diff options
Diffstat (limited to 'src/quick/scenegraph/util/qsgplaintexture.cpp')
-rw-r--r-- | src/quick/scenegraph/util/qsgplaintexture.cpp | 425 |
1 files changed, 425 insertions, 0 deletions
diff --git a/src/quick/scenegraph/util/qsgplaintexture.cpp b/src/quick/scenegraph/util/qsgplaintexture.cpp new file mode 100644 index 0000000000..4c2b452b45 --- /dev/null +++ b/src/quick/scenegraph/util/qsgplaintexture.cpp @@ -0,0 +1,425 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgplaintexture_p.h" +#include <QtQuick/private/qsgcontext_p.h> +#include <qmath.h> +#include <private/qquickprofiler_p.h> +#include <private/qqmlglobal_p.h> +#include <QtGui/qguiapplication.h> +#include <QtGui/qpa/qplatformnativeinterface.h> +#if QT_CONFIG(opengl) +# include <QtGui/qopenglcontext.h> +# include <QtGui/qopenglfunctions.h> +# include <QtGui/private/qopengltextureuploader_p.h> +# include <private/qsgdefaultrendercontext_p.h> +#endif +#include <QtGui/private/qrhi_p.h> + +#if QT_CONFIG(opengl) +static QElapsedTimer qsg_renderer_timer; +#endif + +#ifndef GL_BGRA +#define GL_BGRA 0x80E1 +#endif + +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +QT_BEGIN_NAMESPACE + +QSGPlainTexture::QSGPlainTexture() + : QSGTexture(*(new QSGPlainTexturePrivate)) + , m_texture_id(0) + , m_texture(nullptr) + , m_has_alpha(false) + , m_dirty_texture(false) + , m_dirty_bind_options(false) + , m_owns_texture(true) + , m_mipmaps_generated(false) + , m_retain_image(false) + , m_mipmap_warned(false) +{ +} + +QSGPlainTexture::QSGPlainTexture(QSGPlainTexturePrivate &dd) + : QSGTexture(dd) + , m_texture_id(0) + , m_texture(nullptr) + , m_has_alpha(false) + , m_dirty_texture(false) + , m_dirty_bind_options(false) + , m_owns_texture(true) + , m_mipmaps_generated(false) + , m_retain_image(false) + , m_mipmap_warned(false) +{ +} + +QSGPlainTexture::~QSGPlainTexture() +{ +#if QT_CONFIG(opengl) + if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext()) + QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); +#endif + if (m_texture && m_owns_texture) + delete m_texture; +} + +void QSGPlainTexture::setImage(const QImage &image) +{ + m_image = image; + m_texture_size = image.size(); + m_has_alpha = image.hasAlphaChannel(); + m_dirty_texture = true; + m_dirty_bind_options = true; + m_mipmaps_generated = false; + } + +int QSGPlainTexture::textureId() const // legacy (GL-only) +{ + if (m_dirty_texture) { + if (m_image.isNull()) { + // The actual texture and id will be updated/deleted in a later bind() + // or ~QSGPlainTexture so just keep it minimal here. + return 0; + } else if (m_texture_id == 0){ +#if QT_CONFIG(opengl) + // Generate a texture id for use later and return it. + QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id); +#endif + return m_texture_id; + } + } + return m_texture_id; +} + +void QSGPlainTexture::setTextureId(int id) // legacy (GL-only) +{ +#if QT_CONFIG(opengl) + if (m_texture_id && m_owns_texture) + QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); +#endif + + m_texture_id = id; + m_dirty_texture = false; + m_dirty_bind_options = true; + m_image = QImage(); + m_mipmaps_generated = false; +} + +void QSGPlainTexture::bind() // legacy (GL-only) +{ +#if QT_CONFIG(opengl) + QOpenGLContext *context = QOpenGLContext::currentContext(); + QOpenGLFunctions *funcs = context->functions(); + if (!m_dirty_texture) { + funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); + if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) { + funcs->glGenerateMipmap(GL_TEXTURE_2D); + m_mipmaps_generated = true; + } + updateBindOptions(m_dirty_bind_options); + m_dirty_bind_options = false; + return; + } + + m_dirty_texture = false; + + bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled(); + if (profileFrames) + qsg_renderer_timer.start(); + Q_QUICK_SG_PROFILE_START_SYNCHRONIZED(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTextureDeletion); + + + if (m_image.isNull()) { + if (m_texture_id && m_owns_texture) { + funcs->glDeleteTextures(1, &m_texture_id); + qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d", + (int) qsg_renderer_timer.elapsed(), + m_texture_size.width(), + m_texture_size.height()); + Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion, + QQuickProfiler::SceneGraphTextureDeletionDelete); + } + m_texture_id = 0; + m_texture_size = QSize(); + m_has_alpha = false; + + return; + } + + if (m_texture_id == 0) + funcs->glGenTextures(1, &m_texture_id); + funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); + + qint64 bindTime = 0; + if (profileFrames) + bindTime = qsg_renderer_timer.nsecsElapsed(); + Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareBind); + + // ### TODO: check for out-of-memory situations... + + QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption; + + // Downscale the texture to fit inside the max texture limit if it is too big. + // It would be better if the image was already downscaled to the right size, + // but this information is not always available at that time, so as a last + // resort we can do it here. Texture coordinates are normalized, so it + // won't cause any problems and actual texture sizes will be written + // based on QSGTexture::textureSize which is updated after this, so that + // should be ok. + int max; + if (auto rc = QSGDefaultRenderContext::from(context)) + max = rc->maxTextureSize(); + else + funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); + + m_texture_size = m_texture_size.boundedTo(QSize(max, max)); + + // Scale to a power of two size if mipmapping is requested and the + // texture is npot and npot textures are not properly supported. + if (mipmapFiltering() != QSGTexture::None + && !funcs->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) { + options |= QOpenGLTextureUploader::PowerOfTwoBindOption; + } + + updateBindOptions(m_dirty_bind_options); + + QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, m_image, options, QSize(max, max)); + + qint64 uploadTime = 0; + if (profileFrames) + uploadTime = qsg_renderer_timer.nsecsElapsed(); + Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareUpload); + + if (mipmapFiltering() != QSGTexture::None) { + funcs->glGenerateMipmap(GL_TEXTURE_2D); + m_mipmaps_generated = true; + } + + qint64 mipmapTime = 0; + if (profileFrames) { + mipmapTime = qsg_renderer_timer.nsecsElapsed(); + qCDebug(QSG_LOG_TIME_TEXTURE, + "plain texture uploaded in: %dms (%dx%d), bind=%d, upload=%d, mipmap=%d%s", + int(mipmapTime / 1000000), + m_texture_size.width(), m_texture_size.height(), + int(bindTime / 1000000), + int((uploadTime - bindTime)/1000000), + int((mipmapTime - uploadTime)/1000000), + m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : ""); + } + Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare, + QQuickProfiler::SceneGraphTexturePrepareMipmap); + + m_texture_rect = QRectF(0, 0, 1, 1); + + m_dirty_bind_options = false; + if (!m_retain_image) + m_image = QImage(); +#endif +} + +void QSGPlainTexture::setTexture(QRhiTexture *texture) // RHI only +{ + if (m_texture && m_owns_texture && m_texture != texture) + delete m_texture; + + m_texture = texture; + m_dirty_texture = false; + m_dirty_bind_options = true; + m_image = QImage(); + m_mipmaps_generated = false; +} + +int QSGPlainTexturePrivate::comparisonKey() const +{ + Q_Q(const QSGPlainTexture); + + // not textureId() as that would create an id when not yet done - that's not wanted here + if (q->m_texture_id) + return q->m_texture_id; + + if (q->m_texture) + return int(qintptr(q->m_texture)); + + // two textures (and so materials) with not-yet-created texture underneath are never equal + return int(qintptr(q)); +} + +QRhiTexture *QSGPlainTexturePrivate::rhiTexture() const +{ + Q_Q(const QSGPlainTexture); + return q->m_texture; +} + +void QSGPlainTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) +{ + Q_Q(QSGPlainTexture); + + const bool hasMipMaps = q->mipmapFiltering() != QSGTexture::None; + const bool mipmappingChanged = q->m_texture && ((hasMipMaps && !q->m_texture->flags().testFlag(QRhiTexture::MipMapped)) // did not have it before + || (!hasMipMaps && q->m_texture->flags().testFlag(QRhiTexture::MipMapped))); // does not have it anymore + + if (!q->m_dirty_texture) { + if (!q->m_texture) + return; + if (q->m_texture && !mipmappingChanged) { + if (hasMipMaps && !q->m_mipmaps_generated) { + resourceUpdates->generateMips(q->m_texture); + q->m_mipmaps_generated = true; + } + return; + } + } + + if (q->m_image.isNull()) { + if (!q->m_dirty_texture && mipmappingChanged) { + // Full Mipmap Panic! + if (!q->m_mipmap_warned) { + qWarning("QSGPlainTexture: Mipmap settings changed without having image data available. " + "Call setImage() again or enable m_retain_image. " + "Falling back to previous mipmap filtering mode."); + q->m_mipmap_warned = true; + } + // leave the texture valid and rather ignore the mipmap mode change attempt + q->setMipmapFiltering(m_last_mipmap_filter); + return; + } + + if (q->m_texture && q->m_owns_texture) + delete q->m_texture; + + q->m_texture = nullptr; + q->m_texture_size = QSize(); + q->m_has_alpha = false; + + q->m_dirty_texture = false; + return; + } + + q->m_dirty_texture = false; + + QImage tmp; + bool bgra = false; + bool needsConvert = false; + if (q->m_image.format() == QImage::Format_RGB32 || q->m_image.format() == QImage::Format_ARGB32_Premultiplied) { +#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN + if (rhi->isTextureFormatSupported(QRhiTexture::BGRA8)) { + tmp = q->m_image; + bgra = true; + } else { + needsConvert = true; + } +#else + needsConvert = true; +#endif + } else if (q->m_image.format() == QImage::Format_RGBX8888 || q->m_image.format() == QImage::Format_RGBA8888_Premultiplied) { + tmp = q->m_image; + } else { + needsConvert = true; + } + + if (needsConvert) + tmp = q->m_image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); + + // Downscale the texture to fit inside the max texture limit if it is too big. + // It would be better if the image was already downscaled to the right size, + // but this information is not always available at that time, so as a last + // resort we can do it here. Texture coordinates are normalized, so it + // won't cause any problems and actual texture sizes will be written + // based on QSGTexture::textureSize which is updated after this, so that + // should be ok. + const int max = rhi->resourceLimit(QRhi::TextureSizeMax); + if (tmp.width() > max || tmp.height() > max) { + tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); + q->m_texture_size = tmp.size(); + } + + bool needsRebuild = q->m_texture && q->m_texture->pixelSize() != q->m_texture_size; + + if (mipmappingChanged) { + QRhiTexture::Flags f = q->m_texture->flags(); + f.setFlag(QRhiTexture::MipMapped, hasMipMaps); + f.setFlag(QRhiTexture::UsedWithGenerateMips, hasMipMaps); + q->m_texture->setFlags(f); + needsRebuild = true; + } + + if (!q->m_texture) { + QRhiTexture::Flags f = 0; + if (hasMipMaps) + f |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; + + q->m_texture = rhi->newTexture(bgra ? QRhiTexture::BGRA8 : QRhiTexture::RGBA8, q->m_texture_size, 1, f); + needsRebuild = true; + } + + if (needsRebuild) { + if (!q->m_texture->build()) { + qWarning("Failed to build texture for QSGPlainTexture (size %dx%d)", + q->m_texture_size.width(), q->m_texture_size.height()); + return; + } + } + + if (tmp.width() * 4 != tmp.bytesPerLine()) + tmp = tmp.copy(); + + resourceUpdates->uploadTexture(q->m_texture, tmp); + + if (hasMipMaps) { + resourceUpdates->generateMips(q->m_texture); + q->m_mipmaps_generated = true; + } + + m_last_mipmap_filter = q->mipmapFiltering(); + q->m_texture_rect = QRectF(0, 0, 1, 1); + + if (!q->m_retain_image) + q->m_image = QImage(); +} + +QT_END_NAMESPACE |