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From: Elias P. <eli...@ao...> - 2001-06-26 16:22:39
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> As far as i have been learning (not much but..) i have learnt ho to build a 3d world > (kinda) but now i have read more and it says stuff about ive just created an engine > -not in that form but along those lines- and i was just wondering if: > > - A 3d engine is a 3d world already made and you just redisign it or what... i am very > new and alough i have found tutorials i have yet found a site that tells me what > everything is. I'd say a 3D engine is the code to display a 3D world. I.e., you could create a 3D world in a 3D-modeller, but then you didn't create an engine. (Like, you create some polygons which look like a human, then I'd consider this as 3D-model or 3D-world.) But if you write code to read the 3D-world-data in a program, and display it, then you did create an engine. Even if all it can do are two function read_3d_from_file() and render_3d_to_screen(). > - I am now starting to programm in OPENGL and i was just wondering -how do you create > corners in games like to walk around a corner and gradually see the bend and how to > create doors that can be opened to then load the room behind it? > > I cant find many OpenGL tutorials that tell me anything like these questions and When > i write it in Forums people think im asking them to do it for me but i just want to > know how to do it...im trying my best to get my foot under the door of the Prograamming > industry but i cant find tutorials for opengl and cant buy online books because of lack > of credit card (im only 16) I keep seeing links to http://nehe.gamedev.net as answer to this sort of question, and I just opened the site - and it seems like it has lots of OpenGL tutorials of any kind. And they seem to be able to compile in dev-c++ with no problem, once you include the opengl .h files. (But it also looks like you could well need several months to understand everything what's going on in OpenGL code :) ) Good luck with 3D programming.. Elias Pschernig |