This library can be used in Objedtive-C and Swift 2+.
You must first download the trial version or the full version of the Kaboore 360 Player on Kaboore's official site.
You need to include the framework in your project and Apple's SceneKit framework.
#import <SceneKit/SceneKit.h>
#import <KabooreMedia/KabooreMedia.h>Note that you have to add the kaboore framework to the "Embedded Binaries" section in your project.
You have 2 choices as of now. Cardboard or Touch. You have 2 init methods, 1 for each type.
Objective-C
player = [[FW360PlayerViewController alloc] initWithCardboard:url withLicense:@"TEST000000000000000000000000000000000000"];
player.delegate = self;
[self presentViewController:player animated:YES completion:nil];Swift
player = FW360PlayerViewController(cardboard: url, license: "TEST000000000000000000000000000000000000");
player.delegate = self;
self.presentViewController(player, animated: YES, completion: nil);The player should load and start playing
For TouchPlayer:
Objective-C
player = [[FW360PlayerViewController alloc] initWithTouch:url withLicense:@"TEST000000000000000000000000000000000000"];
player.delegate = self;
[self presentViewController:player animated:YES completion:nil];Swift
player = FW360PlayerViewController(touch: url, license: "TEST000000000000000000000000000000000000");
player.delegate = self;
self.presentViewController(player, animated: YES, completion: nil);To work properly, you view controller needs to implement the FW360PlayerDelegate protocol. There is 2 optional methods called FWPlayerDidAppear and FWPlayerDidDisappear that you can use to perform tasks after the view appeared and after it disappeared.
You have access to play and pause for the player. You can also seek programatically with seekToTime and you can set the speed of the touch controls and fields of view (Fov) with setToucheControlSpeed and setFieldOfView.
You also have access to the following properties: duration, isPlaying and playerView.
Video Rotation
To change the video rotation, you use the initialRotation property, it requires the angle in degrees. (affects the X axis only)
player.initialRotation = 180;