Stars
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Master's thesis implementing real-time global illumination method.
A repo with references to resources to learn game engine development
Various experiments with raytracing and raymarching
Realtime interactive WebGL based pathtracer implemented with Three.js
A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Cold-start page provisioning speed test for WIndows
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
A powerful immediate mode .net UI Library powering the Prowl Game Engine!
The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
Tectonic Engine is a game engine built by Soft Sprint Studios
ModernGL python and OpenGL c++ 3D rendering from scratch
The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)
A practical hacker's guide to the C programming language.
Signed Distance Field Font Generator and Runtime Utility
My journey of developing a current-gen 3D game engine with Metal-cpp and Vulkan
C++ examples for the Vulkan graphics API
shared source code and resources needed for the samples to run
Single-file library for calculating 2D UI layouts using stacking boxes. Compiles as C99 or C++.