- Portland, OR
- @pdxdylan
Stars
Run Windows Subsystem For Android on your Windows 10 and Windows 11 PC using prebuilt binaries with Google Play Store (MindTheGapps) and/or Magisk or KernelSU (root solutions) built in.
Information on running the AMD BC-250 powered ASRock mining boards as a desktop.
Allows you to emulate an Android native library, and an experimental iOS emulation
A local diffing tool for decompilation projects
Multi functional app to find duplicates, empty folders, similar images etc.
Tools to work with android .dex and java .class files
An `og:image` (social card) generator that is fast, browser-less (no Puppeteer), and capable of running on the edge. This package is designed to be used with Cloudflare Workers (but may be used els…
A huge blocklist of manually curated sites that contain AI generated imagery for uBlock Origin & uBlacklist.
A small application to convert a 3D model in .obj format into HTML and CSS
GEF (GDB Enhanced Features) - a modern experience for GDB with advanced debugging capabilities for exploit devs & reverse engineers on Linux
Dithering texture generation and post processing for Unity
A patched version of discord, with bot login & Vencord support
xoreaxeaxeax / movfuscator
Forked from Battelle/movfuscatorThe single instruction C compiler
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A Unity package to make runtime procedural mesh generation more flexible.
so-vits-svc fork with realtime support, improved interface and more features.
A relay transport for mirror.
Recreate any audio track by rearranging the frames of another video
High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE
SAT Collision in C# for Unity3D Burst Compiler


