1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
#version 440 layout(location = 0) in vec4 vertices; layout(location = 0) out vec2 coords; layout(std140, binding = 0) uniform buf { float t; float y_dir; }; void main() { gl_Position = vertices; coords = vertices.xy; coords.y *= y_dir; }