Jacob A. Edelen contact@jacobedelen.
com
(937)-726-7085
Technical Designer [Link]
Skills Career Experience
Career Experience
Universal Creative, Orlando, FL Aug 2017 – present
Languages Associate Interactive Designer
• C# • Super Nintendo World
• C o Traveled to USJ and worked onsite in Osaka for 2 months to aide in
• C++ commissioning upcoming attraction.
• Blueprints • Responsible Individual (Undisclosed Project)
o Wrote designs for gameplay of interactive experiences and managed vendors
and contracts to deliver on project creative with tight deadlines.
Engines o Led playtests, gathered data, and represented analyzed data visually in excel to
• Unity influence gameplay improvements and design.
• Unreal 4 Designer 1
• Undisclosed Project (VR Unity Game)
Platforms o Networked two Oculus Rifts for a multiplayer experience while designing
• Kinect One engaging gameplay systems to meet research goals.
• Mobile • Undisclosed Projects (Unity and Unreal Games)
• HTC VIVE/Oculus o Prototyped and designed several simulations for research and development to
• Hololens represent gameplay in future attractions.
o Designed and populated levels with events and gameplay to mimic real world
and blended game elements utilizing UE4 and VR.
Tools o Engineered DLL to incorporate new technology into Unity.
• JIRA
• Confluence University of Central Florida, Orlando, FL Aug 2016 – Aug 2017
Student Gameplay Programmer
• The Draft (Capstone Game for HTC VIVE in Unreal 4)
Management Environment o Designed and programmed sword fighting combat, unit selection, map
• SCRUM
movement, and haptic feedback systems with minimal iterations.
o Led a small team to overhaul RTS system deep in development process to
Design Tools act as a turn based system under the time constraint of one week.
• Photoshop • Grudge of the Mandalorian (Game for HTC VIVE in Unreal 4)
• Illustrator o Led a group of artists to create assets and animations to mimic the Star Wars
• Premier Pro/After Effects Universe while designing and programming gameplay.
EA Sports Tiburon, Orlando, FL April 2016 - Aug 2016
Design Experience QA Tester II
• Combat
• Level Multivarious Games, Columbus, OH Jan 2015 - Aug 2015
• Gameplay Software Engineer Intern
• Hatch-It! (Available on iOS)
o Repaired UI system and player movement to prepare game for store release.
Sound Software
• WWise Education
• Audition University of Central Florida, Orlando, Florida Received December 2017
Florida Interactive Entertainment Academy
M.S. -Interactive Entertainment- Technical Production
3D Software
• Maya The Ohio State University, Columbus, Ohio Received December 2015
B.S. -Computer Information Science
Networking Leadership Experience
• Unreal - Blueprints and Eagle Scout, Boy Scouts of America July 2010
experience with HTC VIVE Named Rural Scout of the year in the Miami Valley Council
• Unity- C#