An experimental browser engine written in Rust, developed as part of research into collaborative parallel AI coding agents. Currently under development.
- Spec-compliant HTML/CSS rendering
- JavaScript execution with DOM bindings
- Multiprocess architecture with sandboxed renderers
- Cross-platform support (Linux, macOS)
- Rust 1.70+ (stable channel)
- Git (for submodule checkout)
- CMake (for AVIF/libaom build)
# Install Xcode Command Line Tools (provides clang)
xcode-select --install
# Install build dependencies via Homebrew
brew install cmake make
# GNU Make is required for the libvpx codec build.
# macOS ships BSD make by default; the build will use `gmake` when available.Note: Ensure gmake is in your PATH after installing GNU make.
# Install build essentials and Clang (required as linker driver)
sudo apt-get update
sudo apt-get install -y \
build-essential \
pkg-config \
cmake \
clang \
lld
# Install GUI/X11 dependencies:
sudo apt-get install -y \
libasound2-dev \
libwayland-dev \
libxkbcommon-dev \
libvulkan-dev \
libegl1-mesa-dev \
libx11-devOptional but recommended: Install mold for significantly faster linking:
sudo apt-get install -y moldThe build system automatically uses mold when available. Disable with FASTR_USE_MOLD=0.
Note: Under heavy development and change, may not be in a stable state. Builds are currently focused on Linux x64 and macOS ARM64 only.
First, initialize the submodules:
git submodule update --init vendor/ecma-rscargo run --release --features browser_ui --bin browserSee docs/ for detailed documentation.