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某些场景依然存在问题,需要 WIP ,之后进一步解决 |
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背景: 在编译时方案中,每个组件的
tagId都是 unique value。在循环中,当
key值生效的时候,前后key值一样的组件不会被重新创建,但是此时组件的tagId发生了变化,导致之前渲染建立的映射关系出现问题。