diff options
author | Gunnar Sletta <[email protected]> | 2014-09-12 11:21:36 +0200 |
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committer | Gunnar Sletta <[email protected]> | 2014-09-18 06:06:52 +0200 |
commit | 0129887195c7255f41515f72ceb213a38b98f72d (patch) | |
tree | b791c849ef2c7ba9a7c34914e2606b217fd39a72 /src/quick/scenegraph/qsgthreadedrenderloop.cpp | |
parent | 67777986284410cbe307f58250ee8e557b7ebaad (diff) |
Finally: A default animation driver which doesn't use walltime.
I've wanted this for a long time, but the animation system didn't
support it when mixed with timers/pauses. However, because of
dfc8f8b5d4a02f33c7f9063c2a28450902a9d863 and
0db3ea4048fe572a256deb343ea5e64a55d98de9 to qtbase, it is now
possible.
Change-Id: Ic70c181ce49eae90276bd4f22a2d299061f96087
Reviewed-by: Michael Brasser <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/qsgthreadedrenderloop.cpp')
-rw-r--r-- | src/quick/scenegraph/qsgthreadedrenderloop.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp index 7cce4593ab..ff32ccb358 100644 --- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp +++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp @@ -651,7 +651,6 @@ void QSGRenderThread::run() qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "run()"; animatorDriver = sgrc->sceneGraphContext()->createAnimationDriver(0); animatorDriver->install(); - QUnifiedTimer::instance(true)->setConsistentTiming(QSGRenderLoop::useConsistentTiming()); if (QQmlDebugService::isDebuggingEnabled()) QQuickProfiler::registerAnimationCallback(); |