100% found this document useful (1 vote)
895 views2 pages

TheWoodshed Adventure

Uploaded by

Cédric Bouchard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
895 views2 pages

TheWoodshed Adventure

Uploaded by

Cédric Bouchard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • The Woodshed: Introduces The Woodshed adventure setting with key elements and a general overview of its environment and narrative purpose.
  • Encounters: Lists possible encounters with creatures and their scenarios within the Woodshed adventure.
  • Treasure: Details potential treasure and items that can be found during the Woodshed adventure.
  • Adventure Site Details: Provides in-depth details about the adventure site, including layout, important sights, and site mechanics.
  • Inside the Woodpile: Descriptive layout and guide of the Woodpile, highlighting its internal areas and details.

Encounters

d6 Encounter
1
2
1d6 Dedratz patrolling the area
3d6 Red Ants
The Woodshed
3 3d6 White Ants
4 1d6 Dedratz, busy gambling
5 1d6 Dedratz sleeping on guard duty
6 Centipede on the hunt

Treasure
d6 Treasure
1 Random spell
2 Bee Stinger Sword, (light d6, 50p)
3 A Pearl, with a metal backing (600p)
4 A cat's whisker quill (200p)
5 Termite Carapace (light armour, 300p) Tucked away by an old fence is The Woodshed,
Centipede fang (2 slots, venemous, 400p) mostly forgotten by the humans who used to use it,
6
in lieu of the mechanized logging nearby.
Half full of split logs, the Woodshed is used by the
Dedratz gang to store prisoners kidnapped from
The Woodshed is an independent production by @ekobor and
is not affiliated with Losing Games. It is published under the Stumpsville. In the near future the Cat Lord
Mausritter Third Party Licence. Balthazar will come to collect the prisoners to
Mausritter is copyright Losing Games. enslave them for his bidding.
Unknown to them the warring Ant Queendoms use
Adventure concept/flow by @smcabrera
the wood here to fuel their building.
Trifold by @ekobor

You will require the base Mausritter rules to use this


Adventure Hooks
If the adventures didn't come here from
supplement.
Recommended and referenced, but not required, are also: Stumpsville, roll to find out why.
Honey in the Rafters, official Mausritter adventure d6 Hook
Beastarium, a fan supplemental creature compendium 1 An escaped prisoner asks adventurers for help
Songvogel, a rules supplement by ManaRampMatt
2 Rumours of a vile trade occurring
3 Local offers a reward for recovering favourite quill
4 The Red Queen offeres 1000p to secure the location
5 The White Queen offeres 1000p to secure the location

6 Rumours of honey in the area that sells for many pips


Inside the Woodpile 3: Centipede's Lair Red & White Ants
2d6 What's in the Lair?
1hp, STR 5, DEX 10, WIL 5,
2 Centipede is sleeping
Armour 1
3-5 Centipede is not in its lair
Attacks: d4 bite
6-8 Centipede is in its lair, waiting to attack
9-11 3d6 hostile Ants attacking the Centipede
d6 bee-stinger sword
12 Centipede is hurt, 4HP Wants to destroy rival ants, build
nearby fort
4: Guard Room
d6 Dedratz discussing plans for meet up with
Balthazar
5: Prison The ants are from two of the warring Queendoms
Door is barred and locked, with a small window nearby, following the Red and White Queens. They
to hand food through. Inside are 2d4+4 Mice are using the wood here to build forts to protect
prisoners from Stumpsville. themselves as they advance their positions in the
6: Mess Hall ongoing war.
d6 Dedratz relaxing, eating, napping Skirmishes break out here, and the two factions of
Searching this room will find 3d4 usages of ants will not work together. Adventurers seen
rations, 4 pieces of bric-a-brac working with one faction become enemies of the
7: Sleeping Quarters other.
Door is closed. Beyond lies a messy nest of fabric
Adventure Site Details scraps, a d4 sleeping Dedratz.
1: Entrance to the Woodpile Searching here will turn up d6-1 pips.
An opening near the base of the woodpile shows 8: Ladder to the Roof
the beginning of a bored-out tunnel
A simple ladder is carved into the wood here.
Enter: Through the tunnel you can walk upright
Roof:
Move through the gaps in the logs: Avoiding the
The roof is a dangerous place for mouse and rat
tunnel forces you to move on all-fours, reducing
alike. You will find no Dedratz here. Centipede
your move-speed by half. 2d6 What's on the roof? 8hp, STR 10, DEX 12, WIL 8, Armour 1
Inspecting the entrance will reveal that the 2 2d6 Cursed Bees on patrol(Honey in the Rafters) Attacks: d6 venemous bite (damages DEX instead of STR)
wood has been removed by ants. There are neat 3 A Faerie Scout (Beastarium) Critical damage: Venom takes effect, d12 damage to STR
4 A wounded Sparrow Rider with a missive (Beastarium) Wants to eat ants
piles stacked around waiting to be transported.
5 Roll for Adventure Seed
There is also evidence of past skirmishes. 6 3d6 Red Ants Soon after the ant workers started boring into
2: Ant Massacre 7 Nothing of note the woodpile a centipede discovered it was a
A pile of ant body parts and tiny ripped clothing, 8 3d6 White Ants great place to lay in wait to eat the ants.
9 A shrike (Songvogel)
left by the Centipede. In order to avoid detection the centipede leaves
10 d6 Sugar Cultists, on a mission (Honey in the Rafters)
Search the corpses: Roll for treasure 11 A battle between 3d6 Red and 3d6 White ants pieces of the ants around the woodpile, making
2-in-6 chance of alerting the Centipede 12 Cat Lord Balthazar, come to take the prisoners the casualties look like victims of war.

You might also like