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Task-number: QTBUG-79268
Change-Id: I16123a8a49d17e3ffdd5cbcfbebcd8bfa46e648c
Reviewed-by: Eirik Aavitsland <[email protected]>
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The evaluation callback does not have to perform the comparison anymore
and the shared pointer of the private is not used in the API anymore.
Also, the versionFunctions() has been moved out of QOpenGLContext
and renamed QOpenGLVersionFunctionsFactory::get().
QHash doesn't keep iterators stable under erase(), so clean up
the code relying on it, and avoid an intermediate QList at the
same time.
Task-number: QTBUG-74409
Change-Id: I90176be1067d88c8f2b1ea07198a06d432f5be9c
Reviewed-by: Eskil Abrahamsen Blomfeldt <[email protected]>
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These macros are no longer defined, and we will use QT_CONFIG
instead, since that is more robust (it checks against
misspellings).
This also removes some dead code from the WebKit code in
Qt QML. The condition never resolved to true in our case
since Qt QML does not depend on Qt GUI, so even before
the macro would not be set. This is just a leftover
anyway, as the graphical parts are not used in QML.
Task-number: QTBUG-83467
Change-Id: I2c4b7f928538cc75ce408deb357f8fd92a84d8e4
Reviewed-by: Lars Knoll <[email protected]>
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406f15ce0e only removed the "QtGui" prefix from some includes, but we are
trying to move (almost) everything OpenGL related from QtGui.
This removes prefixes for additional QOpenGL includes (QOpenGLShaderProgram,
versioned opengl functions etc.).
Task-number: QTBUG-74409
Change-Id: I91e1feac0676859f11de9b75301a0a4e81db50d9
Reviewed-by: Simon Hausmann <[email protected]>
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The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <[email protected]>
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Conflicts:
src/qml/qml/qqmltypeloader.cpp
src/quick/scenegraph/qsgopengldistancefieldglyphcache.cpp
Change-Id: I1a226d8738db2ec06e3cef240a0e040e7c144cad
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Opt in via environment variables:
QSG_RHI=1 -> enable using QRhi instead of GL
QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default
(the default is d3d11 on Windows, metal on Mac, gl elsewhere)
Or force a given rhi backend via the existing
QQuickWindow::setSceneGraphBackend().
Otherwise the default behavior is the same as before, the rhi code path
is never active by default.
-no-opengl builds are supported in the sense that they work and default
to the software backend. However, the rhi code path cannot currently be
used in such builds, even though QRhi from qtbase is fully functional
with Vulkan, D3D, or Metal even when qtbase was configured with
-no-opengl. This cannot be utilized by Quick atm due to OpenGL usage
being all over the place in the sources corresponding to the default
backend, and those host the rhi code path as well. This will be cleaned up
hopefully in Qt 6, with the removal all direct OpenGL usage.
Other env.vars.:
QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer
(assuming the system is set up for this)
QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect
QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too)
QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index
QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index
QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both
merged/unmerged, convert when needed - with some rhi backends this is
implicit)
QSG_RENDER_LOOP -> to override the render loop as usual. The default
with RHI is threaded for Metal, threaded for Vulkan on Windows, basic
for Vulkan on Linux and Android (to be checked later), while the existing
rules apply for OpenGL.
Not supported when running with QRhi:
- particles
- compressed atlases (though this is transparent to the apps)
- QSGRenderNode
- QQuickRenderControl
- QQuickFramebufferObject
- certain QQuickWindow functionality that depends directly on OpenGL
- anisotropic filtering for textures
- native text may lack some gamma correction
- QSGEngine applicability unclear
- some QML profiler logs may be incorrect or irrelevant
Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521
Reviewed-by: Lars Knoll <[email protected]>
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