1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import "../logic.js" as Logic
import ".."
TowerBase {
id: container
hp: 2
range: 6
damage: 0 // By projectile
rof: 40
income: 0
property var targetMob
property real realDamage: 1
function fire() {
proj.x = 32 - proj.width / 2
proj.y = 0
targetMob = Logic.gameState.mobs[col][0]
projAnim.to = targetMob.y - container.y -10
projAnim.start()
shootSound.play()
sprite.jumpTo("shoot")
}
Image {
id: proj
y: 1000
SequentialAnimation on y {
id: projAnim
running: false
property real to: 1000
SmoothedAnimation {
to: projAnim.to
velocity: 400
}
ScriptAction {
script: {
if (targetMob && targetMob.hit) {
targetMob.hit(realDamage)
targetMob.inked()
projSound.play()
}
}
}
PropertyAction {
value: 1000;
}
}
source: "../gfx/projectile.png"
}
SoundEffect {
id: shootSound
source: "../audio/shooter-action.wav"
}
SoundEffect {
id: projSound
source: "../audio/projectile-action.wav"
}
SpriteSequence {
id: sprite
width: 64
height: 64
interpolate: false
goalSprite: ""
Sprite {
name: "idle"
source: "../gfx/shooter-idle.png"
frameCount: 4
frameDuration: 250
}
Sprite {
name: "shoot"
source: "../gfx/shooter-action.png"
frameCount: 5
frameDuration: 90
to: { "idle" : 1 }
}
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
}
}
}
|