- Philadelphia, PA
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lemmy Public
Forked from LemmyNet/lemmy🐀 A link aggregator and forum for the fediverse
Rust GNU Affero General Public License v3.0 UpdatedJul 10, 2023 -
opencl-raytracer Public
OpenCL path tracing implementation
C++ GNU General Public License v3.0 UpdatedJun 3, 2022 -
school-projects Public
A selection of projects I made for my classes a Georgia Tech.
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hw01-noisy-planet Public
Forked from CIS-566-Fall-2021/hw01-noisy-planetTypeScript UpdatedDec 24, 2021 -
space-flocking-simulator Public
Forked from CIS-566-Fall-2021/final-projectTypeScript UpdatedDec 10, 2021 -
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hw03-advanced-raymarching Public
Forked from CIS-566-Fall-2021/hw03-advanced-raymarchingGLSL UpdatedOct 16, 2021 -
hw02-raymarching-sdfs Public
Forked from CIS-566-Fall-2021/hw02-raymarching-sdfsGLSL UpdatedOct 7, 2021 -
hw00-webgl-intro Public
Forked from CIS-566-Fall-2021/hw00-webgl-introTypeScript UpdatedSep 16, 2021 -
lab01-toolbox-functions Public
Forked from CIS-566-Fall-2021/lab01-toolbox-functionsUpdatedSep 16, 2021 -
bc-csharp Public
Forked from bcgit/bc-csharpBouncy Castle C# Distribution (Mirror)
C# UpdatedMar 14, 2019 -
api-explorer Public
Forked from vmware-archive/api-explorerReusable component for HTTP access to VMware API data
JavaScript Other UpdatedJan 30, 2019 -
CodePathFinder Public
Find all paths from one method to another in .NET/IL Binaries
C# Apache License 2.0 UpdatedSep 24, 2018 -
pe-econ-sim Public
A proof-of-concept for an economy simulation game that I and a friend came up with.
C++ Apache License 2.0 UpdatedAug 11, 2015 -
CannyKitchen Public
CS 4911B Senior Design Project: Meal Plan Optimizer
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EvolutionSimulation Public
A multi-agent evolution simulator.
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mockingJay Public
Forked from whiterson/mockingJayHunger Games Game AI Project
Python UpdatedMay 8, 2014 -
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BoundaryGenerator Public
A program that generates arbitrary loops, in hopes to build a boundary generator.
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MNISTSummer2013 Public
An experiment with Neural Networks and the MNIST digit library I performed in the Summer of 2013.
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SkywardRPG Public
This is a project I had in High-School. An academic exercise in building a game engine in C++ from the ground up.
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