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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSGDEFAULTRECTANGLENODE_P_H
#define QSGDEFAULTRECTANGLENODE_P_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgvertexcolormaterial.h>
QT_BEGIN_NAMESPACE
class QSGContext;
class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial
{
public:
QSGSmoothColorMaterial();
int compare(const QSGMaterial *other) const;
protected:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
class Q_QUICK_PRIVATE_EXPORT QSGDefaultRectangleNode : public QSGRectangleNode
{
public:
QSGDefaultRectangleNode();
virtual void setRect(const QRectF &rect);
virtual void setColor(const QColor &color);
virtual void setPenColor(const QColor &color);
virtual void setPenWidth(qreal width);
virtual void setGradientStops(const QGradientStops &stops);
virtual void setRadius(qreal radius);
virtual void setAntialiasing(bool antialiasing);
virtual void setAligned(bool aligned);
virtual void update();
private:
void updateGeometry();
void updateGradientTexture();
QSGVertexColorMaterial m_material;
QSGSmoothColorMaterial m_smoothMaterial;
QRectF m_rect;
QGradientStops m_gradient_stops;
QColor m_color;
QColor m_border_color;
qreal m_radius;
qreal m_pen_width;
uint m_aligned : 1;
uint m_antialiasing : 1;
uint m_gradient_is_opaque : 1;
uint m_dirty_geometry : 1;
QSGGeometry m_geometry;
};
QT_END_NAMESPACE
#endif
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