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Unreal Engine 5 plugin component for rendering runtime generated content.

C++ 1,712 424 Updated Dec 2, 2025

Graphics Programming Resources List

6 1 Updated Dec 18, 2022

3D game engine with networking

Jai 14 1 Updated Jan 13, 2026

UE5 Niagara Compute Shader Integration Example (Boids)

C++ 61 9 Updated Jan 9, 2026

Open-source plugin with the Core module of Voxel Plugin

C++ 462 39 Updated Feb 2, 2026

UEToolbox is an open-source Unreal Engine 5 plugin for Voxel/Grid-based Modeling and Texture Painting

C++ 43 9 Updated Oct 20, 2025

C macros for hash tables and more

C 4,639 962 Updated May 5, 2025

Wiki for the BlenderGameTools repo & Blender/UE files

Python 89 5 Updated Jul 25, 2025

Longest Edge Bisection Demos

C 93 13 Updated Aug 28, 2022

A blender addon packing several professional-grade techniques commonly used in the video game industry

Python 133 7 Updated Sep 22, 2025

Graphics experiments for fun

C++ 74 2 Updated Sep 22, 2025

A minimal atmospheric scattering implementation for Unity

C# 505 24 Updated Feb 27, 2021

Personal hobby project to experiment with various rendering techniques.

C++ 756 34 Updated Aug 5, 2025

Experimental DirectX 12 Rendering Engine

C++ 93 13 Updated May 7, 2025

WIP Odin game engine

Odin 33 Updated Aug 7, 2025

A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.

C++ 127 7 Updated Jun 23, 2025
C 31 4 Updated Jun 21, 2025

A virtual physically-based camera

C++ 25 Updated Nov 10, 2025
C++ 40 3 Updated Jun 30, 2025

Playground for QML components

C++ 6 2 Updated Feb 1, 2026

Quality of life tools for Unity's editor

C# 1 Updated May 22, 2025

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 281 10 Updated Jan 29, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 426 27 Updated Dec 14, 2024

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,253 67 Updated Oct 15, 2024

Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.

C# 41 3 Updated Dec 27, 2024

A database editor for game development

Zig 2 Updated Mar 9, 2025

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 64 6 Updated Dec 27, 2023

C bindings for DirectX Shader Compiler.

C++ 7 1 Updated Jun 21, 2024

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ 198 20 Updated Jan 6, 2025
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