Starred repositories
GUI editor for Blo2 format, a GUI layout format used by some Nintendo games like Pikmin 2 and Mario Kart Double Dash.
Python stuff for working with Pikmin (mostly Pikmin 2 for the Gamecube)
A native, user-mode, multi-process, graphical debugger.
Code for Go-Here within pikmin 2 for decomp, add to your mod if you like - just be sure to credit me for it
A gradual guide to discover and learn the Jai programming language
A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)
Kanto at its max (and beyond!)
Modified disassembly of Pokémon TCG that supports up to 511 cards.
This is a Pokémon Rom Hack made by TheSmithPlays with the intended purpose of fixing Pokémon Yellow into a more polished experience while staying true to the vision of Generation 1's Yellow.
dreams897 / pokemon-red-remastered
Forked from pret/pokecrystalPokémon Red Remastered - Ported to Crystal engine w/ QOL updates/bug fixes
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
pokecrystal map editor written in python (3.4) + tkinter, needs Pillow/PIL
Converts Furnace 0.6pre2+ project files to pokecrystal ASM, plus a nostalgia-miner's UI
A simple and easy-to-use library to enjoy videogames programming
Repo of the fangame 'Pokemon TCG Neo', a hack of the Pokemon Trading Card Gameboy game.
Moved to https://codeberg.org/ISSOtm/rsgbds
Gen 1 Fakemon Overhaul hack using pokered-crysaudio as a base
Data Structures and Algorithms, STL replacement without mess
AndrzejKurek / PL-poketcg
Forked from pret/poketcgPolish translation for Pokemon trading card game
C++ library for writing multiplatform terminal applications
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
First Generation Pokémon ROM Analyser (Red & Blue US)



