Skip to content

This repository contains a simple example of using ScriptableObjects-based event system

License

Notifications You must be signed in to change notification settings

amamaenko/SOEventsExample

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SOEventsExample

This repository contains a simple example of using ScriptableObjects-based event system

Why?

Implementing event-based communication in Unity can be configured on prefab level by using Scriptable Objects as a proxy communication pipeline between different Game Objects

This is most suitable for the situation where you have one to many communication, like broadcast, or counting number of dynamically spawned objects like in my example

About

This repository contains a simple example of using ScriptableObjects-based event system

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages