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Created a 2D map discretized into a grid of square cells that can be blocked, unblocked, or partially blocked in Python. Computed the optimal path from a start node to a goal node using a heuristic search algorithm called A*.

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hzfmax/AStarGridSearch

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Created a 2D map discretized into a grid of square cells that can be blocked, unblocked, or partially blocked in Python. Computed the optimal path from a start node to a goal node using a heuristic search algorithm called A*.

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  • Python 82.2%
  • TeX 17.8%