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Types ¶
type GoMineConfig ¶
type GoMineConfig struct {
ServerName string `yaml:"Server LAN Name"`
ServerMotd string `yaml:"Server MOTD"`
ServerIp string `yaml:"Server IP"`
ServerPort uint16 `yaml:"Server Port"`
MaximumPlayers uint `yaml:"Maximum Players"`
DefaultGameMode byte `yaml:"Default Gamemode"`
DebugMode bool `yaml:"Debug Mode"`
DefaultLevel string `yaml:"Default Level"`
DefaultGenerator string `yaml:"Default Generator"`
ForceResourcePacks bool `yaml:"Forced Resource Packs"`
SelectedResourcePack string `yaml:"Selected Resource Pack"`
XBOXLiveAuth bool `yaml:"XBOX Live Auth"`
UseEncryption bool `yaml:"Use Encryption"`
AllowQuery bool `yaml:"Allow Query"`
AllowPluginQuery bool `yaml:"Allow Plugin Query"`
MaxViewDistance int32 `yaml:"Max View Distance"`
}
func NewGoMineConfig ¶
func NewGoMineConfig(serverPath string) *GoMineConfig
NewGoMineConfig returns a new configuration struct. Creates the file if it does not yet exist.
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