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/****************************************************************************
**
** Copyright (C) 2023 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
uniform highp mat4 modelViewMatrix;
uniform highp mat4 projectionMatrix;
uniform highp vec2 textureScale;
uniform highp float dpr;
attribute highp vec4 vCoord;
attribute highp vec2 tCoord;
varying highp vec2 sampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
vec4 xformed = modelViewMatrix * vCoord;
gl_Position = projectionMatrix * vec4(floor(xformed.xyz * dpr + 0.5) / dpr, xformed.w);
}
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