A fast persisted and none persisted rule engine, which can evaluate a set of condition and manipulate the data within.
Depending on the rule condition which is met a set of action can be executed.
- Values can be passed as Map, All data that is passed is dynamic, rules are not bound by a domain class.
- All rules are preloaded to increase performance.
- Supports persisted and non persisted event handling (non persisted can handle upto 1 Million transaction in a quad core processor)
- Rules are passed as JSON objects.
- Rules can be dynamical added,deleted and changed on the go
- Distributed rule processing
- JMX call to added,deleted and change rules
- Some more things that need to be completed. (This is just a two days work much more have to be done)
This is not licensed for commercial use yet.