diff options
author | Shawn Rutledge <[email protected]> | 2018-02-21 10:41:54 +0100 |
---|---|---|
committer | Shawn Rutledge <[email protected]> | 2018-02-26 07:13:18 +0000 |
commit | 499ec43937e926e4f2fa57a9baa455fcb3862262 (patch) | |
tree | 206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/scenegraph/util | |
parent | 53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff) |
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/util')
-rw-r--r-- | src/quick/scenegraph/util/qsgareaallocator.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgareaallocator_p.h | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgatlastexture.cpp | 16 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgdefaultpainternode.cpp | 14 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgengine.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgshadersourcebuilder.cpp | 10 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgsimplematerial.h | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexture.cpp | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 10 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 2 |
12 files changed, 47 insertions, 47 deletions
diff --git a/src/quick/scenegraph/util/qsgareaallocator.cpp b/src/quick/scenegraph/util/qsgareaallocator.cpp index 67a9fa285a..cd270a1d63 100644 --- a/src/quick/scenegraph/util/qsgareaallocator.cpp +++ b/src/quick/scenegraph/util/qsgareaallocator.cpp @@ -72,8 +72,8 @@ struct QSGAreaAllocatorNode QSGAreaAllocatorNode::QSGAreaAllocatorNode(QSGAreaAllocatorNode *parent) : parent(parent) - , left(0) - , right(0) + , left(nullptr) + , right(nullptr) , isOccupied(false) { } @@ -86,14 +86,14 @@ QSGAreaAllocatorNode::~QSGAreaAllocatorNode() bool QSGAreaAllocatorNode::isLeaf() { - Q_ASSERT((left != 0) == (right != 0)); + Q_ASSERT((left != nullptr) == (right != nullptr)); return !left; } QSGAreaAllocator::QSGAreaAllocator(const QSize &size) : m_size(size) { - m_root = new QSGAreaAllocatorNode(0); + m_root = new QSGAreaAllocatorNode(nullptr); } QSGAreaAllocator::~QSGAreaAllocator() @@ -179,13 +179,13 @@ bool QSGAreaAllocator::deallocateInNode(const QPoint &pos, QSGAreaAllocatorNode void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node) { bool done = false; - QSGAreaAllocatorNode *parent = 0; - QSGAreaAllocatorNode *current = 0; + QSGAreaAllocatorNode *parent = nullptr; + QSGAreaAllocatorNode *current = nullptr; QSGAreaAllocatorNode *sibling; while (!done) { Q_ASSERT(node->isLeaf()); Q_ASSERT(!node->isOccupied); - if (node->parent == 0) + if (node->parent == nullptr) return; // No neighbours. SplitType splitType = SplitType(node->parent->splitType); @@ -238,7 +238,7 @@ void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node) } sibling->parent = parent->parent; *nodeRef = sibling; - parent->left = parent->right = 0; + parent->left = parent->right = nullptr; delete parent; delete neighbor; done = false; @@ -276,7 +276,7 @@ void QSGAreaAllocator::mergeNodeWithNeighbors(QSGAreaAllocatorNode *node) } sibling->parent = parent->parent; *nodeRef = sibling; - parent->left = parent->right = 0; + parent->left = parent->right = nullptr; delete parent; delete neighbor; done = false; diff --git a/src/quick/scenegraph/util/qsgareaallocator_p.h b/src/quick/scenegraph/util/qsgareaallocator_p.h index aa40ff0a6e..8bc05a5a5b 100644 --- a/src/quick/scenegraph/util/qsgareaallocator_p.h +++ b/src/quick/scenegraph/util/qsgareaallocator_p.h @@ -67,7 +67,7 @@ public: QRect allocate(const QSize &size); bool deallocate(const QRect &rect); - bool isEmpty() const { return m_root == 0; } + bool isEmpty() const { return m_root == nullptr; } QSize size() const { return m_size; } private: bool allocateInNode(const QSize &size, QPoint &result, const QRect ¤tRect, QSGAreaAllocatorNode *node); diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp index 4ca5fba7de..7608a81ddc 100644 --- a/src/quick/scenegraph/util/qsgatlastexture.cpp +++ b/src/quick/scenegraph/util/qsgatlastexture.cpp @@ -75,7 +75,7 @@ namespace QSGAtlasTexture { Manager::Manager() - : m_atlas(0) + : m_atlas(nullptr) { QOpenGLContext *gl = QOpenGLContext::currentContext(); Q_ASSERT(gl); @@ -105,7 +105,7 @@ Manager::Manager() Manager::~Manager() { - Q_ASSERT(m_atlas == 0); + Q_ASSERT(m_atlas == nullptr); Q_ASSERT(m_atlases.isEmpty()); } @@ -114,7 +114,7 @@ void Manager::invalidate() if (m_atlas) { m_atlas->invalidate(); m_atlas->deleteLater(); - m_atlas = 0; + m_atlas = nullptr; } QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin(); @@ -128,7 +128,7 @@ void Manager::invalidate() QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel) { - Texture *t = 0; + Texture *t = nullptr; if (image.width() < m_atlas_size_limit && image.height() < m_atlas_size_limit) { if (!m_atlas) m_atlas = new Atlas(m_atlas_size); @@ -142,7 +142,7 @@ QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel) QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory) { - QSGTexture *t = 0; + QSGTexture *t = nullptr; if (!qsgEnableCompressedAtlas() || !factory->m_textureData || !factory->m_textureData->isValid()) return t; @@ -348,7 +348,7 @@ Texture *Atlas::create(const QImage &image) m_pending_uploads << t; return t; } - return 0; + return nullptr; } static void swizzleBGRAToRGBA(QImage *image) @@ -467,7 +467,7 @@ void Atlas::uploadBgra(Texture *texture) void Atlas::generateTexture() { QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); - funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0); + funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, nullptr); #if 0 QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied); @@ -527,7 +527,7 @@ void TextureBase::bind() Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image) : TextureBase(atlas, textureRect) , m_image(image) - , m_nonatlas_texture(0) + , m_nonatlas_texture(nullptr) , m_has_alpha(image.hasAlphaChannel()) { float w = atlas->size().width(); diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp index 9ffd1b4b08..981ea089be 100644 --- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp +++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp @@ -78,11 +78,11 @@ QSGDefaultPainterNode::QSGDefaultPainterNode(QQuickPaintedItem *item) , m_preferredRenderTarget(QQuickPaintedItem::Image) , m_actualRenderTarget(QQuickPaintedItem::Image) , m_item(item) - , m_fbo(0) - , m_multisampledFbo(0) + , m_fbo(nullptr) + , m_multisampledFbo(nullptr) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) - , m_texture(0) - , m_gl_device(0) + , m_texture(nullptr) + , m_gl_device(nullptr) , m_fillColor(Qt::transparent) , m_contentsScale(1.0) , m_dirtyContents(false) @@ -260,8 +260,8 @@ void QSGDefaultPainterNode::updateRenderTarget() delete m_fbo; delete m_multisampledFbo; delete m_gl_device; - m_fbo = m_multisampledFbo = 0; - m_gl_device = 0; + m_fbo = m_multisampledFbo = nullptr; + m_gl_device = nullptr; } if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject || @@ -275,7 +275,7 @@ void QSGDefaultPainterNode::updateRenderTarget() delete m_fbo; delete m_multisampledFbo; - m_fbo = m_multisampledFbo = 0; + m_fbo = m_multisampledFbo = nullptr; if (m_gl_device) m_gl_device->setSize(m_fboSize); diff --git a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp index ba0207aca8..56508af152 100644 --- a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp +++ b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp @@ -43,7 +43,7 @@ QT_BEGIN_NAMESPACE QSGDepthStencilBuffer::QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format) : m_functions(context) - , m_manager(0) + , m_manager(nullptr) , m_format(format) , m_depthBuffer(0) , m_stencilBuffer(0) @@ -160,7 +160,7 @@ QSGDepthStencilBufferManager::~QSGDepthStencilBufferManager() for (Hash::const_iterator it = m_buffers.constBegin(), cend = m_buffers.constEnd(); it != cend; ++it) { QSGDepthStencilBuffer *buffer = it.value().data(); buffer->free(); - buffer->m_manager = 0; + buffer->m_manager = nullptr; } } @@ -174,7 +174,7 @@ QSharedPointer<QSGDepthStencilBuffer> QSGDepthStencilBufferManager::bufferForFor void QSGDepthStencilBufferManager::insertBuffer(const QSharedPointer<QSGDepthStencilBuffer> &buffer) { - Q_ASSERT(buffer->m_manager == 0); + Q_ASSERT(buffer->m_manager == nullptr); Q_ASSERT(!m_buffers.contains(buffer->m_format)); buffer->m_manager = this; m_buffers.insert(buffer->m_format, buffer.toWeakRef()); diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp index dffe199224..91fa46033c 100644 --- a/src/quick/scenegraph/util/qsgengine.cpp +++ b/src/quick/scenegraph/util/qsgengine.cpp @@ -157,7 +157,7 @@ QSGAbstractRenderer *QSGEngine::createRenderer() const { Q_D(const QSGEngine); if (!d->sgRenderContext->isValid()) - return 0; + return nullptr; QSGRenderer *renderer = d->sgRenderContext->createRenderer(); renderer->setCustomRenderMode(qgetenv("QSG_VISUALIZE")); @@ -178,7 +178,7 @@ QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTexture { Q_D(const QSGEngine); if (!d->sgRenderContext->isValid()) - return 0; + return nullptr; uint flags = 0; if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas; if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha; @@ -206,7 +206,7 @@ QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTex texture->setTextureSize(size); return texture; } - return 0; + return nullptr; } /*! diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index a0c71b5340..28f6113a60 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -77,13 +77,13 @@ FlatColorMaterialShader::FlatColorMaterialShader() void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { #if QT_CONFIG(opengl) - Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect); QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect); const QColor &c = newMaterial->color(); - if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) { + if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) { float opacity = state.opacity() * c.alphaF(); QVector4D v(c.redF() * opacity, c.greenF() * opacity, @@ -103,7 +103,7 @@ void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial char const *const *FlatColorMaterialShader::attributeNames() const { - static char const *const attr[] = { "vCoord", 0 }; + static char const *const attr[] = { "vCoord", nullptr }; return attr; } diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp index e134a5d4d3..93fc213f2e 100644 --- a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp +++ b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp @@ -262,8 +262,8 @@ void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition) tok.initialize(input); // First find #version, #extension's and "void main() { ... " - const char *versionPos = 0; - const char *extensionPos = 0; + const char *versionPos = nullptr; + const char *extensionPos = nullptr; bool inSingleLineComment = false; bool inMultiLineComment = false; bool foundVersionStart = false; @@ -325,8 +325,8 @@ void QSGShaderSourceBuilder::removeVersion() tok.initialize(input); // First find #version beginning and end (if present) - const char *versionStartPos = 0; - const char *versionEndPos = 0; + const char *versionStartPos = nullptr; + const char *versionEndPos = nullptr; bool inSingleLineComment = false; bool inMultiLineComment = false; bool foundVersionStart = false; @@ -361,7 +361,7 @@ void QSGShaderSourceBuilder::removeVersion() t = tok.next(); } - if (versionStartPos == 0) + if (versionStartPos == nullptr) return; // Construct a new shader string, inserting the definition diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h index 8a81917bd2..dcf9b89b21 100644 --- a/src/quick/scenegraph/util/qsgsimplematerial.h +++ b/src/quick/scenegraph/util/qsgsimplematerial.h @@ -207,7 +207,7 @@ Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderS Q_UNUSED(state) #endif State *ns = static_cast<QSGSimpleMaterial<State> *>(newMaterial)->state(); - State *old = 0; + State *old = nullptr; if (oldMaterial) old = static_cast<QSGSimpleMaterial<State> *>(oldMaterial)->state(); updateState(ns, old); diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp index d2599ebd72..fea92a5121 100644 --- a/src/quick/scenegraph/util/qsgtexture.cpp +++ b/src/quick/scenegraph/util/qsgtexture.cpp @@ -399,7 +399,7 @@ QSGTexture::~QSGTexture() QSGTexture *QSGTexture::removedFromAtlas() const { Q_ASSERT_X(!isAtlasTexture(), "QSGTexture::removedFromAtlas()", "Called on a non-atlas texture"); - return 0; + return nullptr; } /*! diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 0f9ee9cfde..70a8b321d8 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -67,7 +67,7 @@ QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const { - static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 }; + static char const *const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", nullptr }; return attr; } @@ -80,7 +80,7 @@ void QSGOpaqueTextureMaterialShader::initialize() void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { - Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect); QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect); @@ -112,7 +112,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa t->setMipmapFiltering(tx->mipmapFiltering()); t->setAnisotropyLevel(tx->anisotropyLevel()); - if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId()) + if (oldTx == nullptr || oldTx->texture()->textureId() != t->textureId()) t->bind(); else t->updateBindOptions(); @@ -169,7 +169,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa */ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial() - : m_texture(0) + : m_texture(nullptr) , m_filtering(QSGTexture::Nearest) , m_mipmap_filtering(QSGTexture::None) , m_horizontal_wrap(QSGTexture::ClampToEdge) @@ -398,7 +398,7 @@ QSGTextureMaterialShader::QSGTextureMaterialShader() void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { - Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); + Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); #if QT_CONFIG(opengl) if (state.isOpacityDirty()) program()->setUniformValue(m_opacity_id, state.opacity()); diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 42c589b14a..f1ad73af1b 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -87,7 +87,7 @@ void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMate char const *const *QSGVertexColorMaterialShader::attributeNames() const { - static const char *const attr[] = { "vertexCoord", "vertexColor", 0 }; + static const char *const attr[] = { "vertexCoord", "vertexColor", nullptr }; return attr; } |