diff options
author | Alan Alpert <[email protected]> | 2012-01-18 11:15:56 +1000 |
---|---|---|
committer | Qt by Nokia <[email protected]> | 2012-01-27 06:17:53 +0100 |
commit | 335aa328622523c17b36e676cb1aa37283ce8fda (patch) | |
tree | c4507c50cd48f226fb0f365aff35ce32d3a777bd /src/quick/items/qquicksprite_p.h | |
parent | 15c00d747e24dae3b2681e6af07cfba3bdb6f74c (diff) |
Implement proper sprite sheet functionality
Uses frameX/frameY from the new Sprite API. You can now specify your
sprites as a single sprite sheet and just specify the offset for
individual animations.
Change-Id: I3a33d8329e6b9d65e5578669388e3115de992803
Reviewed-by: Alan Alpert <[email protected]>
Reviewed-by: Martin Jones <[email protected]>
Diffstat (limited to 'src/quick/items/qquicksprite_p.h')
-rw-r--r-- | src/quick/items/qquicksprite_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/items/qquicksprite_p.h b/src/quick/items/qquicksprite_p.h index 6aab74f8dd..2ec2380ea8 100644 --- a/src/quick/items/qquicksprite_p.h +++ b/src/quick/items/qquicksprite_p.h @@ -280,6 +280,7 @@ private: int m_generatedCount; int m_framesPerRow; int m_rowY; + int m_rowStartX; QUrl m_source; bool m_reverse; |