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f2 Patchwork Rulebook

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0% found this document useful (0 votes)
135 views2 pages

f2 Patchwork Rulebook

1234

Uploaded by

Esguord
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Setup Course of Play B: Take and Place a Patch

In this game, you do not necessarily alternate between turns. The player whose time token is the furthest
This action consists of 5 steps that must be carried out in the given order:
behind on the time board takes his turn. This may result in a player taking multiple turns in a row before
Each player takes a quilt board, a time token and
1 5 buttons (as currency). Keep the remaining buttons
his opponent can take one.
1. Choose a Patch
on the table close at hand. If both time tokens are on the same space, the player whose token is on top goes first.
You can choose from the three patches in front of the neutral token (in clockwise order).

It is the lime green player’s turn. Un- In this example, you can choose from the
less her time token moves more than 3 marked patches. You cannot choose
Now you are 3 spaces forward, she may immedia-
2 ready to go! tely take another turn.
any other patch at the moment.
Place the central
time board in the 8 2. Move the Neutral Token
middle of the table. Place the neutral token next to the chosen patch.
3
On your turn, you carry out one of the following actions:
Place your time tokens on 7 3. Pay for the Patch
the starting space of the A: Advance and Receive Buttons Pay the depicted number of buttons to the supply.
Place the special
time board. or
patches on the
The player who last used a marked spaces of B: Take and Place a Patch
needle begins. the time board.

4 The label indica-


tes the number of
Place the (regular)
A: Advance and Receive Buttons
buttons to pay for
patches in a circle or the patch.
Move your time token on the time board so that it occupies the space directly in front of your opponent’s
oval around the time
time token. You receive 1 button (i.e. a button tile of value 1) per space you moved your time token.
board. 6
Lay out the
5 special tile.
The lime green player moves her time token
4. Place the Patch on Your Quilt Board
Locate the smallest patch, i.e. the
4 spaces forward so that it is now in front of The patches on your quilt board may not
patch of size 1x2, and place the
the yellow time token. She receives 4 buttons overlap. You may turn the patch any way you
neutral token between this patch
for that. like before placing it on your quilt board.
and the next patch in clockwise
order.
End of the Game
5. Move Your Time Token
This patch requires you The game ends after both time tokens reach the last space of the time board. If a time token were to
Move your time token on the time board move your time token by move past the last space, it simply stops on the last space. In case of action A, you only receive buttons
by a number of spaces as depicted on the 2 spaces. for the actual number of spaces moved.
label.
If your time token ends up on the same
space as your opponent‘s time token,
Scoring
place your token on top of it. Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the
Determine the number of buttons you have left, adding the value of the special tile if available.
From this score, subtract 2 points for each empty space of your quilt board. past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a
The Time Board form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of
The player with the highest score wins. In case of a tie, the player who got to the final space of the fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile
Regardless of the action you take, you always move your time token on the time board. Some spaces time board first wins. artists.
of the time board are marked. Whenever you move onto or past one of those spaces, resolve the
Example: To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit
corresponding event:
together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but
Doris and Andrea are playing. At the end of the game, Doris has 14 buttons left and she got the special to make it better and more beautiful than your opponent‘s.
Special Patch: tile. There are 5 empty spaces left on her quilt board. Her final score is 11 points.
Take the special patch and place it on your quilt board immediately. (14 + 7 – 10 (5x2) = 11)
Components
The special patches are the only way to “patch” single spaces of your Andrea has 18 buttons left and only 2 empty spaces on her quilt board. She wins with 14 points.
quilt board.
1 neutral token

Button Income: You receive a number time tokens (lime green and yellow)
of buttons according to You will receive 2 buttons for
the patches on your quilt this patch every time you receive 5 special patches (leather patches)
Designer: Uwe Rosenberg
board. button income.
Editors: Stefan Stadler & Rolf Raupach
Graphic Design: Klemens Franz | atelier198 © 2014 Lookout GmbH
1 special tile
Hiddigwarder Straße 37, 2 quilt boards
The Special Tile Translation: Grzegorz Kobiela D- 27804 Berne, Germany.
1 central time board (1 per player)
MAYFAIR GAMES
(two-sided; the two
www.mayfairgames.com 33 patches button tiles
The first player to completely fill a 7x7 square of spaces on his quilt sides only differ in 32 “1 button” tiles
board receives the special tile, which is worth 7 points. Mayfair Games, Inc appearance - choose 12 “5 buttons” tiles
8060 St. Louis Ave. the one you like better) 5 “10 buttons” tiles
Skokie, IL 60076 1 “20 buttons” tile

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