Seed3D 1.0 is a foundation-model pipeline that takes a single input image and generates a simulation-ready 3D asset, including closed manifold geometry, UV-mapped textures, and physically-based rendering material maps, designed for immediate integration into physics engines and embodied-AI simulators. It uses a hybrid architecture combining a 3D variational autoencoder for latent geometry encoding, and a diffusion-transformer stack to generate detailed 3D shapes, followed by multi-view texture synthesis, PBR material estimation, and UV texture completion. The geometry branch produces watertight meshes with fine structural details (e.g., thin protrusions, holes, text), while the texture/material branch yields multi-view consistent albedo, metallic, and roughness maps at high resolution, enabling realistic appearance under varied lighting. ...