Blender 3D Printing Essentials
()
About this ebook
Related to Blender 3D Printing Essentials
Related ebooks
Blender 3D Basics Beginner's Guide Second Edition Rating: 5 out of 5 stars5/53D Printing Designs: Fun and Functional Projects Rating: 0 out of 5 stars0 ratingsTinkercad | Step by Step: Learn how to create 3D objects (CAD), design electronic circuits and program Rating: 0 out of 5 stars0 ratingsBlender For Dummies Rating: 0 out of 5 stars0 ratingsA Beginner's Guide to Printing with 3D Printer Rating: 0 out of 5 stars0 ratings3D Printing 101 Rating: 0 out of 5 stars0 ratingsBlender All-in-One For Dummies Rating: 0 out of 5 stars0 ratings3D Printing Designs: Octopus Pencil Holder: A fast paced guide to designing and printing organic 3D shapes. Rating: 0 out of 5 stars0 ratingsTinkercad For Dummies Rating: 2 out of 5 stars2/53D Printers for Woodworkers: A Short Introduction Rating: 0 out of 5 stars0 ratings3D Printing with SketchUp Rating: 0 out of 5 stars0 ratings3D Printing Designs: Design an SD Card Holder Rating: 0 out of 5 stars0 ratingsCAD 101: The Ultimate Beginner's Guide Rating: 0 out of 5 stars0 ratingsFreeCAD | Step by Step: Learn how to easily create 3D objects, assemblies, and technical drawings Rating: 5 out of 5 stars5/53D Printing with Autodesk 123D, Tinkercad, and MakerBot Rating: 0 out of 5 stars0 ratingsAutodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (3rd Edition) Rating: 5 out of 5 stars5/5Cutting-Edge 3D Printing Rating: 1 out of 5 stars1/53D Game Design with Unreal Engine 4 and Blender Rating: 0 out of 5 stars0 ratingsZBrush Professional Tips and Techniques Rating: 0 out of 5 stars0 ratingsAutodesk Fusion 360 Basics Tutorial Rating: 0 out of 5 stars0 ratings3D Printing Made Simple: Exciting & Innovative Technology Rating: 0 out of 5 stars0 ratingsExploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition Rating: 0 out of 5 stars0 ratingsCINEMA 4D R15 Fundamentals: For Teachers and Students Rating: 5 out of 5 stars5/53D Printing and CNC Fabrication with SketchUp Rating: 0 out of 5 stars0 ratingsLearn SOLIDWORKS 2020: A hands-on guide to becoming an accomplished SOLIDWORKS Associate and Professional Rating: 0 out of 5 stars0 ratingsMastering SolidWorks Rating: 0 out of 5 stars0 ratings3D Printing Unleashed: 7 Key Questions Answered Inside Rating: 0 out of 5 stars0 ratingsLearning Autodesk Alias Design 2016 Rating: 1 out of 5 stars1/5SOLIDWORKS 2017 Learn by doing - Part 1 Rating: 5 out of 5 stars5/5
Software Development & Engineering For You
Coding All-in-One For Dummies Rating: 0 out of 5 stars0 ratingsThe Hard Thing About Hard Things: Building a Business When There Are No Easy Answers Rating: 4 out of 5 stars4/5Gray Hat Hacking the Ethical Hacker's Rating: 5 out of 5 stars5/5Level Up! The Guide to Great Video Game Design Rating: 4 out of 5 stars4/5Git Essentials Rating: 4 out of 5 stars4/5Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems Rating: 4 out of 5 stars4/5Vibe Coding: Building Production-Grade Software With GenAI, Chat, Agents, and Beyond Rating: 4 out of 5 stars4/5Hand Lettering on the iPad with Procreate: Ideas and Lessons for Modern and Vintage Lettering Rating: 4 out of 5 stars4/5Python For Dummies Rating: 4 out of 5 stars4/5Game Physics Cookbook Rating: 0 out of 5 stars0 ratingsThe Missing README: A Guide for the New Software Engineer Rating: 4 out of 5 stars4/5The Holloway Guide to Technical Recruiting and Hiring: Align your team to avoid expensive hiring mistakes Rating: 4 out of 5 stars4/5Python Clean Code: Best Practices and Techniques for Writing Clear, Concise, and Maintainable Code Rating: 0 out of 5 stars0 ratingsBeginning Programming All-in-One For Dummies Rating: 0 out of 5 stars0 ratingsBeginning Programming For Dummies Rating: 4 out of 5 stars4/5Adobe Illustrator CC For Dummies Rating: 5 out of 5 stars5/5Arduino For Dummies Rating: 4 out of 5 stars4/5Beautiful Women Over 500 AI Image Prompts: Stable Diffusion Dalle-3 Midjourney AI Art Generation Examples Rating: 1 out of 5 stars1/5Mastering JavaScript Design Patterns - Second Edition Rating: 5 out of 5 stars5/5Learn Clip Studio Paint: A beginner's guide to creating compelling art in manga, comics, and animation Rating: 0 out of 5 stars0 ratingsLearn Software Testing in 24 Hours Rating: 0 out of 5 stars0 ratingsINSTANT PLC Programming with RSLogix 5000 Rating: 4 out of 5 stars4/5CAN Bus for Beginners: A Practical Guide to Automotive Networking Rating: 0 out of 5 stars0 ratingsOCP Oracle Certified Professional Java SE 11 Programmer II Study Guide: Exam 1Z0-816 and Exam 1Z0-817 Rating: 5 out of 5 stars5/5After Steve: How Apple Became a Trillion-Dollar Company and Lost Its Soul Rating: 4 out of 5 stars4/5Foundations of Information Security based on ISO27001 and ISO27002 – 4th revised edition Rating: 0 out of 5 stars0 ratings3D Printing For Dummies Rating: 4 out of 5 stars4/5Agile Project Management: Scrum for Beginners Rating: 4 out of 5 stars4/5
Reviews for Blender 3D Printing Essentials
0 ratings0 reviews
Book preview
Blender 3D Printing Essentials - Gordon Fisher
Table of Contents
Blender 3D Printing Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Designing Objects for 3D Printing
Opportunities to use your 3D printer
How a 3D printer works
Types of 3D printers
Basic parts of a 3D printer
How is a 3D printer controlled?
The Peachy printer
Modeling dimensions
File sizes
Polygon sizes
Factors affecting precision
Controlling printing costs
Materials for 3D printing
3D printing and your health
What happens at a 3D printing service?
Summary
2. Measuring and Texturing Techniques for 3D Printing
Precision modeling in Blender
Using the Ruler/Protractor
Using the Protractor
Measuring the thickness of an object
Preparing the model for coloring
Leaving the object uncolored
Vertex colors
Vertex painting
Building texture maps
Choosing colors for printing
UV unwrapping
UV mapping the wings
UV mapping the belly
UV mapping the edges of the wing
UV mapping the head
Painting the texture map
Exporting the UV Layout for use in an external paint program
Painting your texture in Blender
Modifying the UV coordinates to add detail
Using the Clone brush to add detail
Summary
3. Making a Blender Model that's Ready to Print
What is special about 3D printing?
Installing the Print3D toolbox
Introducing the Print3D toolbox
Introducing the Mesh Analysis panel
Setting up the units of the scene
Making a 3D model that will print
Making a watertight model
Making a manifold model
Inspecting objects to see if they are manifold or non-manifold
Finding problems that make a file non-manifold
Fixing noncontiguous edges
Typical problem areas with a model
Fixing distorted polygons
Blunting sharp edges
Fixing the junction between blade and hilt
Economizing when 3D printing
Summary
4. Making Strong, Light Objects with the Solidify Modifier
Optimizing wall thickness
Using Solidify for proper wall thickness
Analyzing and modifying the inner shell
Making the dragon useful
Cutting holes for removing extra printing material
Precision modeling—fitting two objects together
Dealing with overhangs and support
If the printer automatically makes supports
Making supports for your model
Exporting your 3D object
Getting the orientation right
Making an STL file
Making an X3D file with a texture
Summary
A. 3D Printing References
References
3D printing services
3D printers – hobbyist
3D printers – industrial
3D objects
Index
Blender 3D Printing Essentials
Blender 3D Printing Essentials
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2013
Production Reference: 1141113
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78328-459-7
www.packtpub.com
Cover Image by Gordon Fisher (<phi3d@yahoo.com>)
Credits
Author
Gordon Fisher
Reviewers
Sandra Gilbert
Taylor Petrick
Acquisition Editor
Sam Birch
Commissioning Editor
Subho Gupta
Technical Editors
Novina Kewalramani
Harshad Vairat
Project Coordinator
Amey Sawant
Proofreader
Paul Hindle
Indexer
Rekha Nair
Production Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
About the Author
Gordon Fisher, as a teenager, studied drafting and built plastic model cars. He got his start in 3D computer modeling back when one would have to create a 3D engineering drawing with a pencil and then input the information into a computer, vertex-by-vertex.
He led a three-person crew in building 3D models of 80 aircraft for the U.S. Army Visual Aircraft Recognition program. He also built an accurate model of the 17th and 18th holes of the Pebble Beach golf course for Callaway Golf's golf simulator. He's currently working with the Open Luna Foundation to create models, X3D and 3D printed, of their parts of their proposed lunar base.
He is the Creative Director at Point Happy Interactive. He has been using Blender professionally since 2002 and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His work has been displayed at the National Air and Space Museum. He is also the author of the book Blender 3D Basics, published by Packt Publishing.
I would like to thank all the people who helped me write this book, especially Subho Gupta, the Commissioning Editor, and Amey Sawant, the Project Coordinator. I'd also like to thank Bart Veldhuisen of Blender Nation and Shapeways and Gary Fudge of mCor Technologies for taking the time to answer all my questions, and all the people who have devoted so many hours to developing better and less expensive 3D printers.
About the Reviewers
Sandra Gilbert started using Blender in the fall of 2000. Back then, there were not as many tutorials or educational resources available for Blender artists, so she, like many others, figured it out as she went along. Over the years, Sandra has seen not only Blender, but the community itself grow and mature. Now, there is a wealth of tutorials and educational materials available.
She is the Managing Editor of Blenderart Magazine. In 2005, she and her friend, Gaurav Nawani, decided to start Blenderart Magazine. Blenderart Magazine is a theme-based community magazine offering Blender tutorials, interviews, and making of articles.
Having been part of such a large open source community and watching how the community comes together to create and accomplish large projects, she knows that Blenderart's success is due in large part to the Blender community itself. The community supports their endeavor in many ways, the biggest being by contributing articles, tutorials, and images to be published in each issue.
I would like to thank all the talented writers and educators in the Blender community for sharing their knowledge and helping in teaching a new generation of Blender users.
Taylor Petrick is currently a student at the University of Waterloo in Canada. He took an interest in 3D graphics and modeling in middle school and has continued to develop his skills ever since. He has a strong programming background, with over six years of practical experience using C++ and technologies such as OpenGL, DirectX, and CUDA. Currently, he is working with ray tracing and investigating its potential for use in real-time applications.
He uses Blender3D both as a tool for his projects and to create artwork as a hobby. He first started using Blender to make models and animations for a video game project and has actively used it ever since. He is excited about 3D printing and how quickly it is entering widespread use. He is particularly interested in the Peachy Printer, a new low-cost option that interfaces directly with Blender.
I'd like to thank Packt for giving me the opportunity to be involved in the review process of this book. It was the first time I had a chance to work on such a project and I was fortunate enough to be chosen as a technical reviewer. Sharing knowledge has always been important to me, so I was glad to contribute my skills to help others learn. I enjoyed working with the team and becoming more familiar with the review process in general.
www.PacktPub.com
Support files, eBooks, discount offers and more
You might want to visit www.PacktPub.com for support files and downloads related to your book.
Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch
