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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the Declarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquicksprite_p.h"
#include <QDebug>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Sprite QQuickSprite
\inqmlmodule QtQuick 2
\brief The Sprite element represents a sprite animation
*/
/*!
\qmlproperty int QtQuick2::Sprite::duration
Time between frames.
*/
/*!
\qmlproperty int QtQuick2::Sprite::durationVariation
The time between frames can vary by up to this amount.
Default is 0.
*/
/*!
\qmlproperty string QtQuick2::Sprite::name
The name of this sprite, for use in the to property of other sprites.
*/
/*!
\qmlproperty QVariantMap QtQuick2::Sprite::to
A list of other sprites and weighted transitions to them,
for example {"a":1, "b":2, "c":0} would specify that one-third should
transition to sprite "a" when this sprite is done, and two-thirds should
transition to sprite "b" when this sprite is done. As the transitions are
chosen randomly, these proportions will not be exact. With "c":0 in the list,
no sprites will randomly transition to "c", but it wll be a valid path if a sprite
goal is set.
If no list is specified, or the sum of weights in the list is zero, then the sprite
will repeat itself after completing.
*/
/*!
\qmlproperty int QtQuick2::Sprite::frames
Number of frames in this sprite.
*/
/*!
\qmlproperty int QtQuick2::Sprite::frameHeight
Height of a single frame in this sprite.
*/
/*!
\qmlproperty int QtQuick2::Sprite::frameWidth
Width of a single frame in this sprite.
*/
/*!
\qmlproperty url QtQuick2::Sprite::source
The image source for the animation.
If frameHeight and frameWidth are not specified, it is assumed to be a single long row of square frames.
Otherwise, it can be multiple contiguous rows or rectangluar frames, when one row runs out the next will be used.
*/
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY framesChanged)
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
//If frame height or width is not specified, it is assumed to be a single long row of square frames.
//Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
QQuickSprite::QQuickSprite(QObject *parent) :
QQuickStochasticState(parent)
, m_generatedCount(0)
, m_framesPerRow(0)
, m_frameHeight(0)
, m_frameWidth(0)
, m_rowY(0)
{
}
QT_END_NAMESPACE
|