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Jacob Edelen: Interactive Designer Profile

Jacob Edelen is a technical designer with experience designing gameplay and interactive experiences for attractions and games. He has worked at Universal Creative designing for Super Nintendo World and other undisclosed projects. At UCF, he designed combat and gameplay systems for VR games in Unity and Unreal Engine. He is proficient in C++, Blueprints, Unity, Unreal Engine and has worked with platforms like Kinect, mobile, VR headsets and Hololens.

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Jake Edelen
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0% found this document useful (0 votes)
173 views1 page

Jacob Edelen: Interactive Designer Profile

Jacob Edelen is a technical designer with experience designing gameplay and interactive experiences for attractions and games. He has worked at Universal Creative designing for Super Nintendo World and other undisclosed projects. At UCF, he designed combat and gameplay systems for VR games in Unity and Unreal Engine. He is proficient in C++, Blueprints, Unity, Unreal Engine and has worked with platforms like Kinect, mobile, VR headsets and Hololens.

Uploaded by

Jake Edelen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Jacob A. Edelen contact@jacobedelen.

com
(937)-726-7085
Technical Designer [Link]

Skills Career Experience


Career Experience
Universal Creative, Orlando, FL Aug 2017 – present
Languages Associate Interactive Designer
• C# • Super Nintendo World
• C o Traveled to USJ and worked onsite in Osaka for 2 months to aide in
• C++ commissioning upcoming attraction.
• Blueprints • Responsible Individual (Undisclosed Project)
o Wrote designs for gameplay of interactive experiences and managed vendors
and contracts to deliver on project creative with tight deadlines.
Engines o Led playtests, gathered data, and represented analyzed data visually in excel to
• Unity influence gameplay improvements and design.
• Unreal 4 Designer 1
• Undisclosed Project (VR Unity Game)
Platforms o Networked two Oculus Rifts for a multiplayer experience while designing
• Kinect One engaging gameplay systems to meet research goals.
• Mobile • Undisclosed Projects (Unity and Unreal Games)
• HTC VIVE/Oculus o Prototyped and designed several simulations for research and development to
• Hololens represent gameplay in future attractions.
o Designed and populated levels with events and gameplay to mimic real world
and blended game elements utilizing UE4 and VR.
Tools o Engineered DLL to incorporate new technology into Unity.
• JIRA
• Confluence University of Central Florida, Orlando, FL Aug 2016 – Aug 2017
Student Gameplay Programmer
• The Draft (Capstone Game for HTC VIVE in Unreal 4)
Management Environment o Designed and programmed sword fighting combat, unit selection, map
• SCRUM
movement, and haptic feedback systems with minimal iterations.
o Led a small team to overhaul RTS system deep in development process to
Design Tools act as a turn based system under the time constraint of one week.
• Photoshop • Grudge of the Mandalorian (Game for HTC VIVE in Unreal 4)
• Illustrator o Led a group of artists to create assets and animations to mimic the Star Wars
• Premier Pro/After Effects Universe while designing and programming gameplay.

EA Sports Tiburon, Orlando, FL April 2016 - Aug 2016


Design Experience QA Tester II
• Combat
• Level Multivarious Games, Columbus, OH Jan 2015 - Aug 2015
• Gameplay Software Engineer Intern
• Hatch-It! (Available on iOS)
o Repaired UI system and player movement to prepare game for store release.
Sound Software
• WWise Education
• Audition University of Central Florida, Orlando, Florida Received December 2017
Florida Interactive Entertainment Academy
M.S. -Interactive Entertainment- Technical Production
3D Software
• Maya The Ohio State University, Columbus, Ohio Received December 2015
B.S. -Computer Information Science
Networking Leadership Experience
• Unreal - Blueprints and Eagle Scout, Boy Scouts of America July 2010
experience with HTC VIVE Named Rural Scout of the year in the Miami Valley Council
• Unity- C#

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