Mayfield's Poppy and Coffee Culture
Mayfield's Poppy and Coffee Culture
by Isaac Williams
part of Mayfield
Fae-
flower
Grave
A hollow in the earth,
overgrown with wildflowers.
Depth: is equal to the number of locations already visited. When exploring, the mice
can choose to return to a previous location, or proceed deeper into the Grave.
13+
Archway of blue marble.
If entered while holding something
made of silver, you are transported
to the Fae lands.
Encounters
Roll on an encounter table each time a new location is entered, instead of every three Turns.
d6 Encounters depth 1-3 d6 Encounters depth 4-6
1-3 Cool breeze 1-3 d6 ladybugs, hunting aphids
4 d6 bee scouts, searching for delicacies 4 d6 mouse farmers, very lost
5 Centipede, guarding young 5 Praying mantis, meditating
6 Lone faerie mourner, planting a seed 6 d6 walking fungi, scavenging for dead
Walking fungi
Spotted brown-and-grey mushroom cap wobbling Circlet of rest
on stubby little legs.
Child of Thorns
A rose, walking on thorns. The Child’s cruel face
leering from the centre, crowned with a silver ring.
The Hoffmann is owned by James, a lilliputian who runs it with his small
crew. He’s often working on the next coffee breakthrough, but he always
makes time to bake scones with his crewmates.
• Natural. Light roast. Notes: pineapple, coconut, whisky.
• Seven. Dark roast. Notes: rich chocolate, spice, and toffee.
• Can make espresso and espresso-based drinks.
Maroon Mug was started by a mouse named Nola, and she runs it
with a few friends. They serve a lovely spiced nut crumble cake.
• Sleepy Beetle. Light roast. Notes: lime, milk chocolate, and caramel.
• Bush Heart. Dark roast. Notes: Chocolate, black currant, and smoke.
• Nola’s Iced. Cold-brewed coffee steeped with a root that, giving it a
toasty-nutty flavor. Served with a dash of cream and sugar syrup.
Pilot’s Window was created by a rat pilot named Pablo who wears a guayabera. He only makes
two drinks so he can still find time to make pastries with sweet or savory fillings.
• Little Café. Cup of espresso sweetened with whipped sugar that forms a foam on top.
• Café with Milk. Like a latte with sweetened milk and a more even milk-to-coffee ratio.
The Caffae was started by a particularly entrepreneurial faerie named Posy. They also delight in
making floral-flavored shortbread and toast with jam for their guests.
• Mayfielder. Light roast. Notes: earl grey, black tea, and red apple.
• Titania. Light roast. Notes: rose, honey, and lemon.
• Posy’s Blend. Green tea made with chrysanthemum, jasmine, and amaranth.
For a coffee that could be marketed as even more
special, a roaster may hire an adventuring party
to find very rare coffee beans. Perhaps there is a civet-like
animal eating and partially digesting coffee cherries that ferment
as they pass through the animal. There may be a bat-like creature
that feeds on the cherries whose spit reacts with the cherries,
which are too large for them to swallow, creating a
unique flavor for the bean that is left behind. Similarly, a
monkey-like creature might eat the cherries and spit out
the indigestible beans.
Of course, if those animals learn that their
leavings are quite valuable, they might want to
negotiate for a cut of the business—or they
may even want to start their own!
Other coffee-related adventuring interests could be stealing cubes of
sugar from a giant’s home, acquiring honey as an alternative sweetener, discovering
and developing more flavors for syrups to be used in lattes, or even figuring out how
to make decaf coffee on a mouse-sized scale.
As with taverns and brews, if an adventuring party helps a
coffee house or performs great heroism in a locale with a
coffee house, they are liable to have a bean or a
drink named after them.
Flowery notes with a heavy body from the author:
When I make coffee, I usually use a 1:18 ratio of grams of ground coffee to
grams of water, using about 14 grams of ground coffee to 252 grams of water,
which leaves me with about 230 milliliters (or almost 8 fl oz) of coffee.
Assuming that effects of coffee/caffeine correlate to a creature’s mass, a
mouse would need about 1/4,000 of the coffee that a human does. This means
it takes about 0.0035 grams worth of coffee grounds to make an equivalent
cup of coffee for a mouse. So, if a single bean of a light
roast coffee weighs about 0.13 grams on average, then that
single coffee bean is enough to brew a small coffee for
about 37 mice (or a large coffee for half as many mice). Mice
would be shaving the tiniest grounds off of a single coffee bean to
brew a cup—perhaps with a tool like a cheese grater, or on a rotisserie
where the bean is continually roasted as bits are shaved off.
Furthermore, what these tiny folk call espresso isn’t real espresso—it’s highly-concentrated
coffee made under less pressure, like what a moka pot (or my favorite: the AeroPress) can make,
but it’s still thick and rich, and it works well enough for lattes.
Mocha Mice is is an independent production by Greyson Yandt and is not affiliated
with Losing Games. It is published under the Mausritter Third Party Licence.
Mausritter is copyright Losing Games.
Village of the
Praying Mantis
Village of the Praying Mantis
The Village of the Praying Mantis is a myste‐ Each trial has a description, a NPC that is part
rious yet sinister place in Mayfield as it con‐ of the trial and an obstacle.
tains the Praying Mantis Cult. Only in dire Every trial grants a charm (as described in
times seems to be a reason to approach these the Praying Mantis Charm Catalog) or personal
beasts (which even feed on their mates), but item a reward, which show the gratitude of the
getting approved by these insects might allow npc and make the fight with the sages easier.
to recruit powerful sellclaws, build a deep
and helpful friendship beyond trading and ac‐ Praying Mantis
cess to their own little charms, that grant it’s Sage of the Spiny Flower
owner special powers of their ominous
Mantis God. But the highest reward Approved by: Finding a needle migh‐
would be a crystal chrysanthemum ty enough to honor the Spiny Flower
which are said to bear the potential to Sage or fighting (Praying Mantis Sage
create these mysterious charms of the of the Spiny Flower, see Praying Mantis
praying mantis. – Mayfield), but getting approved by a
To befriend the Praying Mantis Cult, one villager (showing a non charm item as gratitu‐
has to be acknowledged by the sages and thus de) to lessen the seriousness of the sage in
by old law of battle or the villagers. These battle.
villagers challenge other species to trials to
acknowledge them. These trials are presented Praying Mantis Sage of the Green
in the following adventure site.
Approved by: Finding her missing lover or
Trials fighting (Praying Mantis Sage of the Green,
see Praying Mantis - Mayfield), but getting ap‐
The final approval is granted by the Sages proved by a villager (showing a non charm
which have multiple conditions that lead to item as gratitude) to lessen the seriousness of
such an approval. The mausritter could the sage in battle.
straight look for a fight with the sages and get
approved by battle, but this could be tough Praying Mantis Sage of the Dragon
for little mice as they all hold their own
charm (select from Praying Mantis Charm Ca‐ Approved by: Bringing the power of the sun
talog or create entirely new ones). (e.g. a Light spell or other bright source of
light) to the Dragon Sage or fighting (Praying
Villager Trials Mantis Sage of the Dragon, see Praying Mantis
- Mayfield), but getting approved by a villager
Choose three trials or roll 3d6 to determine (showing a non charm item as gratitude) to les‐
which trials are available for the mausritter. sen the seriousness of the sage in battle.
Village of the Praying Mantis is an independent production by René Kremer and is not Floral Corner Frame by Piotr Siedlecki under CC0 Public Domain on publicdomainpic‐
affiliated with Losing Games. It is published under the Mausritter Third Party Licence. [Link]
Mausritter is copyright Losing Games.
Flower Emblem by Delapouite under CC BY 3.0 on [Link]
Inspired by Hollow Knight.
Background Layout by Nathanaël Roux / Barkalot Designs
Praying Mantis - Mayfield ([Link] is an indepen‐
dent production by ManaRampMatt and is not affiliated with Losing Games. It is pub‐ Mantis Lords by Kilian Cohrs
lished under the Mausritter Third Party Licence. Mausritter is copyright Losing Games.
Reward (Random
d6 Trial Description Obstacle
Charm or…)
Beat Zazzury (bulky, proud,
honor bound; Praying Mask Shard of
of Only two mice are allowed to
1 Mantis of Devil’s Flower, Zazzury (grants
Combat fight him at once.
see Praying Mantis – May‐ +1 STR)
field) in a fair fight.
Tightly guarded by a Praying
Play with Sura (shy, sad, Beloved blade of
of Mantis (see Praying Mantis –
2 alone) and let her have grass (grants +1
Joy Mayfield) and sceptical of for‐
fun. WIL)
eign species.
His assistant is ill and this stone
Masterwork nee‐
Help Zim (proficient, needle is much needed for a sage
of dle (light, d8
3 grumpy, stubborn) craft a or contest. The main obstacle is
Crafts damage, usage on
masterwork stone needle. Zim being stubborn that he does
6)
not need help.
Jaschek’s Mark
Hunt a spider, little bird or (grants knowl‐
The target of the hunt is laying
of insect faster than Jaschek edge and advan‐
4 an ambush as they had it
Hunting (agile, skilled, extraordinary tage on rolls re‐
enough with Jaschek’s hunting.
senses). garding spiders,
birds and insects)
Help Muraz (caring, old,
Poison fang (like
of open minded) protect the 1d2+1 Spiders attack the
5 magical sword
Offspring larvas against an attack of breeding grounds.
snake fang)
the spider queen.
Help Lala (airhead, care‐ She steals them from moles that
of free, talkative) gather rare laid traps underground to stop Shiny gem worth
6
Gathering shiny stones which reflect her from stealing their shiny 600 pip
light. stones.
Salmon Spawn Pond
Within Mayfield trickles the historic, Babbling Brook. This
storied stream meanders its way through the vast meadows of
colorful flora, passed the the hamlet of Brookville, and down to
Salmon Spawn Pond. This small body of water is home to
numerous creatures, both native to land and air, as well as those
that are nautical. Amoungst these aquatic beasts are the
Salmon, Gudgeon and the Archer Fish. Though the pond is
Salmon
named for the Salmon, its true ruler is the Mink, Ashurbanipal.
This mink rules the pond justly, well that is if you are a mammal,
otherwise you are probably on the menu.
While at the pond, mouse adventurers can fish for gudgeon or
collect salmon roe. Salmon roe (or eggs) is a special treat
and is worth d6x100 pips in markets throughout Mayfield.
Mice can seek work fishing the ponds for 2d4x100 pips a
week, Ashurbanipal will collect a 10% tax but gives free room
and board. Gudgeons will payout at d6x10 pips (2-in-6 chance
Luck roll/Watch to catch one). Ashurbanipal will not permit
poaching in his waters.
a l
F e ts iv
z a l ea Every Spring in the Hamlet of
Brookville the mice through a week’s
A
long party. This celebration is called
the Azalea Festival. For a whole week,
mice and other inhabbitants of
Mayfield travel to Brookville for the
festivities. There is much to do in
d6 Activities and Events Brookville during the Azalea Festival as
1. Squirrels from Broadacre and the well as many folks from all walks of life
Birch Grove have set up a Maypole. to meet. Enjoy your time at this spring
Young mauslings dance around it. celebration.
2. The Azalea Queen pagent is in full Roll on the Activities and Events
swing, who is being crowned this year? Table to see what is happening at
(Roll on Mayfield Names and Clans table)
3. Hamsters seamstresses are selling
fine quilts. (100 pips)
4. A Pigeon rodeo is underway in the
town square, will you win the trophy?
5. On this day, at the evening watch, more
religious mice celebrate the feast of
Overpass. This feast remembers when
Mauses led 400 mouse slaves from a
highway bridge ruled by a Catlord to
Mayfield. They eat bitter herbs and
Horseraddish.
6.A mousewizard from Thistledoun is
buying and selling strange, double-sided
Coins.
Clocks
of time
A Mausritter encounter
By Owen McGauley
For Mayfield
The Praying Mantis Cult has crystal chry‐ If carried longer than 3 turns, the non-man‐
santhemums that grant them the ability to be‐ tis creature suffers the effect of a miscast as
stow smaller stones with magical properties. stated in the Mausritter Rules.
Those stones are engraved with symbols or
combined with other items which are after Unwillingly Parting
the ritual embedded in the stone as some kind
of gem. Little is known to their ritual and only A non-mantis creature can’t freely give away
selected individuals of other species ever gai‐ a charm and must kindly be asked or deceived
ned a crystal chrysanthemum by mantis by another creature. The longer a creature
choice. holds to a charm, the harder it gets. It’s their
PRECIOUS! Make a WIL saving throw if unsu‐
re if they carried the charm long enough.
Floral Corner Frame by Piotr Siedlecki under CC0 Public Domain on publicdomainpic‐ Background Layout by Nathanaël Roux / Barkalot Designs
[Link]
Chrysanthemums from an article titled “Chrysanthemums” published in The Dawn Maga‐
zine, April 1893, Sydney, Australia
Mayfield's Flower Swords
Enchanted with magic that comes from the petals and seeds
of flowers, these weapons where crafted long ago, and have
since been lost under Mayfield’s ever blue sky. (Flower
Swords use the Magic swords rules found on pg. 39 of
Mausritter).
1. White Rose
While wielded: Your attacks are Enhanced against creatures that can see you, but Impaired
against creatures that are unaware or defenseless.
2. Sunflower
While wielded under sunlight: You cannot have the Frightened Condition.
3. Honeysuckle
While wielded: Reaction rolls are made with a +1 modifier.
4. Day’s Eye
While wielded: You can mark usage to remove one Condition or end a spell effect.
5. Red Orchid
Critical Damage: Recover d4 HP.
6. Lilium
While wielded: You always know if you’re being lied to, but you cannot lie yourself.
7. Chrysanthemum
Critical Damage Saves caused by this weapon are made with Disadvantage.
8. Green Carnation
While wielded: You have +1 Armor.
9. Wolf’sbane
Critical Damage: Give the Poisoned Condition.
10. Hawthorne
While wielded: You have advantage in STR saves not made to avoid critical damage.
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Ladybugs
d4hp, STR d6, DEX d8, WIL d6, Armor 1
Attacks: d6 bite
Attacks against other bugs are enhanced
d6 Ladybug names
1 Gertrude
2 Madeline
3 Eleanor
4 Evelyn
5 Greta
6 Irene