diff options
author | Liang Qi <[email protected]> | 2016-11-25 23:35:34 +0100 |
---|---|---|
committer | Liang Qi <[email protected]> | 2016-11-25 23:35:34 +0100 |
commit | cc1c3d0e2be6dfea6befebdc5f25e519e3fe79b2 (patch) | |
tree | f160486b34c9157f42e12b23f2e0a3dd9aa2ef1b /src/quick/scenegraph/util/qsgatlastexture.cpp | |
parent | 7fa08472d32055a3d6e8b775b843f38ef65e9ce6 (diff) | |
parent | 4fae8ff1e73eeb48734b28a9c846fbdff1c2ffe1 (diff) |
Merge remote-tracking branch 'origin/5.6' into 5.75.7
Conflicts:
src/qml/compiler/qv4ssa.cpp
src/qml/qml/v8/qqmlbuiltinfunctions.cpp
src/quick/util/qquickprofiler_p.h
Change-Id: I11a89c2a166115d6697adfba09928805643e709e
Diffstat (limited to 'src/quick/scenegraph/util/qsgatlastexture.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgatlastexture.cpp | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp index 0b2e9e3719..906d0be85b 100644 --- a/src/quick/scenegraph/util/qsgatlastexture.cpp +++ b/src/quick/scenegraph/util/qsgatlastexture.cpp @@ -394,9 +394,12 @@ void Atlas::bind(QSGTexture::Filtering filtering) bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled(); if (profileFrames) qsg_renderer_timer.start(); - // Skip bind, convert, swizzle; they're irrelevant + Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare); - Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 3); + + // Skip bind, convert, swizzle; they're irrelevant + Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareStart, 3); Texture *t = m_pending_uploads.at(i); if (m_externalFormat == GL_BGRA && @@ -414,10 +417,14 @@ void Atlas::bind(QSGTexture::Filtering filtering) << "ms (" << t->textureSize().width() << "x" << t->textureSize().height() << ")"; + Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareUpload); + // Skip mipmap; unused - Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare); - Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, 1); - Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare); + Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareUpload, 1); + Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareMipmap); } GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR; |