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* Adapt examples to AUTO_RESOURCE_PREFIXUlf Hermann2022-06-241-2/+1
| | | | | | | | | | | Examples that don't explicitly set NO_RESOURCE_TARGET_PATH get the AUTO_RESOURCE_PREFIX now. Task-number: QTBUG-103452 Change-Id: I6b41e96ce5620079f60ca2f967b0a2e611c1f738 Reviewed-by: Fabian Kosmale <[email protected]> Reviewed-by: Qt CI Bot <[email protected]> Reviewed-by: Sami Shalayel <[email protected]>
* Use SPDX license identifiersLucie Gérard2022-06-111-49/+2
| | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Pick-to: 6.4 Task-number: QTBUG-67283 Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294 Reviewed-by: Shawn Rutledge <[email protected]>
* Install the "shared" example module into macOS bundlesUlf Hermann2021-09-031-0/+9
| | | | | | | | | | | | | | | If we build an application bundle we cannot rely on the relative path between the application's and the shared module's output directories. This is somewhat ugly, but as we don't have a comprehensive solution for building application bundles, yet, it's the best we can do right now. In order for the shared bundle to be loaded from the PlugIns directory, we need to add the PlugIns directory to the import path on macOS. Pick-to: 6.2 Change-Id: I5b952420b4bb60af74886a140fa2c6a263d2f730 Reviewed-by: Shawn Rutledge <[email protected]>
* Update views example to use modulesUlf Hermann2021-08-301-0/+1
| | | | | | | | | | The qmake and qmlproject files are adapted to use the "shared" module, too. Pick-to: 6.2 Change-Id: I5fc4895416357ba202528b155581b1b5a880a68d Reviewed-by: Andrei Golubev <[email protected]> Reviewed-by: Fabian Kosmale <[email protected]>
* Use qEnvironmentVariableIntValue() instead of qgetenv().toInt()Shawn Rutledge2021-08-171-2/+2
| | | | | | | | The docs tell us that it's faster. Pick-to: 6.2 Change-Id: Ib828ed9a10bbb617670a61e7525cbbe25704815d Reviewed-by: Mitch Curtis <[email protected]>
* Fix additional warnings from usage of deprecated APIsVolker Hilsheimer2020-09-161-1/+0
| | | | | | | | Replace QLibaryInfo::location with QLibraryInfo::path, and remove usage of Qt::AA_EnableHighDpiScaling, which doesn't have any effect anymore. Change-Id: I347e8a83e0f4c2b4405f2512e569ad3234f05a98 Reviewed-by: Tor Arne Vestbø <[email protected]>
* Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-241-6/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf src/qml/compiler/qv4codegen.cpp src/qml/compiler/qv4compileddata_p.h src/qml/debugger/qqmlprofiler_p.h src/qml/jsruntime/qv4engine.cpp src/qml/memory/qv4mm.cpp src/qml/qml/qqmlcomponent.cpp src/qml/qml/qqmlobjectcreator.cpp src/qml/qml/qqmlobjectcreator_p.h src/qml/types/qqmldelegatemodel.cpp src/quick/items/qquickitem_p.h src/quick/items/qquickwindow.cpp tests/auto/quick/touchmouse/BLACKLIST tests/benchmarks/qml/holistic/tst_holistic.cpp Change-Id: I520f349ab4b048dd337d9647113564fc257865c2
| * Let platform decide what the default show action isTor Arne Vestbø2017-12-191-6/+1
| | | | | | | | | | | | | | | | | | | | | | The platform handles this through the ShowIsMaximized and ShowIsFullScreen platform integration style-hints, as well as QPlatformIntegration::defaultWindowState(), which was added specifically so that we wouldn't have to hard-code the behavior in user code. Change-Id: Ic019ccc2edd871a78bf94fd5fe572b9659416582 Reviewed-by: Laszlo Agocs <[email protected]>
* | Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2017-10-241-3/+13
|\| | | | | | | | | | | | | | | | | | | Conflicts: src/qml/qml/qqmlimport.cpp src/qml/qml/qqmlimport_p.h src/qml/qml/qqmltypenamecache.cpp Done-with: Ulf Hermann<[email protected]> Change-Id: I41ba7a592b2659ddf53da6952ea3b456a7bba319
| * Fix outdated BSD license headerKai Koehne2017-10-171-3/+13
| | | | | | | | | | Change-Id: Icc08925454445fc9497fb3bfd2c26efe90605983 Reviewed-by: Jani Heikkinen <[email protected]>
* | Add QQuickPathItem and its backend infraLaszlo Agocs2016-12-191-0/+5
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The generic backend uses the triangulator from QtGui, but is in fact OpenGL-only for now due to materials. The NVPR backend uses GL_NV_path_rendering on NVIDIA hardware with OpenGL 4.3+ or OpenGL ES 3.1+. The software backend simply uses QPainter. With the generic backend each PathItem is backed by a non-visual root node and 0, 1 or 2 child geometry nodes, depending on the presence of visible stroking and filling. The potentially expensive triangulation happens on updatePolish(), on the gui thread. This is proven to provide much smoother results when compared to doing the geometry generation on the render thread in updatePaintNode(), in particular on power-limited embedded devices. The NVPR backend uses a QSGRenderNode in DepthAware mode so that the batch renderer can continue to rely on the depth buffer and use opaque batches. Due to not relying on slow CPU-side triangulation, this backend uses 5-10 times less CPU, even when properties of the path or its elements are animated. The path itself is specified with the PathView's Path, PathLine, PathArc, PathQuad, etc. types. This allows for consistency with PathView and the 2D Canvas and avoids a naming mess in the API. However, there won't be a 100% symmetry: backends like NVPR will not rely on QPainterPath but process the path elements on their own (as QPainterPath is essentially useless with these APIs), which can lead to differences in the supported path elements. The supported common set is currently Move, Line, Quad, Cubic, Arc. The patch introduces PathMove, which is essentially PathLine but maps to moveTo instead of lineTo. More types may get added later (e.g. NVPR can do a wide variety of optimized rounded rects, but this requires directly specifying a GL_ROUNDED_RECTx_NV command, thus neededing a dedicated Path type on our side too) For filling with gradients only linear gradients are supported at the moment. In addition to the declarative API, a more lightweight, QObject-less JS-callable API should be considered as well for the future. Change-Id: I335ad64b425ee279505d60e3e57ac6841e1cbd24 Reviewed-by: Andy Nichols <[email protected]>
* Example: Enable auto scaling on HighDPI screensVenugopal Shivashankar2016-10-281-0/+1
| | | | | | Task-number: QTBUG-56425 Change-Id: I2246245216fb8cd0d4dc4b15a0687edfc64ccad1 Reviewed-by: J-P Nurmi <[email protected]>
* Fix shared example header.Friedemann Kleint2015-08-031-1/+3
| | | | | | | | | Use new connection syntax and return -1 on load failures, which avoids hanging processes and empty windows in case some module is not installed. Change-Id: I4966c9657b752eee8612fa893a0489bc8a64ccfc Reviewed-by: Shawn Rutledge <[email protected]>
* Fixed license headersJani Heikkinen2015-02-171-3/+3
| | | | | Change-Id: I4d5640ff95e1361ec7e65fb3e87d7726d8185ff5 Reviewed-by: Sergio Ahumada <[email protected]>
* Update copyright headersJani Heikkinen2015-02-121-5/+5
| | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Change-Id: I61120571787870c0ed17066afb31779b1e6e30e9 Reviewed-by: Iikka Eklund <[email protected]>
* Tools and examples: consistently use organization name QtProjectShawn Rutledge2014-07-021-1/+1
| | | | | | | | | | | | This affects the location of the QSettings files or registry entries. Other parts of Qt are using this organization name so it's good to have all the settings in the same place. [ChangeLog][QtQuick] tools and examples consistently use the QtProject organization name Change-Id: I1fae4eaed0248411fe95dda9572d38006648b162 Reviewed-by: J-P Nurmi <[email protected]>
* Adapt Qt Quick 2 renderer to work with OpenGL Core ProfileSean Harmer2013-11-131-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The basic approach is to have the batched renderer create and bind a vertex array object if it detects we are using an OpenGL Core profile context. The VAO is bound for the duration of the QQ2 renderer's work cycle and unbound at the end so as to not interfere with any other VAO's a user may wish to use. All shaders have been copied and ported to be compliant with the GLSL 150 core specification which is the minimum for a Core profile context (OpenGL 3.2 Core). We are not using any newer features as yet so this will work anywhere we can get a Core profile context. The QSGShaderSourceBuilder class has been extended to resolve any requests for shaders to the same basefilename with "_core" appended prior to any file extension. This could be extended in the future to allow version, or GPU or platform specific shaders. The QSGShaderSourceBuilder has also been extended to allow it to insert #define definitions in the prologue of a shader. Any such definition is inserted: * After the last #extension directive (if any are found) * Otherwise after the #version directive (if found) * Otherwise at the start of the shader source This is required by the custom particle shaders which make extensive use of such #defines. In addition the mechanism used by the distance field glyph cache to extend the cache with new glyphs has been modified to work (and work more efficiently) when using a Core profile context. Rather than using a shader program and a buffer filling quad to blit the old texture into the new cache texture, we instead use the technique of framebuffer blitting. The existing fallback implementation using glTexSubImage2D() is still available if needed. The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy testing of any of the QtDeclarative examples with a core profile context. Just run the example with QT_QUICK_CORE_PROFILE=1 ./text for e.g. The only ones that may not work out of the box are those that provide GLSL shader source e.g. the customparticles or shader effect examples. These work fine if the shader source is adapted to GLSL 150 core. In the future it may be a good idea to expose some context property to QML that the user can use to determine what shader source variation to provide to Qt Quick. Along these lines it would also be very nice to allow the provision of shader source to ShaderEffect or CustomParticle from a separate source file just as we now do within Qt Quick. Task-number: QTBUG-32050 Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f Reviewed-by: Lars Knoll <[email protected]>
* Polish up QQmlFileSelectorAlan Alpert2013-11-131-1/+1
| | | | | | | | Incorporate beta feedback, and hide QQmlAbstractUrlInterceptor as the implementation (instead of making that "the API"). Change-Id: Ib7b14afeb9205fb8a87ed16a6d38b1f468b2aaaa Reviewed-by: Lars Knoll <[email protected]>
* Apply file selectors to QQmlApplicationEngine appsAlan Alpert2013-09-201-1/+3
| | | | | | | | | You can also manually apply them to a QQmlEngine using setUrlInterceptor(new QQmlFileSelector(parent)), or using your own QQmlAbstractUrlInterceptor subclass. Change-Id: I0c0ff8b080c138686b3c03e0bc3b9f25bcd11a85 Reviewed-by: Lars Knoll <[email protected]>
* examples: set application name and organization for QSettingsShawn Rutledge2013-08-151-0/+3
| | | | | | | | With the Qt.labs.settings module available, it makes sense for each example to have its own settings file. Change-Id: I8257f04ec13c7caf9995e03626e5453c653cfb92 Reviewed-by: J-P Nurmi <[email protected]>
* Package dialogs examples into a single executableShawn Rutledge2013-05-281-1/+1
| | | | | | | Introduced tabs and added the C++ boilerplate launcher. Change-Id: Ibb49a182e3928aba5dced097d5307eb7d1f4b42d Reviewed-by: Richard Moe Gustavsen <[email protected]>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-101-1/+1
| | | | | | Change-Id: I6c3bd7bebe3d62d1cfd0fa6334544c9db8398c76 Reviewed-by: Akseli Salovaara <[email protected]> Reviewed-by: Sergio Ahumada <[email protected]>
* Use resource files for most examplesKai Koehne2012-12-121-25/+1
| | | | | | | | | Make examples shadow-build-friendly by using resource files instead of trying to derive the qml path from applicationDirPath(). Change-Id: I669424554c772d9b261249b366247190f5fbd8b1 Reviewed-by: Oliver Wolff <[email protected]>
* centralize and fixup example sources install targetsOswald Buddenhagen2012-12-101-0/+82
follow respective change in qtbase Change-Id: I27502eb7ebea973e19ec5f7c3ec0e2338556f6e0 Reviewed-by: Oswald Buddenhagen <[email protected]> Reviewed-by: Alan Alpert (Personal) <[email protected]>