B.Des (Digital Product Design 3rd Year)
B.Des (Digital Product Design 3rd Year)
L T P C
Internship I
0 0 2 1
Internship I
Course Title
Level Undergraduate
Credits 1
Course Category PS
Syllabus Details
I Internship I is a practical course designed to provide students with 15
the opportunity to gain real-world experience in the field of user
experience design. Through an internship placement with a company
or organization, students will apply their knowledge and skills in a
professional setting. This course serves as a bridge between
academic learning and industry practice, allowing students to further
develop their design abilities and gain valuable
insights into the field of user experience.
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Programs Academic Information | 2023-27
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1 1 1
2 1 1 2 1 1 1 1 1 1 2 1
CO2 3 2 2 1 2
1 1 1 1 1 1 1 1
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Introduction to 6D
1 1 2 3
Introduction to 6D
Course Title
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Discover: Gap Finding, empathize with stakeholders and users to 9
understand the problem, Find the unmet
I needs and expectations of the user, analyse data and trends, ask
questions
relevant to receive insights to the problem
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Designing for Digital Age: How to create Designing for Digital Age: How
human-centered products and services to create human-centered
products and services - Kim
Goodwin
2. The design of everyday things Don Norman
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 2 3
2 1 1 1 1 2 1 1 2 3
CO2 2 2
1 1 3 1 1 1 1 2
CO3 1 1 1
2 2 2 1 1 3
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Programs Academic Information | 2023-27
CO4
1 2 2 2 2 2 1 1 2 2
CO5 2
1 1 1 2 1
CO6
2 1 1 2
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Programs Academic Information | 2023-27
L T P C
Introduction to Interaction Design
1 1 2 3
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Introduction to Interaction design: Understanding scope and 6
history ofinteraction in design, case studies
I
II User Centered design: What is User Centered Design? User-
Centered Design Process, UCD is an Iterative Process, UCD, Considers 9
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Mobile Design Pattern Gallery O’Reilly
2. Seductive Interaction Design Stephen Anderson
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1 1
2 1 1 1 1 1 2 1 1 2 1
CO2 1 1 1
1 1 1 3 1 2 1 1 1 1 2
CO3 2 1 1
2 2 2 2 2 1 1 3
CO4 1 1
1 1 2 2 1
CO5 1 2
2 1 1 1
CO6 2
1 1 1
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Programs Academic Information | 2023-27
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Programs Academic Information | 2023-27
L T P C
Omni-Channel Experience Design
1 1 2 3
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Introduction to Omni channel experience design: What is Omni- 9
channel experience design, Why do we need omni channel UX,
I understanding all Omni- channel experiences will use multiple
channels, but not all multi-channel
experiences are Omni- channel. Multichannel vs. Omni channel
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Omnichannel: The path to value McKinsey
2. Managing Customer Experiences in an TaşkınDirsehan
Omnichannel World
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1
1 2 1 1 1 2 2 1 1 2 1
CO2 1 1
1 1 3 1 1 2 1 1 1 3
CO3 1 1 1
2 2 2 1 1 1
CO4 1 1
1 2 2 1 2 1 2 1 2 2 2
CO5 1 2
1 2 1 2 1 1
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Programs Academic Information | 2023-27
CO6
2 1 2 1
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Technology in Experience Design Advance
1 0 2 2
Level Undergraduate
Credits 2
Course Category PC
Syllabus Details
Tech and UX: Understand how software teams work, roles of 6
different profiles;front end and back end, types of technologies for
I back end and front end, constraints
of each technology
II Introduction to SDLC: Types, pros and cons of SDLC, what are 6
the processes that
they use and frameworks that they use. Learn SDLC methodologies
such as agile, lean, and traditional/waterfall – pros & cons of each
process.
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Programs Academic Information | 2023-27
III Agile and design thinking Framework: Deep dive into agile 6
process, case studies,Framework of agile, The State of UX Agile
Development, Agile Process Is Flexible, Top
10 Tips for UX Success From Agile Practitioners
IV Ecosystem project: Understanding product ecosystems for 12
futuristic technologies
– industry 4.0, Practice – Project in SDLC in any one domain
(eg.; E-commerce,
healthcare, BFSI, Manufacturing)
Reference Books
SN Name of the book Author Edition / volume
1. Emotions, technology and design Sharon Y. Tettegah
2. Augmented Reality: Principles and Practice Dieter Schmalstieg
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 2 1
2 1 1 1 1 1 2 1
CO2 3 3 3 1
1 3 1 1 1 1 1 1 1 3
CO3 1 1
1 2 2 2 1 1 1 2
CO4 1 1
1 2 1
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Visual Design Tool Advance
1 1 2 3
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Illustrator: Learning and Practicing Advance level tool practice in 9
visualconcepts, typography, iconography, Visual elements
I
II Photoshop: Advance level tool practice in interface design for cross-
platform,responsive, and web. 9
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. The Adobe Photoshop CC Book for Digital Scott Kelby
Photographers
2. Adobe Illustrator CC Classroom in a Book Brian Wood
(2017 release)
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 2
1 2 1 1 1 1 1 1 1 2 2
CO2 1 1
1 1 2 2 2 1
CO3 1 1
1 2 1 2 2 1 1 2
CO4 1 2
1 2 1 1 1 1 1 1 1 2 2
CO5 1
1 2 2 2 1
CO6 1 1
1 2 1 1 2
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Wire framing and Prototyping
1 1 2 3
Level Undergraduate
Credits 3
Syllabus Details
Basics guidelines of Wireframing and Prototyping
Introduction to wireframes, understanding responsive design, 6
I primary, secondary and utility navigation, content, inline links,
indexes, search, what is Prototyping, when do we need it,
understanding rapid prototyping, Types of Prototypes, Overview of
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Communicating Design: Developing Web Daniel M. Brown
Site Documentation for Design and
Planning, Book
2. UI/UX Sketchbook for Wireframing and
Prototyping: Big Size Edition Light Version
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1 2
1 1 2 1 1 1 2 1 1 2 2
CO2 1 2
1 1 3 1 1 2 1 1 1 3
CO3 2 3
2 2 2 2 2 1 1 1 1 1 1
CO4 2 3
2 1 2 2 1 1 2 2
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Programs Academic Information | 2023-27
CO5 1 3
1 2 2 2 1 2 1 1 2 1 1 2 1
CO6 2
1 2 1 1 1 1
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Innovation Management
1 1 2 3
Innovation Management
Course Title
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Innovation & Creativity: What is Innovation? What is creativity?
Differencebetween innovation and creativity, dynamics of creative
I thinking, becoming 6
creatively fit as an individual, creative insight, idea generation
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Rapid idea generation Peter Hollins
2. Innovating for people LUMA institute
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 2
2 1 1 1 1 1 1 1 2 1
CO2
2 1 3 1 1 1 1 3
CO3 1
1 2 2 2 2 2 2 1 1 1
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Programs Academic Information | 2023-27
CO4 1 2
2 2 2 2 1 2 2
CO5 1
1 2 2 2 1 2 1 1 1 2 1
CO6
1 1 2 2 1
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Programs Academic Information | 2023-27
L T P C
Integrated Studio for UX -Advance
1 1 2 3
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Project based: On UX design implementation with industry 45
relevantproblem statement including 6D process
I
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1 1 1 1
2 2 1 1 2 1 1 1 1 1 1 2 2
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Interaction Design Advance
1 1 2 3
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Introduction to micro-interactions: To evoke emotions and 6
activity (tocompel the user to do something), four triggers of micro-
I interactions.
II Rapid prototyping techniques: Tools and methods of rapid 6
prototyping foridea generation Crazy 8, Scamper, 6 thinking hat
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Microinteractions: Designing with Details (Dan Saffer)
2. Designing Web Interfaces, Principles and (Bill Scott and Theresa Neil)
Patterns for Rich Interactions
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 2
2 2 2 1 1 1 2 1 1 2 3
CO2 1 2 1
1 1 3 1 1 1 1 3
CO3 2
2 2 2 1 1 3
CO4 1 1
1 2 1 2 1 2
CO5
2 1 1 1
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Programs Academic Information | 2023-27
CO6
1 1 1 2 2
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Minor Project/ Studio Work I
0 0 2 1
Level Undergraduate
Credits 1
Course Category PS
Syllabus Details
I 15
The Minor Project/ Studio Work I provides an opportunity for
students to apply the user experience design principles and
methodologies they have learned in a real-world context. It allows
them to put their skills into practice and gain hands-on experience
in solving design problems. Students work as part of a
multidisciplinary team during the Minor Project/ Studio Work I. This
promotes collaboration and effective communication skills, as they
learn to work with others who may have different perspectives and
expertise. They gain experience in working in a team-based
environment, which is essential in the professional world.
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Programs Academic Information | 2023-27
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 2 2 1 2
3 3 2 1 2 1 2 2 2 1 1
CO2 1 2
1 2 1 3 1 2 1 2 1 2 1 1
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
UI Development Advance
1 1 2 3
UI Development Advance
Course Title
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Understanding web technology: Getting started with Web 9
Technologies?How do web backend & frontend work? What are
I different Web technologies?
Understanding HTML, CSS and JavaScript
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. Responsive web design with HTML 5 and Ben Frain
CSS 3
2. CSS mastery: Advance web standards Andy Budd
Solutions
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 2 2 1 1 1 1 1 1 1 2 1 2
CO2 1 1 3 1 1 2 2 1 2 1 1 1 1 1
CO3 1 2 2 2 1 1 1 2 1 2
CO4 2 2 2 2 2 1 2 2 2 2 2 2 1
CO5 1 1
1 2 2 1 1
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Programs Academic Information | 2023-27
CO6 2
2 1 1 1 2
1- Low 2- Med 3- High
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Programs Academic Information | 2023-27
L T P C
Usability Testing
1 1 2 3
Usability Testing
Course Title
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
Process of Usability testing: What is Usability testing, Types of 9
testing,
I Learning the steps to test different types of
products/service/methods-planning, executing, information gathering
and documentation, case studies
II Usability testing for Digital products: Learn how to create 9
questionnaires,test cases and test moderation. Preparing for the
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Programs Academic Information | 2023-27
testing of
products, Understanding people’s psychology and Behavior
III Tools and Techniques of Usability Testing: Usability testing 12
methodologies
– task based user testing, A/B testing, lab-based user testing, remote
usertesting, moderated & un-moderated user testing
IV Project Work: Project work on Usability Testing- students will pick up 15
a real-life digital application and conduct end-to- end usability
testing on the
product and submit a report for evaluation.
Reference Books
SN Name of the book Author Edition / volume
1. Handbook of Usability Testing: How to Jef rey Rubin,Dana Chisnell ,
Plan, Design, and Conduct Ef ective Tests
2. The complete guide to user testing
websites, apps, and prototypes- User
testing free ebook
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 3 3 1 1
2 1 1 1 2 1 1
CO2 2
2 1 1
CO3 1 2
1 2 1 1
CO4 3 2
2 1
CO5 3 3
2 2 1 2 2
CO6 1 1
3 1 1 2 1 3 2
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Programs Academic Information | 2023-27
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Programs Academic Information | 2023-27
L T P C
UX & Digitalization
1 1 2 3
UX & Digitalization
Course Title
Level Undergraduate
Credits 3
Course Category PC
Syllabus Details
UX and digitalization in different industry segments:
Understand by casestudies how technology and digitalization is 15
I transforming different industry
segments, BFSI, manufacturing, retail, automotive, media, FMCG,
logistics, oil& gas.
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Programs Academic Information | 2023-27
Reference Books
SN Name of the book Author Edition / volume
1. EDGE: Value-Driven Digital Transformation Jim Highsmith, Linda Luu, David
Robinson
2. The New IT: How Technology Leaders are Jill Dyché
Enabling Business Strategy in the Digital
Age
Web References
S.N. Related Topic Author Web Link
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1 1
2 1 1 1 1 1 1 1 2 1
CO2 1 1 1
1 1 3 1 1 1 1 1 3
CO3 1
1 2 2 2 1 1 1 1
CO4 1 1
1 1 2 1
CO5 1
2 1 1 2
CO6 2 1
1 2 1
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Programs Academic Information | 2023-27
L T P C
UX Design for Futuristic Technologies
1 1 2 3
Level Undergraduate
Credits 3
Syllabus Details
I Designing for AR: What is augmented reality, Examples, Case 12
studies onaugmented reality, implementing augmented reality in
different industry
domains, Oculus Developer Project based
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Programs Academic Information | 2023-27
Course
Program Outcomes Program Specific Outcomes
Outcome
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9
CO1 1
1 1 1 1 1 2 3
CO2 1 1
1 1 3 1 1 1 1 3
CO3 2 1
2 2 2 2 1 1 3
CO4 1
1 1 1 1 2 2 1
CO5 1 2
2 2 1 1 1
CO6 1
1 1 1 2
1- Low 2- Med 3- High