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author | Allan Sandfeld Jensen <[email protected]> | 2015-02-13 12:02:19 +0100 |
---|---|---|
committer | Sean Harmer <[email protected]> | 2015-02-19 10:49:03 +0000 |
commit | 373ce8878321aa561b55131bada78ad4a2ce8427 (patch) | |
tree | 0b64429ea79163f1f13b4073bbe60040047d0540 /src/quick/items/qquickanimatedsprite.cpp | |
parent | 6f264b755501fd322d1e357187b42120210a7ba3 (diff) |
Cleanup math function includes and usage
Use std::math on floats and doubles, and qMath on qreals, and only
include the math headers actually needed.
Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf
Reviewed-by: Sean Harmer <[email protected]>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r-- | src/quick/items/qquickanimatedsprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp index 7b8b611383..5e653e426c 100644 --- a/src/quick/items/qquickanimatedsprite.cpp +++ b/src/quick/items/qquickanimatedsprite.cpp @@ -592,7 +592,7 @@ void QQuickAnimatedSprite::prepareNextFrame() const int max = lastLoop ? frameCountInRow - 1 : frameCountInRow; frame = qBound(qreal(0.0), frame, qreal(max)); double intpart; - progress = modf(frame,&intpart); + progress = std::modf(frame,&intpart); frameAt = (int)intpart; const int rowIndex = m_spriteEngine->spriteY()/frameHeight(); const int newFrame = rowIndex * nColumns + frameAt; |