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authorGiuseppe D'Angelo <[email protected]>2025-03-14 12:56:19 +0100
committerGiuseppe D'Angelo <[email protected]>2025-03-15 14:08:16 +0100
commit2a50e8407ee4af950453479608428902fb28c390 (patch)
tree8376d04e2f2181b1ec12628936915209458851aa /src/quick/scenegraph/adaptations/software
parent5a40388db9616fa9d3b8494ee5a2c1375b50ad44 (diff)
Use QElapsedTimer::start() and not restart()
If we don't need the return value anyhow, why calculating it? Change-Id: I19702bc9e09da6a2d7545e268a7626783f571870 Reviewed-by: Ulf Hermann <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index d0f18a0b96..ab0e44db20 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -477,7 +477,7 @@ void QSGSoftwareRenderThread::syncAndRender()
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms", blockTime);
msleep(blockTime);
}
- renderThrottleTimer.restart();
+ renderThrottleTimer.start();
wd->fireFrameSwapped();
} else {