Sairam Vidyalaya
5, Madipakkam Main Road, Madipakkam, Chennai-91
Computer Science Project
Tic-Tac-Toe Game
C++ program coding
-BY :
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CONTENTS
1. Hardware And
Software Used
[Link] Dictionary
[Link] Logic
[Link] Code
5. Input And Output
[Link] Scope of Project
7. Bibliography
Specifications
Hardware:
Processor- i5 series intel [email protected] GHz
RAM:-8GB
System Type:- 64 bit Operating System,
Software :
OS:- Windows 7
Programming Language:-Turbo C++
Version:- 3.2
Data Dictionary
Header Files used:-
1. Iostream.h
2. Conio.h
[Link].h
Functions used:-
[Link]() [TO DRAW BOARD]
[Link]() [TO CHECK WHO IS WINNER]
Process Logic
The Process Logic of this is very simple.
It uses the IF condition to check whether
“x” or “o” is alligned in a straight line.
The if condition checks that the 3 “x” or
“o” are continuously present in a straight
line.
Source Code
#include <iostream.h>
#include <string.h>
#include <conio.h>
char square[10] = {'o','1','2','3','4','5','6','7','8','9'};
int checkwin();
void board();
int main()
{ int player = 1,i,choice;
char mark;
clrscr();
do
{ board();
player=(player%2)?1:2;
cout << "Player " << player << ", enter a number: ";
cin >> choice;
mark=(player == 1) ? 'X' : 'O';
if (choice == 1 && square[1] == '1')
square[1] = mark;
else if (choice == 2 && square[2] == '2')
square[2] = mark;
else if (choice == 3 && square[3] == '3')
square[3] = mark;
else if (choice == 4 && square[4] == '4')
square[4] = mark;
else if (choice == 5 && square[5] == '5')
square[5] = mark;
else if (choice == 6 && square[6] == '6')
square[6] = mark;
else if (choice == 7 && square[7] == '7')
square[7] = mark;
else if (choice == 8 && square[8] == '8')
square[8] = mark;
else if (choice == 9 && square[9] == '9')
square[9] = mark;
else
{ cout<<"Invalid move ";
player--;
getch();
i=checkwin();
player++;
}while(i==-1);
board();
if(i==1)
cout<<"==>\aPlayer "<<--player<<" win ";
else
cout<<"==>\aGame draw";
getch();
return 0;
int checkwin()
if (square[1] == square[2] && square[2] == square[3])
return 1;
else if (square[4] == square[5] && square[5] == square[6])
return 1;
else if (square[7] == square[8] && square[8] == square[9])
return 1;
else if (square[1] == square[4] && square[4] == square[7])
return 1;
else if (square[2] == square[5] && square[5] == square[8])
return 1;
else if (square[3] == square[6] && square[6] == square[9])
return 1;
else if (square[1] == square[5] && square[5] == square[9])
return 1;
else if (square[3] == square[5] && square[5] == square[7])
return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4' &&
square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' && square[9] != '9')
return 0;
else
return -1;
void board()
{ clrscr();
cout << "\n\n\tTic Tac Toe\n\n";
cout << "Player 1 (X) - Player 2 (O)" << endl << endl;
cout << endl;
cout << " | | " << endl;
cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl;
cout << " | | " << endl << endl;
}
OUTPUT
Future Scope
It increases logical thinking.
Gives exericise to brain.
Gains interest in reasoning.
A specific task is attained by ethical analysis.
BIBILOGRAPHY
C++ by SUMITA ARORA
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THANK YOU !!!