Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-1
What’s the Internet: “nuts and bolts” view
millions of connected computing
devices: hosts = end systems router
workstation
running network apps (email, server
Web, telephone, banking, time, mobile
updates, …)
local ISP
communication links
fiber, copper, radio, satellite
transmission rate = bandwidth
routers: forward packets regional ISP
(chunks of data)
search engines: "crawl" the
Web, sorting Web sites by key
words into huge data bases
(e.g., Google).
security systems: monitor the
company
Web traffic for malicious
activities. network
Introduction 1-2
What’s the Internet: “nuts and bolts” view
protocols control sending, router workstation
receiving of msgs server
e.g., TCP, IP, HTTP, FTP, mobile
Internet: “network of local ISP
networks”
loosely hierarchical
public Internet versus regional ISP
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force company
network
Introduction 1-3
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, email, games, e-
commerce, file sharing
communication services
provided to apps:
Connectionless unreliable
connection-oriented
reliable
Introduction 1-4
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
… specific msgs sent governed by protocols
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-5
What’s a protocol?
a human protocol and a computer network protocol:
Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get [Link]
2:00
<file>
time
Q: Other human protocols?
Introduction 1-6
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-7
A closer look at network structure:
network edge:
applications and
hosts
network core:
routers
network of
networks
access networks,
physical media:
communication links
Introduction 1-8
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at “edge of network”
client/server model
client host requests, receives
service from always-on server
e.g. Web browser/server;
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent, KaZaA
Introduction 1-9
Network edge: connection-oriented service
Goal: data transfer TCP service [RFC 793]
between end systems reliable, in-order byte-
handshaking: setup stream data transfer
(prepare for) data loss: acknowledgements
transfer ahead of time and retransmissions
Hello, hello back -human flow control:
protocol sender won’t overwhelm
set up “state” in two receiver
communicating hosts
congestion control:
TCP - Transmission senders “slow down sending
Control Protocol rate” when network
Internet’s connection- congested
oriented service
Introduction 1-10
Network edge: connectionless service
Goal: data transfer App’s using TCP:
between end systems HTTP (Web), FTP (file
same as before! transfer), Telnet
UDP - User Datagram (remote login), SMTP
Protocol [RFC 768]: (email)
connectionless App’s using UDP:
unreliable data streaming media,
transfer teleconferencing, DNS,
no flow control Internet telephony,
no congestion control Domain Name lookup,
Time lookup.
Introduction 1-11
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-12
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching: data
sent thru net in
discrete “chunks”
Introduction 1-13
Network Core: Circuit Switching
End-end resources
reserved for “call”
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required
Introduction 1-14
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” frequency division
pieces allocated to calls time division (TDM)
resource piece idle if code division (CDM)
not used by owning call
(no sharing)
Introduction 1-15
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth (for short time) queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into “pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-16
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
Sequence of A & B packets does not have fixed pattern,
shared on demand statistical multiplexing.
TDM: each host gets same slot in revolving TDM frame.
Introduction 1-17
Packet-switching: store-and-forward
L
R1 R2 R3
Delay Time = L/R1 + L/ R2 + L/R3
Takes L/R seconds to
transmit (push out) Example: or if
packet of L bits on to L = 7.5 Mbits - 7.5 kbits
link or R bps R = 1.5 Mbps - 1.5 Mbps
Entire packet must delay = 15 sec - 15 msec
arrive at router before Note: local connection so that
it can be transmitted on (a) propagation time is
next link: store and negligible, and (b) no delay
forward due to congestion.
delay = sum L/Ri more on delay shortly …
(assuming zero queing
propagation delays) Introduction 1-18
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
Great for bursty data
resource sharing
simpler, no call setup
If excessive congestion: packet delay and loss.
protocols needed for reliable data transfer,
congestion control (TCP does a good job)
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
Q: human analogies of reserved resources (circuit
switching) versus on-demand allocation (packet-switching)? Introduction 1-19
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-20
Access networks and physical media
Q: How to connect end Routers
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks
Keep in mind:
Bit rate [bandwidth]
(bits per second) of
access network?
shared or dedicated?
Introduction 1-21
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-22
Internet structure: network of networks
roughly hierarchical
at center: “tier-1” ISPs (e.g., MCI, Sprint, AT&T, Cable
and Wireless), national/international coverage
treat each other as equals
Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnect (NAPs)
(peer)
privately
Tier 1 ISP Tier 1 ISP
Introduction 1-23
Tier-1 ISP: e.g., Sprint
Sprint US backbone network
DS3 (45 Mbps)
OC3 (155 Mbps)
OC12 (622 Mbps)
OC48 (2.4 Gbps)
Seattle
Tacoma
POP: point-of-presence
to/from backbone
New York
Stockton Cheyenne Chicago
peering Pennsauken
San Jose
… … Relay
Wash. DC
Roachdale
Kansas City
.
Anaheim
…
…
Atlanta
to/from customers
Fort Worth
Orlando
Introduction 1-24
Internet structure: network of networks
“Tier-2” ISPs: smaller (often regional) ISPs
Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs
Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
tier-2 ISP is
at NAP*
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP
Tier-2 ISP Tier-2 ISP
* NAP - Network Access Point Introduction 1-25
Internet structure: network of networks
“Tier-3” ISPs and local ISPs
last hop (“access”) network (closest to end systems)
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier NAP
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-26
Internet structure: network of networks
a packet passes through many networks!
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP
Tier 1 ISP
NAP
Tier 1 ISP Tier 1 ISP Tier-2 ISP
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-27
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-28
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link capacity
packets queue, wait for turn
packet being transmitted (delay)
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-29
Four sources of packet delay
1. nodal processing: 2. queueing (node "i")
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
Small - Neglect level of router
processing delay in all
problems = Qi /Rout
transmission
A propagation
B
nodal
processing queueing Qi =preceding bits in queue
Rout = output link bps
Introduction 1-30
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
Note: s and R are very
different quantities!
transmission
A propagation
B
nodal
processing queueing
Introduction 1-31
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth
Cars “propagate” at Time to “push” entire
100 km/hr caravan through toll
booth onto highway =
Toll booth takes 12 sec to
12*10 = 120 sec
service a car
(transmission time) Time for last car to
propagate from 1st to
car~bit; caravan ~ packet
2nd toll both:
Q: How long until caravan 100km/(100km/hr)= 1 hr
is lined up before 2nd toll
A: 62 minutes
booth?
Introduction 1-32
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car
Cars now “propagate” at at 2nd booth and 3 cars
1000 km/hr still at 1st booth.
Toll booth now takes 1 1st bit of packet can
min to service a car arrive at 2nd router
Q: Will cars arrive to before packet is fully
2nd booth before all transmitted at 1st router!
cars serviced at 1st
booth?
Introduction 1-33
Multiple links: sum over nodes i (Qi/Ri)
sum over links i (L/Ri)
Nodal delay Xtotal / s
d nodal = d proc + dqueue + d trans + d prop
dproc = processing delay (negligible)
typically a few microsecs (actually, nanosec.s) or less
dqueue = queuing delay
depends on congestion, Q/R (Q=size of queue in bits (8*bytes) )
dtrans = transmission delay (L= bits (8*bytes) in packet)
= L/R, significant for low-speed links
dprop = propagation delay (radio: s=300 m/us, other
media: s=200 m/us)
a few microsec.s (us) to hundreds of msec.s (ms)
Introduction 1-34
“Real” Internet delays and routes
What do “real” Internet delay & loss look like?
traceroute* program: provides delay
measurement from source to router along end-end
Internet path towards destination. For all i:
sends three packets that will reach router i on path
towards destination
router i will return packets to sender
sender times interval between transmission and reply.
3 probes 3 probes
3 probes
* Windows: Command Prompt (CMD) - use "tracert"
Introduction 1-35
“Real” Internet delays and routes
traceroute: [Link] to [Link]
MS Windows: in MSdos window, type "tracert [Link]"
or "tracert [Link]" Three delay measurements from
[Link] to [Link]
1 cs-gw ([Link]) 1 ms 1 ms 2 ms
2 [Link] ([Link]) 1 ms 1 ms 2 ms
3 [Link] ([Link]) 6 ms 5 ms 5 ms
4 [Link] ([Link]) 16 ms 11 ms 13 ms
5 [Link] ([Link]) 21 ms 18 ms 18 ms
6 [Link] ([Link]) 22 ms 18 ms 22 ms
7 [Link] ([Link]) 22 ms 22 ms 22 ms trans-oceanic
link
8 [Link] ([Link]) 104 ms 109 ms 106 ms
9 [Link] ([Link]) 109 ms 102 ms 104 ms
10 [Link] ([Link]) 113 ms 121 ms 114 ms
11 [Link] ([Link]) 112 ms 114 ms 112 ms
12 [Link] ([Link]) 111 ms 114 ms 116 ms
13 [Link] ([Link]) 123 ms 125 ms 124 ms
14 [Link] ([Link]) 126 ms 126 ms 124 ms
15 [Link] ([Link]) 135 ms 128 ms 133 ms
16 [Link] ([Link]) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 [Link] ([Link]) 132 ms 128 ms 136 ms
Introduction 1-36
Packet loss due to buffer
overflow
queue (aka "buffer") – each output link of
router has buffer with finite capacity
many input links may be putting packets
into the queue.
when packet arrives to full queue, packet is
dropped (aka "lost" or "dropped")
lost packet may be retransmitted by
previous node, by source end system, or
not retransmitted at all
"aka" = "also known as"
Introduction 1-37
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
Network access and physical media
Internet structure and ISPs
1.4 Delay & loss in packet-switched networks
1.5 Protocol layers, service models
1.6 Networks under attack: security (covered in
Chap. 8)
1.7 History
Introduction 1-38
Protocol “Layers”
Networks are complex!
many “pieces”:
hosts Question:
routers Is there any hope of
links of various organizing structure of
media network?
applications
protocols Or at least our discussion
hardware, of networks?
software
Introduction 1-39
Organization of air travel
ticket (purchase) ticket (complain)
baggage (check) baggage (claim)
gates (load) gates (unload)
runway takeoff runway landing
airplane routing airplane routing
airplane routing
a series of steps
Introduction 1-40
Layering of airline functionality
ticket (purchase) ticket (complain) ticket
baggage (check) baggage (claim baggage
gates (load) gates (unload) gate
runway (takeoff) runway (land) takeoff/landing
airplane routing airplane routing airplane routing airplane routing airplane routing
departure intermediate air-traffic arrival
airport control centers airport
Layers: each layer implements a service
via its own internal-layer actions
relying on services provided by layer below
Introduction 1-41
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect
rest of system
layering considered harmful?
Introduction 1-42
Internet protocol stack
application: supporting network applications
FTP, SMTP, HTTP
transport: process-process data transfer
application
TCP, UDP
network: routing of datagrams from source transport
to destination
IP, routing protocols network
link: data transfer between neighboring
network elements link
PPP, Ethernet
physical: bits “on the wire” (Ethernet or physical
WiFi adapter)
Introduction 1-43