Wizard 1 itzpaper
CLASS & LEVEL PLAYER NAME
Vazana Flintfingers
Lightfoot Halfling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +2 12 7 --
+2 • +4 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
14
-1 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+2 being frightened DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+1 P
+0
+4
Animal Handling WIS
Arcana INT
=== TOOLS ===
Dice Set, Vehicles (Land)
12 P +4 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Halfling
-1 Deception CHA
+2 History INT
INTELLIGENCE
+0 Insight WIS
25 ft. (Walking)
+2 P +1 Intimidation CHA
P +4 Investigation INT
15 +0 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
-1 Performance CHA === ACTIONS ===
+0 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+2 Stealth DEX === SPECIAL ===
CHARISMA Arcane Recovery • 1 / Long Rest
+0 Survival WIS
Once per day when you finish a short rest, you can
-1 choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +4 3 Bludgeoning
10 PASSIVE WISDOM (INSIGHT)
14 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 itzpaper
CLASS & LEVEL PLAYER NAME
Vazana Flintfingers
Lightfoot Halfling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Hit Points • PHB 113
* Proficiencies • PHB 113
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 12, Spell Attack +4)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 1, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
=== LIGHTFOOT HALFLING RACIAL TRAITS ===
* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
* Brave • BR 28
You have advantage on saving throws against being
frightened.
* Halfling Nimbleness • BR 28
You can move through the space of any creature that
is of a size larger than yours.
* Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
only by a creature that is at least one size larger than
you.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0
SP 0
EP 0
GP 150
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
70 lb.
PUSH/DRAG/LIFT
420 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Vazana Flintfingers Lawful Evil N/A
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I... speak... slowly... when talking...
to idiots,... which... almost...
everyone... is... compared... to me.
PERSONALITY TRAITS
On the open road, the law of nature wins.
Victims are the unprepared.
IDEALS
I repair broken things to redeem what's
broken in myself.
BONDS
I know the ends always justify the
means and am quick to make
sacrifices to attain my goals.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 12 +4
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Create Bonfire <C> Wizard DEX 12 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S
O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M
=== 1st LEVEL === 2 Slots OO
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Alarm [R] Wizard -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Protection from Evil and Good <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Absorb Elements Wizard -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.