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Unreal Engine 5 plugin component for rendering runtime generated content.
Graphics Programming Resources List
UE5 Niagara Compute Shader Integration Example (Boids)
Open-source plugin with the Core module of Voxel Plugin
UEToolbox is an open-source Unreal Engine 5 plugin for Voxel/Grid-based Modeling and Texture Painting
Wiki for the BlenderGameTools repo & Blender/UE files
A blender addon packing several professional-grade techniques commonly used in the video game industry
A minimal atmospheric scattering implementation for Unity
Personal hobby project to experiment with various rendering techniques.
A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL shaders. It runs on Windows 10 and Windows 11 systems.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering