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Druid Character Sheet: Logal

This 3 sentence summary provides the essential details about the character: The character is a level 3 Variant Aasimar Druid named Logal with a custom background. As a Druid, Logal can use wild shape twice per short rest to transform into beasts of CR 1/4 or lower and has chosen the Circle of the Stars for their druidic circle. Logal has the racial traits of an Aasimar which includes the ability to heal with a touch once per long rest by restoring 3 hit points.

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0% found this document useful (0 votes)
62 views5 pages

Druid Character Sheet: Logal

This 3 sentence summary provides the essential details about the character: The character is a level 3 Variant Aasimar Druid named Logal with a custom background. As a Druid, Logal can use wild shape twice per short rest to transform into beasts of CR 1/4 or lower and has chosen the Circle of the Stars for their druidic circle. Logal has the racial traits of an Aasimar which includes the ability to heal with a touch once per long rest by restoring 3 hit points.

Uploaded by

harambo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Druid 3 Rayo

CLASS & LEVEL PLAYER NAME


Logal
Variant Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 28 --
-2 • +3 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
7
-1 Charisma
Total 3d8
Resistances - Necrotic, SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +4

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

15 -2 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Herbalism Kit,
-1 Deception CHA
Woodcarver's Tools
+1 History INT
INTELLIGENCE
+4 Insight WIS === LANGUAGES ===
30 ft. (Walking) Celestial, Common, Druidic
+1 -1 Intimidation CHA
+1 Investigation INT
12 +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS ===
+5 -1 Persuasion CHA
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
You can stay in beast shape for 1 hours before
reverting back to your normal form (or as a bonus
Opportunity Attack, Grapple, Shove, Improvise, action earlier or if you fall unconscious, drop to 0 hit
+1 Religion INT Two-Weapon Fighting, Interact with an Object
20 points, or die).
+2 Sleight of Hand DEX
Healing Hands ? 1 / Long Rest
+2 Stealth DEX Once per long rest as an action, touch a creature
CHARISMA
and restore 3 hit points.
P +6 Survival WIS
Wild Shape ? 2 / Short Rest
-2 As an action, you can magically assume the shape
of a beast that you have seen before twice per short
rest. [2nd] Max CR 1/4 (no flying or swimming speed)
7 [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +0 0 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 3 Rayo_on
CLASS & LEVEL PLAYER NAME
Logal
Variant Aasimar Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === === AASIMAR RACIAL TRAITS MMoM === * Druid Circle ? PHB 67
| Circle of the Stars (Forest)
* Proficiencies PHB 65 * Healing Hands
As an action, you can touch a creature and roll a You know the Guidance cantrip.
* Druidic number of d4s equal to your proficiency bonus. The
You know Druidic, the secret language of druids. creature regains a number of hit points equal to the You have the Guiding Bolt spell prepared. It counts as
total rolled. a druid spell for you, and it doesn't count against the
* Spellcasting | 1 / Long Rest 1 Action number of spells you can have prepared.
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 8+PB+WIS, Spell * Languages: Common, Celestial You can cast Guiding Bolt without expending a spell
Attack PB+WIS) and prepared druid spells as rituals if * Ability Score Increase WIS+2 CHA+1 slot. You can do so a number of times equal to your
they have the ritual tag. You can use a druidic focus as * Size medium proficiency bonus, and you regain all expended uses
a spellcasting focus. * Speed 30 when you finish a long rest.
* Darkvision
* Wild Shape PHB 66 Starry form (Bonus Action, 10min, 1 Wild Shape)
As an action, you can magically assume the shape of * Celestial Resistance You take on a starry form, rather than transforming into
a beast that you have seen before twice per short rest. You have resistance to necrotic damage and radiant a beast, your body becomes luminous; your joints
damage. glimmer like stars, and glowing lines connect them as
You can stay in beast shape for 1 hours before on a star chart. Sheds bright light 10ft radius, dim light
reverting back to your normal form (or as a bonus * Light Bearer. 10 feet. It ends early if you dismiss it (no action
action earlier or if you fall unconscious, drop to 0 hit You know the Light cantrip. Charisma is your required), are incapacitated, die, or use this feature
points, or die). spellcasting ability for it. again.

| 2 / Short Rest 1 Action * Celestial Revelation Choose form:


Radiant Soul. Two luminous, spectral wings sprout - Archer. A constellation of an archer appears on you.
* Circle Spells PHB 68 from your back temporarily. Until the transformation BA on your subsequent turns while it lasts, make a
You gain access to circle spells for your associated ends, you have a flying speed equal to your walking ranged spell attack, hurling a luminous arrow that
land. A circle spell counts as a druid spell, you always speed, and once on each of your turns, you can deal targets one creature within 60 feet of you. On a hit, the
have it prepared, and it doesn't count against the extra radiant damage to one target when you deal attack deals radiant damage equal to 1d8 + your
number of spells you can prepare each day. damage to it with an attack or a spell. The extra Wisdom modifier.
damage equals your proficiency bonus.
-Chalice. A constellation of a life-giving goblet appears
on you. Whenever you cast a spell using a spell slot
that restores hit points to a creature, you or another
creature within 30 feet of you can regain hit points
equal to 1d8 + your Wisdom modifier.

Dragon. A constellation of a wise dragon appears on


you. When you make an Intelligence or a Wisdom
check or a Constitution saving throw to maintain
concentration on a spell, you can treat a roll of 9 or
lower on the d20 as a 10.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Quarterstaff 1 4 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
GP 5 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


PP 0 Waterskin 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED
Starry Quartz Focus 1 --
92.1 lb.
ENCUMBERED Woodcarver's Tools 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

105 lb. Cartographer's Tools 1 6 lb.

PUSH/DRAG/LIFT Hide 1 12 lb.

210 lb.

EQUIPMENT

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M 0 Medium 1.80cm 190
GENDER AGE SIZE HEIGHT WEIGHT
Logal Neutral Blanco Blanco Negro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Thinking is for other people.


I prefer action.

PERSONALITY TRAITS

Sincerity. There’s no good in pretending to be


something I’m not. (Neutral)

IDEALS

I worked the land, I love the land, and I will


protect the land.
Starkly colored hair
BONDS

I have trouble trusting in my


allies.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Apareció en el bosque sin recuerdos, le gustaron


los animales y se quedó por años cuidándolos. Un
día se encontró con una persona y tras
preguntarle cosas se cuestionó quien era. Así que
dejó el bosque para buscar respuestas.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 8+PB+WIS PB+WIS
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will) 1BA Touch V,S,M 1 minute 1d8+WIS, magical weapon

O Shillelagh Druid -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Shape Water Druid -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Light Celestial Legacy DEX 9 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Guidance <C> Bonus Cantrip -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O **Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O *Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O *Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 10 gal liquid or 30 ft. Cube rain, V/S/M

O *Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O **Detect Magic <C>[R] Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C>[R] Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O **Entangle <C> Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O **Faerie Fire <C> Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O **Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O **Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

=== 2nd LEVEL === 2 Slots OO

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

P **Guiding Bolt Circle of the Stars -- 1A 120 ft. V,S 1 round Free xPB 4d6 radiant, next attack roll against it has advantage

O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +6 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 14 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Moonbeam <C> Druid CON 14 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Dust Devil <C> Druid STR 14 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Earthbind <C> Druid STR 14 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

SPELLS

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WIS 8+PB+WIS PB+WIS
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

O Healing Spirit

O Air Bubble

O Barkskin

O Beast Sense

O Dust Devil

O Summon Beast

O Wither and Bloom

SPELLS

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