For Val1 Meanings, Va
PSAL Value Name Description Val1 Meaning
1 Run to EndZone The player will run to 0
2 Chase Ball The player will chase 25
3 Move Direction for Distance The player will move 1
4 Move Direction for Distance Constant The player will move 1
6 Face Direction The player will turn t 2
12 Player Dive The player will dive 2
18 QB Scramble The QB will scramble 24
19 Receiver Run Route Wide Receiver Route 1
20 Receiver Cut Move The player will perfor 5
21 Receiver Get Open The receiver will Get 0
22 Pitch Ball The player will pitch 6
25 Hand Of The player will hando 6
26 Receive Hand Of The player will move 1
27 PassBlock The player will perf 21
30 RunBlock The player will perf 21
31 Kickof The player will perfor 7
33 Kickof Catch The player will run to 0
37 LeadBlock The player will move 1
38 Man Coverage Man coverage assignmen 9
39 Flat Zone The player will cover t 10
40 Curl To Flat Zone The player will cover t 11
45 Hook Zone The player will drop 12
46 Deep Zone The player will cover 4
47 Pass Rush Description goes her 1
48 Show Blitz The player will show b 8
51 Delay The player Delay for 21
52 Initial Anim The player will perfo 18
53 Punt Player will punt the f 22
54 FG Spot Player will receive sn 22
55 FG Kick Player will perform a 22
65 Stop Clock Player spikes the ball 22
66 Kneel Player kneels down to 0
67 Receive Pitch The player will move 1
71 PullBlock Lineman Pulling to blo 1
84 Read and Blitz Middle Linebacker will 1
90 Head Turn Run Route Receiver Route runni 1
94 NONE 0
95 Option Route The receiver will cho 26
96 Option Route Extra Info Coverages for option 27
97 Hand Of Turn The Ball hand of the 17
98 Hand Of Give The player will hando 31
101 Hand Of Fake The player will hando 31
102 Auto Motion Preplay auto man-in 33
103 Snap Ball Used in conjunction 0
104 Auto Motion Strafe Preplay auto man-in- 33
255 Double Pass Pass to specified rece 35
For Val1 Meanings, Val2 Meanings, Val3 Meanings, see the other table ("Val(x) Value Meanings")
Val1 Default Value [?] Val2 Meaning Val2 Default Value [?] Val3 Meaning Val3 Default Value [?]
0 0 0 0 0
0 0 0 0 0
0 2 0 3 100
0 2 0 3 100
0 0 0 0 0
0 13 0 0 0
0 1 0 2 0
0 2 0 3 100
1 14 1 0 0
0 0 0 0 0
0 15 0 3 100
0 16 0 17 0
0 2 0 3 100
0 23 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 2 0 3 100
0 19 0 20 0
9 12 1 0 0
11 12 1 0 0
1 2 1 0 0
0 0 0 0 0
0 2 0 32 0
0 33 0 36 0
0 0 0 0 0
1 2 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 2 0 3 100
0 2 0 3 100
6 0 0 0 0
0 2 0 5 1
0 0 0 0 0
127 26 127 26 127
0 27 0 27 0
0 28 0 2 0
0 30 0 29 0
0 30 0 29 0
0 34 0 3 100
0 0 0 0 0
0 34 0 3 100
0 0 0 0 0
PDPC (?) PDID (?)
0 1
1 2
3 3
3 4
1 5
2 6
3 7
3 8
2 9
0 10
3 11
3 12
3 13
2 14
1 15
1 16
0 17
3 18
3 19
2 20
2 21
2 22
1 23
3 24
3 25
1 26
2 27
1 28
1 29
1 30
1 31
0 32
3 33
3 34
1 35
3 36
0 37
3 38
3 39
3 40
3 41
3 45
3 46
0 47
3 48
1 49
Match this to PSAL MeaDiferent Values' Meanings PDON (Enum maybe??) (?)
0 No Data Need OPC_NOPARAMS
1 In Yards (up to 31) OPC_DISTANCE
2 Angles between 0 and 359 OPC_DIRECTION
3 0 to 100% Percent OPC_SPEED
4 0 to 8 OPC_DEEPZONE
5 1=Right/2=Lef OPC_LEFTRIGHT
6 0-10 OPC_PLAYERNUM
7 1=Norm/2=Onside/3=Squib OPC_KICKTYPE
8 0.0 to 100.0 Percent OPC_PERCENTAGE
9 0 to 5 OPC_MANCOVER
10 9=Lef/10=Right OPC_FLATZONE
11 11=Lef/12=Right OPC_CURLZONE
12 1 to 5 OPC_RECVSPY
13 0 to 2 OPC_DIVETYPE
14 1=45dg, 2=90dg, 3=22dg, 4=67dg, OPC_CUTTYPE
15 0=QBUnderHand, 1=QBUnderHandFa OPC_PITCHTYPE
16 0=TurnAndRun, 1=TurnAndRunFak OPC_HANDOFFTYPE
17 0=CPUPick(no longer supported), 1OPC_HANDOFFTURNDIR
18 0=Shuffle, 1=BackStep(Dir Used), OPC_HBINITANIM
19 0 to 15 OPC_SHADING
20 0 to 3 OPC_TRANSITION
21 0.0 to 7.0 time in seconds OPC_TIME
22 0=Not Fake, 1=Fake OPC_FAKE
23 0 = None; OR in the following: 1 - OPC_PASSBLOCKFLAGS
24 0 = False, 1 = TRUE OPC_QBROLLOUT
25 0 = Of, 1 = On OPC_QBCONTAIN
26 0 to 254 (255 = No route) OPC_OPTIONROUTE
27 ADD UP THE NUMBERS TO INDICATE OPC_OPTIONROUTEEXTRAINFO
WH
28 0 = Lef, 1 = Right, 2 = Both OPC_BALLHAND
29 0 = Roll Lef, 1 = Roll Right 2 = Dr OPC_HANDOFFEXIT
30 0 = HandIn, 1 = HandOut, 2 = Drop OPC_HANDOFFRUN
31 Handof Reciever Number + 16 * P OPC_HANDOFFPITCHNUM
32 Force the direction OPC_FORCEDIR
33 -22 to 22 OPC_BALLX
34 -15 to 0 OPC_BALLY
35 0 to 4 OPC_PASS
36 0 to 22 OPC_BLITZY
Description English for next Columns Min. Value
No Parameters 0
Distance Distance must be between 0 and 32 yards 0
Direction Direction Must be an angle between 0 and 360 degrees 0
Speed Speed Must be between 0 and 100 percent 0
DeepZone DEepZone Must be a zone number between 0 and 8 0
Lef/Right Lef right Must be 1 (right) or 2 (lef) 1
PLayerNum PlayerNum Must be a player number between 0 and 10 0
KickType kicktype must be between 1 and 3 1
Percentage Percentage Must be between 0 and 100 percent 0
ManToCover man to cover Must be a Man to Cover between 0 and 5 0
Zone (Flat) flat zone Must be either zone 9 (lef) or 10 (right) 9
Zone (Curl) curl zone Must be either zone 11 (lef) or 12 (right) 11
Recv. Spy recv spy Must be a receiver to spy (1 to 5) 1
Dive Type dive type Must be a valid dive type (0 to 2) 0
Cut Type cuttype Must be 1,2,3,4,5,7,8,9,11,13,14,15,16,17 1
Pitch Type Must be between 0 and 5 0
Handof Type handof type Must be a valid Handof Type (0 or 1) 0
Handof Turn Dir handof turn dir Must be a valid Handof turn direction (0 to 3) 0
Initial Anim initial anim Must be a value between 0 and 6 0
Shading shading Must be a valid shading value between 0 and 15 0
Transition transition Must be a valid transition value between 0 and 3 0
Time time Must be a time between 0.0 and 7.0 seconds 0
Fake fake must be 0 or 1 0
Pass Block Flags Flags greater than 1 not supported -1
QB Rollout Must be 0 or 1 0
QB Contain Must be 0 or 1 0
Option Route Must be between 0 and 255 0
Option Route Extra Info Must be between 0 and 255 0
Ball Hand Must be 0,1 or 2 0
Handof Exit Must be between 0 and 6 0
Handof Run Must be 0, 1 or 2 0
Reciver/PitchNum Must be between 0 and 176 0
ForceDir Must Be 0 or 1 0
Ball X Ofset Ball X Valid values are -22 to 22 (yards) -22
Ball Y Ofset Ball Y valid values are -15 to 0 (yards) -15
Pass To Receiver to Throw to 0
Blitz Y Ofset Blitz Y Valid values are 0 to 22 (yards) 0
PDOT (?) Number For ConversiMax. Value
0 1 0
0 8 32
0 0.35556 360
0 2.55 100
0 1 8
0 1 2
0 1 10
0 1 3
0 1 100
0 1 5
0 1 10
0 1 12
0 1 5
0 1 2
0 1 17
0 1 5
0 1 1
0 1 3
0 1 6
0 1 15
0 1 3
0 32 7
0 1 1
0 1 1
0 1 1
0 1 1
0 1 255
0 1 255
0 1 2
0 1 6
0 1 2
0 1 176
0 1 1
1 4 22
1 4 0
0 1 4
1 4 22