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Andy Kim: Level Designer & Scripter Resume

This document is a resume for Andy Kim, who has 11 years of experience programming and designing games. It lists his accomplishments, skills in level editing and programming languages, experience on game teams as both a level designer and scripter, and individual experience creating levels for various games using different level editors. It also includes his education background with a certificate in digital game development and a bachelor's degree in psychology.

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0% found this document useful (0 votes)
78 views2 pages

Andy Kim: Level Designer & Scripter Resume

This document is a resume for Andy Kim, who has 11 years of experience programming and designing games. It lists his accomplishments, skills in level editing and programming languages, experience on game teams as both a level designer and scripter, and individual experience creating levels for various games using different level editors. It also includes his education background with a certificate in digital game development and a bachelor's degree in psychology.

Uploaded by

RustedApple
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Andy Kim ( Level Designer Scripter )

6600 Preston Rd Apt: 1025 Plano, TX 75024 | (262) 484-6465 Portfolio: [Link] | rustedapple@[Link]

11 Years programming and designing games; during class, after class, and professionally outside of class
Accomplishments ------------------------------------------------------------------------------------------ 2010 Grand Prize Essay Winner Austin GDC Game Narrative Review Game Design Challenge ([Link]) Best Entries [Link] Humana Game Idea Contest (HG4H) Semifinalist Skills -----------------------------------------------------------------------------------------------------------Level Editors: UDK and Unreal Editor 3.0 (Strong in Kismet, Matinee, & Material Editor) Hammer Editor (Half Life 2, Left 4 Dead) Fallout 3 Editor (GECK) & Elder Scrolls IV: Oblivion Construction Kit Torque X 2D Programming Languages: LUA ActionScript 3 C# & XNA Java C++

Art Editors: 3ds Max Adobe Photoshop Flash CS4 & FlashDevelop

Other: Scrum and Waterfall Project Management Microsoft Visual Studio Microsoft Office

Team Experience --------------------------------------------------------------------------------------------Eye of Horus: 8 Developers, Game Balance Designer Jun 2011 Aug 2011 Designed and implemented new player abilities through C++ and Lua coding Expanded the Eye of Horus C++ codebase to include minimap support Successfully completed project at Barking Lizards during summer internship Fury of The Ancients: 15 Developers, Level Designer (UDK) Jan 2011 May 2011 Created ice level; focusing on player interaction and ease of flow Iterated heavily, during whitebox stage, the gameflow and gameplay constraints Kept vision of level consistent through continual communication with team Amaranth: 7 Developers, Level Designer (UDK) Aug 2010 Sep 2010 Researched UDKs features to bring out technical innovations to team Created beautiful visual effects using the material editor Assisted communication between the programmers and level designers

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Andy Kim ( Level Designer Scripter )

Marked For Death: 4 Developers, Level Designer (TX2D) Feb 2010 May 2010 Modified existing TorqueX 2D platformer engine to create isometric game Communicated very closely with artist and programmer for games design Filament Games: 11 Developers, Programmer Intern (AS 3) Feb 2009 May 2009 Created special effects using particles, perlin noise, and displacements Developed structures to enable integration with artists and art assets Individual Experience ------------------------------------------------------------------------------------Jan 2011 Mar 2011 Power Overwhelming: Level Designer (Hammer Editor) Studied some of the weakest missions from Half Life 2; then created a mission that implemented those missions core gameplay while fixing their weaknesses Created a tower defense mission that fits into the Half Life 2 universe and mechanics Nov 2010 Dec 2010 Out of Ammo: Level Designer (Unreal Editor 3.0) Created an entirely new weapon to the game with focus on fun and accessibility Implemented level around three distinct gameplay encounters, minigame-like

E-Day: Day 1: Level Designer (Unreal Editor 3.0) Aug 2010 Sep 2010 Focused on features that required little time but created major impacts in-game Created a polished level under time constraints by budgeting resources carefully Modified level over several stages (whitebox/alpha/beta/RTM) based on feedback Education -----------------------------------------------------------------------------------------------------Certificate in Digital Game Development Specialization in Level Design Guildhall of Southern Methodist University, January 2010 December 2011 Bachelors of Science in Psychology University of Wisconsin Parkside August 2005 - December 2009 Korean Language & Culture Learning Yonsei University May 2007 May 2008

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