Skip to main content

Education and Learning Technologies

In recent years, the use of ICT in education has advanced, and it is expected that this will facilitate self-regulated learning, making it easier for children to independently engage in review and advanced study. However, to achieve this, learners must objectively grasp their own learning status and identify the knowledge that requires their review. This is challenging for some learners.

Categories:

This dataset contains anonymized raw data collected during the design, implementation, and evaluation of The XSS Game (TXG), a web-based educational game developed to support learning of cross-site scripting (XSS) vulnerabilities through multi-opposing-role gameplay, narrative-based simulations, and structured in-game feedback. The dataset covers two iterative versions of the game (TXG V1.1 and TXG V2.1) evaluated as part of a Design-Based Research study.

Categories:

This paper presents an automated measurement methodology for angular received-power characterization of embedded millimeter-wave (mmWave) transmitters using geometry-calibrated spatial sampling. Characterization of integrated mmWave transmitters remains challenging due to limited angular coverage and alignment variability in conventional probe-station techniques, as well as the impracticality of anechoic-chamber testing for platform-mounted active modules.

Categories: