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Introduction to Multimedia Systems

The document discusses multimedia and its key concepts. It defines multimedia as the field concerned with the computer-controlled integration of various media types, including text, graphics, audio, video and animation. It provides examples of multimedia applications and discusses the history and components of multimedia systems. Challenges of multimedia systems include synchronization of different media types, data conversion, compression/decompression, and rendering continuous media simultaneously. Hypertext and hypermedia are also introduced, with the World Wide Web cited as an example of a major hypermedia application.

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0% found this document useful (0 votes)
4K views6 pages

Introduction to Multimedia Systems

The document discusses multimedia and its key concepts. It defines multimedia as the field concerned with the computer-controlled integration of various media types, including text, graphics, audio, video and animation. It provides examples of multimedia applications and discusses the history and components of multimedia systems. Challenges of multimedia systems include synchronization of different media types, data conversion, compression/decompression, and rendering continuous media simultaneously. Hypertext and hypermedia are also introduced, with the World Wide Web cited as an example of a major hypermedia application.

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gcrossn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
  • Introduction to Multimedia
  • History of Multimedia
  • Hypertext and Hypermedia
  • Challenges and Features of Multimedia

MEKELL UNIVERSITY

SCHOOL OF COMPUTING
Multimedia
Introduction to Multimedia

1.1 Overview of Multimedia:

Multimedia can have a many definitions these include:


Based on the word ―Multimedia‖. It is composed of two words:
Multi- multiple/many
Media- source
Source refers to different kind of information that we use in multimedia.
This includes: (Text, Graphics/ Images, Audio, Video, animation)

Multimedia means from computer science point of view that computer information can be
represented through multiple modalities like audio, video, and animation in addition to
traditional media (i.e., text, graphics drawings, images).

A good general definition is:

Multimedia is the field concerned with the computer-controlled integration of text, graphics,
drawings, still and moving images (Video), animation, audio, and any other media where every
type of information can be represented, stored, transmitted and processed digitally.

A Multimedia Application is an Application which uses a collection of multiple media sources


e.g. text, graphics, images, sound/audio, animation and/or video.

Hypermedia can be considered as one of the multimedia applications.

Examples of Multimedia Applications

 Digital video editing and production systems


 Electronic Newspapers/Magazines
 Games
 Groupware
 Home shopping
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 Interactive TV
 Education
o Computer Aided Learning (CAL)
o E-Learning (World Wide Web)
 Video conferencing
 Video-on-demand
 Virtual reality

What is Multimedia system?


A Multimedia System is a system capable of processing multimedia data. A Multimedia System
is characterized by the processing, storage, generation, manipulation and rendition of multimedia
information.
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
 Multimedia systems must be computer controlled
 Multimedia systems are integrated
 The information they handle must be represented digitally
 The interface to the final presentation of media is usually interactive(When the user is given
the option of controlling the elements)
Components of multimedia systems

1.2 History of Multimedia:

Newspaper was perhaps the first mass communication medium, which used mostly text, graphics,
and images.
 In 1895, Gugliemo Marconi sent his first wireless radio transmission at Pontecchio, Italy. A
few years later (in 1901), he detected radio waves beamed across the Atlantic. Initially
invented for telegraph, radio is now a major medium for audio broadcasting. Television was
the new media for the 20th century. It brings the video and has since changed the world of
mass communications.
On computers, the following are some of the important events:
 1945 -Vannevar Bush (1890-1974) wrote about Memex.
MEMEX stands for MEMory EXtension. A memex is a device in which an individual stores
all his books, records, and communications, and which is mechanized so that it may be
consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his
memory.
 1960s-Ted Nelson started Xanadu project (Xanadu – a kind of deep Hypertext).
Project Xanadu was the explicit inspiration for the World Wide Web, for Lotus
Notes and for HyperCard, as well as less-well-known systems.

 1967 - Nicholas Negroponte formed the Architecture Machine Group at MIT. A


combination lab and think tank responsible for many radically new approaches to
the human-computer interface. Nicholas Negroponte is the Wiesner Professor of
Media Technology at the Massachusetts Institute of Technology.

 1968 - Douglas Engelbart demonstrated NLS (Online Systems) system at SRI.


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Shared-screen collaboration involving two persons at different sites communicating over a
network with audio and video interface is one of the many innovations presented at the
demonstration.

 1969 - Nelson & Van Dam hypertext editor at Brown

 1976 - Architecture Machine Group proposal to DARPA: Multiple Media

 1985 - Negroponte, Wiesner: opened MIT Media Lab


Research at the Media Lab comprises interconnected developments in an unusual range of
disciplines, such as software agents; machine understanding; how children learn; human
and machine vision; audition; speech interfaces; wearable computers; affective computing;
advanced interface design; tangible media; object-oriented video; interactive cinema;
digital expression—from text, to graphics, to sound

 1989 - Tim Berners-Lee proposed the World Wide Web to CERN (European Council for
Nuclear Research)
 1990 - K. Hooper Woolsey, Apple Multimedia Lab gave education to 100 people

 1992 - The first M-Bone audio multicast on the net (MBONE- Multicast Backbone) 1993
– U. Illinois National Center for Supercomputing Applications introduced NCSA Mosaic
(a web browser)

 1994 - Jim Clark and Marc Andersen introduced Netscape Navigator (web browser).

 1995 - Java for platform-independent application development.

1.3 Hypertext and Hypermedia

What is Hypertext and Hypermedia?

Hypertext is a text, which contains links to other texts. The term was invented by Ted Nelson
around 1965. Hypertext is usually non-linear.
Hypertext

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Hypermedia is not constrained to be text-based. It can include other media, e.g., graphics, images,
and especially the continuous media -- sound and video. Apparently, Ted Nelson was also the
first to use this term.
The World Wide Web (www) is the best example of hypermedia applications.
Hypertext

Hypermedia

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Hypermedia is the application of hypertext principles to a wider variety of media, including audio,
animations, video, and images. It is a combination of hypertext, graphics, audio, video, (linked
elements) and interactivity culminating in a complete, non-linear computer-based experience.

Examples of Hypermedia Applications:

 The World Wide Web (WWW) is the best example of hypermedia applications.
 PowerPoint
 Adobe Acrobat
 Macromedia Director
 Application of hypertext concept to multimedia documents
 Linking or embedding of multimedia objects
 System components (e.g. Word-Wide Web)
 Makeup language e.g. HyperText Markup Language (HTML)
 Directory service e.g. Uniform Resource Locator (URL) communication protocols
HyperText Transfer Protocol (HTTP), File Transfer Protocol (FTP)

A Multimedia Project is identified as Non-Linear when:


 It is interactive
 Users have control over the content that is being showed to them.
 Users are given navigational control

1.1 Challenges and Feautures Of Multimedia

Desirable Features for a Multimedia System

Given the above challenges, the following features are desirable for a Multimedia System:

1. Very high processing speed processing power. Why? Because there are large data to be
processed. Multimedia systems deals with large data and to process data in real time, the
hardware should have high processing capacity.
2. It should support different file formats. Why? Because we deal with different data types
(media types).
3. Efficient and High Input-output: input and output to the file subsystem needs to be efficient
and fast. It has to allow for real-time recording as well as playback of data. e.g. Direct to Disk
recording systems.
4. Special Operating System: to allow access to file system and process data efficiently and
quickly. It has to support direct transfers to disk, real-time scheduling, fast interrupt
processing, I/O streaming, etc.
5. Storage and Memory: large storage units and large memory are required. Large Caches are
also required.
6. Network Support: Client-server systems common as distributed systems common.

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7. Software Tools: User-friendly tools needed to handle media, design and develop
applications, deliver media.

Challenges of Multimedia Systems

1) Sequencing with in media


2) Synchronization issue: in MM application, variety of media are used at the same instance. In
addition, there should be some relationship between the media. E.g between Movie (video) and
sound. There arises the issue of synchronization.

3) Data conversion: in MM application, data is represented digitally. Because of


this, we have to convert analog data into digital data.

4) Compression and decompression: Why? Because multimedia deals with large amount of
data (e.g. Movie, sound, etc) which takes a lot of storage space.

5) Render different data at same time — continuous data.

* * * * *

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Common questions

Powered by AI

The progression of multimedia technologies laid the foundation for current systems and applications. Vannevar Bush's concept of MEMEX in 1945 envisioned a system of stored information with flexible access, which influenced future digital databases . Ted Nelson's hypertext resembled early iterations of linking information, inspiring the web's hypermedia features . The 1960s and 70s saw developments in hypertext editors and shared-screen collaboration technologies . The launch of multimedia labs and browsers in the late 80s and early 90s, like NCSA Mosaic and Netscape Navigator, facilitated widespread internet access and multimedia presentation, crucial for today's Web-based applications . These advancements collectively enabled the digital, interconnected, and interactive qualities of current multimedia systems.

Multimedia applications encompass a wide range, including digital video editing, virtual reality, interactive TV, video conferencing, and more . Despite their varied purposes, they share common technological requirements such as high processing power to handle large amounts of data, support for multiple media formats, and efficient I/O operations for real-time data recording and playback . They also require user-friendly software tools and robust network support for distributed processing . These needs arise from their inherent demand for integrating and processing varied media types seamlessly.

Tools like PowerPoint and Adobe Acrobat have revolutionized content creation and presentation by enabling users to design interactive, media-rich materials with relative simplicity. PowerPoint allows for the integration of various multimedia elements such as text, images, and videos into slideshows, facilitating dynamic presentations . Adobe Acrobat supports embedding of rich media such as video and audio into PDF documents, enhancing document interactivity . These tools have democratized content creation, making complex multimedia development accessible to individuals without specialized technical skills, enhancing creativity and effectiveness in educational and professional communications .

Hypertext, coined by Ted Nelson, refers to text which contains links to other texts and is usually non-linear . Hypermedia expands on hypertext by incorporating other media such as graphics, audio, and video, creating a more complex and interactive experience . This evolution laid the foundational principles for the World Wide Web, which is a prime example of hypermedia application. The integration of multimedia components facilitated by hypermedia concepts significantly influenced the design and functionality of the Web, allowing it to become a multifaceted tool for information and multimedia content access .

Hypermedia extends beyond hypertext by integrating various media types, such as text, graphics, audio, and video, into interactive systems. Unlike traditional, linear media, hypermedia offers non-linear navigation and interaction, enabling users to access diverse information paths and media formats . This approach enriches user experience, allowing personalized engagement and exploration within applications, exemplified by platforms like the World Wide Web . The simultaneous linkage and integration of multiple media formats promote dynamic content presentation, enhancing educational materials, entertainment, and interactive interfaces significantly .

Significant milestones include Ted Nelson's initiation of the Xanadu project during the 1960s, which inspired the World Wide Web and other systems . In 1968, Douglas Engelbart's demonstration of the NLS system showcased shared-screen collaboration . The 1985 establishment of MIT's Media Lab advanced research across varied multimedia disciplines, influencing interface and multimedia design . The introduction of browsers like NCSA Mosaic (1993) and Netscape Navigator (1994) transformed web access and multimedia integration on the internet . These developments enabled the interactive, user-defined content engagement central to today's multimedia experiences.

A multimedia system is characterized by its capability to process, store, generate, manipulate, and render multimedia information, specifically controlling integration of text, graphics, still and moving images, animation, audio, and other media. It is computer-controlled, integrated, handles information digitally, and usually provides an interactive final media presentation .

Synchronization ensures various media elements, such as audio and video, work in harmony within multimedia applications. It's crucial for maintaining the coherence of presentations and ensuring seamless user interactions . Maintaining synchronization is challenging because multimedia systems involve different media formats that must be played back in perfect time alignment despite variations in processing speed or network constraints. Synchronization errors can disrupt user experience, making it essential for supporting optimal interactivity and content coherence in systems like video conferencing or augmented reality .

Nicholas Negroponte formed the Architecture Machine Group at MIT in 1967, a lab that pioneered new approaches to the human-computer interface. The group was integral in exploring and developing radically new interactions between humans and computers, influencing multiple multimedia applications and strategies for media technology. Their work laid the groundwork for interconnected developments in software agents, machine understanding, and interactive designs, facilitating evolution in multimedia experiences . Negroponte's leadership and the group's work contributed significantly to advancements in media tech and interactive systems .

Effective multimedia systems require features like high processing speed, support for multiple file formats, efficient I/O, specialized operating systems, and sufficient storage and memory . Challenges include ensuring synchronization across media types, handling large data through compression, and achieving seamless data conversion . High processing and file handling efficiency are critical for real-time data manipulation and user control, directly impacting the user's experience by ensuring smooth and interactive media presentations. The ability to handle multiple formats and synchronize media enhances content versatility and coherence, essential for engaging experiences .

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 MEKELL UNIVERSITY 
SCHOOL OF COMPUTING 
Multimedia   
Introduction to Mult
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 
Interactive TV 
 
Education 
o Computer Aided Learning (CAL) 
o E-Learn
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Shared-screen collaboration involving two persons at different sites comm
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Page 4 
 
 
Hypermedia is not constrained to be text-based. It can include other medi
Compiled By: EshetieG. And Letezgi H.  
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Hypermedia is the application of hypertext principles to a wider variety of
Compiled By: EshetieG. And Letezgi H.  
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7. Software Tools: User-friendly tools needed to handle media, design and d

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