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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
import "content/script.js" as Script
import "content"
Item {
id: root
width: 640
height: 480
Rectangle {
anchors.fill: parent
color: "black"
z: -1
}
Item {
id: loading
Behavior on opacity {NumberAnimation {}}
anchors.fill: parent
Text {
anchors.centerIn: parent
text: "Loading"
color: "white"
}
}
ParticleSystem {
id: sys;
running: true
}
Emitter {
id: emitter
system: sys
height: parent.height - 132/2
x: -132/2
y: 132/2
speed: PointDirection { x: 32; xVariation: 8 }
emitRate: 0.5
lifeSpan: Emitter.InfiniteLife
group: "photos"
}
Age {
system: sys
x: parent.width + 132/2
height: parent.height
width: 1000
}
ImageParticle {
system: sys
groups: ["fireworks"]
source: "../trails/../images/star.png"
color: "lightsteelblue"
alpha: 0
colorVariation: 0
z: 1000
}
ItemParticle {
id: mp
z: 0
system: sys
fade: false
groups: ["photos"]
}
Component {
id: alertDelegate
Rectangle {
width: 132
height: 132
NumberAnimation on scale {
running: true
loops: 1
from: 0.2
to: 1
}
Image {
source: "../asteroid/../images/rocket.png"
anchors.centerIn: parent
}
Text {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
text: "A new ship has arrived!"
}
}
}
property Item alertItem;
function alert() {
//resetter.active = false
force.active = true;
alertItem = alertDelegate.createObject(root);
alertItem.x = root.width/2 - alertItem.width/2
alertItem.y = root.height/2 - alertItem.height/2
spawnFireworks.pulse(200);
stopAlert.start();
}
focus: true
Keys.onSpacePressed: alert();
Timer {
id: stopAlert
running: false
repeat: false
interval: 800
onTriggered: {
force.active = false
//resetter.active = true;
mp.take(alertItem, true);
centerEmitter.burst(1);
}
}
Attractor {
id: force
system: sys
pointX: root.width/2
pointY: root.height/2
strength: -10000
enabled: false
anchors.centerIn: parent
width: parent.width/2
height: parent.height/2
groups:["photos"]
affectedParameter: Attractor.Position
}
Emitter {
id: centerEmitter
speed: PointDirection { x: 32; xVariation: 8;}
emitRate: 0.5
lifeSpan: 12000 //TODO: A -1 or something which does 'infinite'? (but need disable fade first)
maximumEmitted: 20
group: "photos"
system: sys
anchors.centerIn: parent
enabled: false
//TODO: Zoom in effect
}
Emitter {
id: spawnFireworks
group: "fireworks"
system: sys
maximumEmitted: 400
emitRate: 400
lifeSpan: 2800
x: parent.width/2
y: parent.height/2 - 64
width: 8
height: 8
enabled: false
size: 32
endSize: 8
speed: AngleDirection { magnitude: 160; magnitudeVariation: 120; angleVariation: 90; angle: 270 }
acceleration: PointDirection { y: 160 }
}
Item { x: -1000; y: -1000 //offscreen
Repeater {//Load them here, add to system on completed
model: theModel
delegate: theDelegate
}
}
RssModel {id: theModel; tags:"particle,particles"}
Component {
id: theDelegate
Rectangle {
id: container
border.width: 2
property real myRand: Math.random();//'depth'
z: Math.floor(myRand * 100)
scale: (myRand + 1.0)/2;
//TODO: Darken based on 'depth'
width: 132
height: 132
//ItemParticle.onAttached: console.log("I'm in" + x + "," + y + ":" + opacity);
ItemParticle.onDetached: mp.take(container);//respawns
function manage()
{
if (state == "selected") {
console.log("Taking " + index);
mp.freeze(container);
} else {
console.log("Returning " +index);
mp.unfreeze(container);
}
}
Image {
id: img
anchors.centerIn: parent
smooth: true; source: "http://" + Script.getImagePath(content); cache: true
fillMode: Image.PreserveAspectFit;
width: parent.width-4; height: parent.height-4
onStatusChanged: if (img.status == Image.Ready) {
loading.opacity = 0;
mp.take(container);
}
}
Text {
anchors.bottom: parent.bottom
width: parent.width
horizontalAlignment: Text.AlignHCenter
elide: Text.ElideRight
text: title
color: "black"
}
MouseArea {
anchors.fill: parent
onClicked: container.state == "selected" ? container.state = "" : container.state = "selected"
}
states: State {
name: "selected"
ParentChange {
target: container
parent: root
x: 0
y: 0
}
PropertyChanges {
target: container
width: root.width
height: root.height
z: 101
opacity: 1
rotation: 0
}
}
transitions: Transition {
to: "selected"
reversible: true
SequentialAnimation {
ScriptAction {script: container.manage();}
ParallelAnimation {
ParentAnimation {NumberAnimation { properties: "x,y" }}//Doesn't work, particles takes control of x,y instantly
NumberAnimation { properties: "width, height, z, rotation" }
}
}
}
}
}
}
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