diff options
author | Friedemann Kleint <[email protected]> | 2016-11-22 13:29:55 +0100 |
---|---|---|
committer | Friedemann Kleint <[email protected]> | 2016-11-22 22:29:16 +0000 |
commit | 07cde200e55ee03bf9e2f9af89c20f91072deccc (patch) | |
tree | a59282f7fa93a57e60d4f9e66b29535d64864c39 /src/quick/scenegraph/util/qsgninepatchnode.cpp | |
parent | 39bed6135cd08b346866bb35ac95eaaf6f69b95c (diff) |
Move rebuildGeometry() functions of nodes
Move QSGDefaultImageNode::rebuildGeometry(),
QSGDefaultNinePatchNode::rebuildGeometry() to
QSGImageNode::rebuildGeometry(),
QSGNinePatchNode::rebuildGeometry()
respectively.
This makes it possible to use then from the D3D12 plugin
when built without OpenGL support.
Task-number: QTBUG-57185
Change-Id: Ib88c5622f7048618151a63d7536d76296a25842e
Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/util/qsgninepatchnode.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgninepatchnode.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgninepatchnode.cpp b/src/quick/scenegraph/util/qsgninepatchnode.cpp index 9c167ca76f..33568b5488 100644 --- a/src/quick/scenegraph/util/qsgninepatchnode.cpp +++ b/src/quick/scenegraph/util/qsgninepatchnode.cpp @@ -74,4 +74,56 @@ QT_BEGIN_NAMESPACE \internal */ +void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, + const QRectF &bounds, qreal dpr) +{ + if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { + geometry->allocate(4, 0); + QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect()); + return; + } + + QRectF tc = texture->normalizedTextureSubRect(); + QSize ts = texture->textureSize(); + ts.setHeight(ts.height() / dpr); + ts.setWidth(ts.width() / dpr); + + qreal invtw = tc.width() / ts.width(); + qreal invth = tc.height() / ts.height(); + + struct Coord { qreal p; qreal t; }; + Coord cx[4] = { { bounds.left(), tc.left() }, + { bounds.left() + padding.x(), tc.left() + padding.x() * invtw }, + { bounds.right() - padding.z(), tc.right() - padding.z() * invtw }, + { bounds.right(), tc.right() } + }; + Coord cy[4] = { { bounds.top(), tc.top() }, + { bounds.top() + padding.y(), tc.top() + padding.y() * invth }, + { bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth }, + { bounds.bottom(), tc.bottom() } + }; + + geometry->allocate(16, 28); + QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); + for (int y = 0; y < 4; ++y) { + for (int x = 0; x < 4; ++x) { + v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t); + ++v; + } + } + + quint16 *i = geometry->indexDataAsUShort(); + for (int r = 0; r < 3; ++r) { + if (r > 0) + *i++ = 4 * r; + for (int c = 0; c < 4; ++c) { + i[0] = 4 * r + c; + i[1] = 4 * r + c + 4; + i += 2; + } + if (r < 2) + *i++ = 4 * r + 3 + 4; + } +} + QT_END_NAMESPACE |