling() const +{ + static bool extensionsChecked = false; + static bool multisamplingSupported = false; + + if (!extensionsChecked) { + QList<QByteArray> extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' '); + multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample") + && extensions.contains("GL_EXT_framebuffer_blit"); + extensionsChecked = true; + } + + return multisamplingSupported && m_smooth; +} + +QImage QQuickContext2DFBOTexture::toImage(const QRectF& region) +{ +#define QML_CONTEXT2D_WAIT_MAX 5000 + + m_doGrabImage = true; + if (m_item) + m_item->update(); + + QImage grabbed; + m_mutex.lock(); + bool ok = m_condition.wait(&m_mutex, QML_CONTEXT2D_WAIT_MAX); + + if (!ok) + grabbed = QImage(); + + if (region.isValid()) + grabbed = m_grabedImage.copy(region.toRect()); + else + grabbed = m_grabedImage; + m_grabedImage = QImage(); + return grabbed; +} + +void QQuickContext2DFBOTexture::compositeTile(QQuickContext2DTile* tile) +{ + QQuickContext2DFBOTile* t = static_cast<QQuickContext2DFBOTile*>(tile); + QRect target = t->rect().intersect(m_canvasWindow); + if (target.isValid()) { + QRect source = target; + + source.moveTo(source.topLeft() - t->rect().topLeft()); + target.moveTo(target.topLeft() - m_canvasWindow.topLeft()); + + QOpenGLFramebufferObject::blitFramebuffer(m_fbo, target, t->fbo(), source); + } +} +QQuickCanvasItem::RenderTarget QQuickContext2DFBOTexture::renderTarget() const +{ + return QQuickCanvasItem::FramebufferObject; +} +QPaintDevice* QQuickContext2DFBOTexture::beginPainting() +{ + QQuickContext2DTexture::beginPainting(); + + if (m_canvasWindow.size().isEmpty() && !m_threadRendering) { + delete m_fbo; + delete m_multisampledFbo; + m_fbo = 0; + m_multisampledFbo = 0; + return 0; + } else if (!m_fbo || m_fbo->size() != m_fboSize) { + delete m_fbo; + delete m_multisampledFbo; + if (doMultisampling()) { + { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + format.setSamples(8); + m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::NoAttachment); + m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + } else { + QOpenGLFramebufferObjectFormat format; + format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); + + m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); + } + } + + if (doMultisampling()) + m_multisampledFbo->bind(); + else + m_fbo->bind(); + + + if (!m_paint_device) { + QOpenGLPaintDevice *gl_device = new QOpenGLPaintDevice(m_fbo->size()); + gl_device->setPaintFlipped(true); + m_paint_device = gl_device; + } + + return m_paint_device; +} + +void QQuickContext2DFBOTexture::endPainting() +{ + QQuickContext2DTexture::endPainting(); + if (m_multisampledFbo) { + QOpenGLFramebufferObject::blitFramebuffer(m_fbo, m_multisampledFbo); + m_multisampledFbo->release(); + } else if (m_fbo) + m_fbo->release(); +} +void qt_quit_context2d_render_thread() +{ + QThread* thread = globalCanvasThreadRenderInstance(); + + if (thread->isRunning()) { + thread->exit(0); + thread->wait(1000); + } +} + +QQuickContext2DImageTexture::QQuickContext2DImageTexture(bool threadRendering) + : QQuickContext2DTexture() + , m_texture(new QSGPlainTexture()) +{ + m_texture->setOwnsTexture(true); + m_texture->setHasMipmaps(false); + + m_threadRendering = threadRendering; + + if (m_threadRendering) { + QThread* thread = globalCanvasThreadRenderInstance(); + moveToThread(thread); + + if (!thread->isRunning()) { + qAddPostRoutine(qt_quit_context2d_render_thread); + thread->start(); + } + } +} + +QQuickContext2DImageTexture::~QQuickContext2DImageTexture() +{ + delete m_texture; +} + +int QQuickContext2DImageTexture::textureId() const +{ + return m_texture->textureId(); +} + +void QQuickContext2DImageTexture::lock() +{ + if (m_threadRendering) + m_mutex.lock(); +} +void QQuickContext2DImageTexture::unlock() +{ + if (m_threadRendering) + m_mutex.unlock(); +} + +void QQuickContext2DImageTexture::wait() +{ + if (m_threadRendering) + m_waitCondition.wait(&m_mutex); +} + +void QQuickContext2DImageTexture::wake() +{ + if (m_threadRendering) + m_waitCondition.wakeOne(); +} + +bool QQuickContext2DImageTexture::supportDirectRendering() const +{ + return !m_threadRendering; +} + +QQuickCanvasItem::RenderTarget QQuickContext2DImageTexture::renderTarget() const +{ + return QQuickCanvasItem::Image; +} + +void QQuickContext2DImageTexture::bind() +{ + m_texture->bind(); +} + +bool QQuickContext2DImageTexture::updateTexture() +{ + lock(); + bool textureUpdated = m_dirtyTexture; + if (m_dirtyTexture) { + m_texture->setImage(m_image); + m_dirtyTexture = false; + } + unlock(); + return textureUpdated; +} + +QQuickContext2DTile* QQuickContext2DImageTexture::createTile() const +{ + return new QQuickContext2DImageTile(); +} + +void QQuickContext2DImageTexture::grabImage(const QRect& r) +{ + m_doGrabImage = true; + paint(); + m_doGrabImage = false; + m_grabedImage = m_image.copy(r); +} + +QImage QQuickContext2DImageTexture::toImage(const QRectF& region) +{ + QRect r = region.isValid() ? region.toRect() : QRect(QPoint(0, 0), m_canvasWindow.size()); + if (threadRendering()) { + wake(); + QMetaObject::invokeMethod(this, "grabImage", Qt::BlockingQueuedConnection, Q_ARG(QRect, r)); + } else { + QMetaObject::invokeMethod(this, "grabImage", Qt::DirectConnection, Q_ARG(QRect, r)); + } + QImage image = m_grabedImage; + m_grabedImage = QImage(); + return image; +} + +QPaintDevice* QQuickContext2DImageTexture::beginPainting() +{ + QQuickContext2DTexture::beginPainting(); + + if (m_canvasWindow.size().isEmpty()) + return 0; + + lock(); + if (m_image.size() != m_canvasWindow.size()) { + m_image = QImage(m_canvasWindow.size(), QImage::Format_ARGB32_Premultiplied); + m_image.fill(0x00000000); + } + unlock(); + return &m_image; +} + +void QQuickContext2DImageTexture::compositeTile(QQuickContext2DTile* tile) +{ + Q_ASSERT(!tile->dirty()); + QQuickContext2DImageTile* t = static_cast<QQuickContext2DImageTile*>(tile); + QRect target = t->rect().intersect(m_canvasWindow); + if (target.isValid()) { + QRect source = target; + source.moveTo(source.topLeft() - t->rect().topLeft()); + target.moveTo(target.topLeft() - m_canvasWindow.topLeft()); + + lock(); + m_painter.begin(&m_image); + m_painter.setCompositionMode(QPainter::CompositionMode_Source); + m_painter.drawImage(target, t->image(), source); + m_painter.end(); + unlock(); + } +} |