diff options
author | Laszlo Agocs <[email protected]> | 2019-04-23 09:40:59 +0200 |
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committer | Laszlo Agocs <[email protected]> | 2019-07-04 10:44:26 +0200 |
commit | 341ab7708049b1a3f559b76f16393e688951a938 (patch) | |
tree | 0203da53d1adf5025fa85ecc38e0e37bce35c46f /src/quick/scenegraph/util/qsgplaintexture_p.h | |
parent | 1f01b44d20471a7f4a5029a4c0049e8296749fef (diff) |
Add the graphics api independent scenegraph port
Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/util/qsgplaintexture_p.h')
-rw-r--r-- | src/quick/scenegraph/util/qsgplaintexture_p.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgplaintexture_p.h b/src/quick/scenegraph/util/qsgplaintexture_p.h new file mode 100644 index 0000000000..69c0153f9a --- /dev/null +++ b/src/quick/scenegraph/util/qsgplaintexture_p.h @@ -0,0 +1,127 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGPLAINTEXTURE_P_H +#define QSGPLAINTEXTURE_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQuick/private/qtquickglobal_p.h> +#include <QtQuick/private/qsgtexture_p.h> + +QT_BEGIN_NAMESPACE + +class QSGPlainTexturePrivate; + +class Q_QUICK_PRIVATE_EXPORT QSGPlainTexture : public QSGTexture +{ + Q_OBJECT + Q_DECLARE_PRIVATE(QSGPlainTexture) +public: + QSGPlainTexture(); + ~QSGPlainTexture() override; + + void setOwnsTexture(bool owns) { m_owns_texture = owns; } + bool ownsTexture() const { return m_owns_texture; } + + void setTextureId(int id); + int textureId() const override; + void setTextureSize(const QSize &size) { m_texture_size = size; } + QSize textureSize() const override { return m_texture_size; } + + void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; } + bool hasAlphaChannel() const override { return m_has_alpha; } + + bool hasMipmaps() const override { return mipmapFiltering() != QSGTexture::None; } + + void setImage(const QImage &image); + const QImage &image() { return m_image; } + + void bind() override; + + void setTexture(QRhiTexture *texture); + + static QSGPlainTexture *fromImage(const QImage &image) { + QSGPlainTexture *t = new QSGPlainTexture(); + t->setImage(image); + return t; + } + +protected: + QSGPlainTexture(QSGPlainTexturePrivate &dd); + + QImage m_image; + + uint m_texture_id; + QSize m_texture_size; + QRectF m_texture_rect; + QRhiTexture *m_texture; + + uint m_has_alpha : 1; + uint m_dirty_texture : 1; + uint m_dirty_bind_options : 1; // legacy (GL-only) + uint m_owns_texture : 1; + uint m_mipmaps_generated : 1; + uint m_retain_image : 1; + uint m_mipmap_warned : 1; // RHI only +}; + +class QSGPlainTexturePrivate : public QSGTexturePrivate +{ + Q_DECLARE_PUBLIC(QSGPlainTexture) +public: + int comparisonKey() const override; + QRhiTexture *rhiTexture() const override; + void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override; + + QSGTexture::Filtering m_last_mipmap_filter = QSGTexture::None; +}; + +QT_END_NAMESPACE + +#endif // QSGPLAINTEXTURE_P_H |