diff options
author | Andy Nichols <[email protected]> | 2016-03-10 10:46:30 +0100 |
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committer | Laszlo Agocs <[email protected]> | 2016-03-10 10:20:59 +0000 |
commit | caca1a7f70fe0a957de2805383da8e8f7326e9c9 (patch) | |
tree | bb5c2b57b6818c15c42e623535565d7dfb6f8dfc /src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp | |
parent | 587517475fdf3f53acae64804b699f79351689b5 (diff) |
Turn the SoftwareContext plugin into the Scenegraph Software Adaptation
The 2D renderer will now become a built-in adaptation of scenegraph that
should always be available to fallback to when there are no other
renders available. So rather than be an external plugin, now it is a
built in adaptation.
Change-Id: Ifa02fd50f3085ad1e6f1a73c3ce1e1825b677cc7
Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp new file mode 100644 index 0000000000..307ab206e2 --- /dev/null +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp @@ -0,0 +1,183 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgsoftwarecontext_p.h" + +#include "qsgsoftwarerectanglenode_p.h" +#include "qsgsoftwareimagenode_p.h" +#include "qsgsoftwarepainternode_p.h" +#include "qsgsoftwarepixmaptexture_p.h" +#include "qsgsoftwareglyphnode_p.h" +#include "qsgsoftwareninepatchnode_p.h" +#include "qsgsoftwarelayer_p.h" +#include "qsgsoftwarerenderer_p.h" + +#include <QtCore/QCoreApplication> +#include <QtCore/QElapsedTimer> + +#include <QtGui/QWindow> + +#include <QtQuick/QSGFlatColorMaterial> +#include <QtQuick/QSGVertexColorMaterial> +#include <QtQuick/QSGOpaqueTextureMaterial> +#include <QtQuick/QSGTextureMaterial> +#include <private/qsgdefaultimagenode_p.h> +#include <private/qsgdefaultrectanglenode_p.h> +#include <private/qsgdistancefieldglyphnode_p_p.h> +#include <private/qsgdefaultglyphnode_p.h> + +#ifndef QSG_NO_RENDERER_TIMING +static bool qsg_render_timing = !qgetenv("QSG_RENDER_TIMING").isEmpty(); +#endif + +// Used for very high-level info about the renderering and gl context +// Includes GL_VERSION, type of render loop, atlas size, etc. +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO, "qt.scenegraph.info") + +// Used to debug the renderloop logic. Primarily useful for platform integrators +// and when investigating the render loop logic. +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP, "qt.scenegraph.renderloop") + +// GLSL shader compilation +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation") + +// polish, animations, sync, render and swap in the render loop +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop") + +// Texture uploads and swizzling +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture") + +// Glyph preparation (only for distance fields atm) +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph") + +// Timing inside the renderer base class +Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer") + +QT_BEGIN_NAMESPACE + +QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx) + : QSGRenderContext(ctx) + , currentWindow(0) + , m_initialized(false) +{ +} +QSGSoftwareContext::QSGSoftwareContext(QObject *parent) + : QSGContext(parent) +{ + setDistanceFieldEnabled(false); +} + +QSGRectangleNode *QSGSoftwareContext::createRectangleNode() +{ + return new QSGSoftwareRectangleNode(); +} + +QSGImageNode *QSGSoftwareContext::createImageNode() +{ + return new QSGSoftwareImageNode(); +} + +QSGPainterNode *QSGSoftwareContext::createPainterNode(QQuickPaintedItem *item) +{ + return new QSGSoftwarePainterNode(item); +} + +QSGGlyphNode *QSGSoftwareContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) +{ + Q_UNUSED(rc); + Q_UNUSED(preferNativeGlyphNode); + return new QSGSoftwareGlyphNode(); +} + +QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode() +{ + return new QSGSoftwareNinePatchNode(); +} + +QSGLayer *QSGSoftwareContext::createLayer(QSGRenderContext *renderContext) +{ + return new QSGSoftwareLayer(renderContext); +} + +QSurfaceFormat QSGSoftwareContext::defaultSurfaceFormat() const +{ + QSurfaceFormat format = QSurfaceFormat::defaultFormat(); + format.setRenderableType(QSurfaceFormat::DefaultRenderableType); + format.setMajorVersion(0); + format.setMinorVersion(0); + return format; +} + +void QSGSoftwareRenderContext::initialize(QOpenGLContext *context) +{ + Q_UNUSED(context) + Q_UNREACHABLE(); +} + +void QSGSoftwareRenderContext::initializeIfNeeded() +{ + if (m_initialized) + return; + m_initialized = true; + emit initialized(); +} + +void QSGSoftwareRenderContext::invalidate() +{ + QSGRenderContext::invalidate(); +} + +QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const +{ + Q_UNUSED(flags) + return new QSGSoftwarePixmapTexture(image); +} + +QSGRenderer *QSGSoftwareRenderContext::createRenderer() +{ + return new QSGSoftwareRenderer(this); +} + + +void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, GLuint fbo) +{ + QSGRenderContext::renderNextFrame(renderer, fbo); +} + +QT_END_NAMESPACE |