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Necroneees 50

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0% found this document useful (0 votes)
68 views7 pages

Necroneees 50

Uploaded by

Io Ps
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Necroneees [500pts]

Army Roster [500pts] (Xenos - Necrons)


• Battle Size: Incursion (1000 Point limit)
• Detachment Choice: Annihilation Legion
• Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are
visible
NAME ROLE PTS OPTIONS
Overlord Character 85 Warlord, Overlord's blade and tachyon arrow
5x Warrior w/ gauss flayer
(10) Necron Warriors Battleline 100
5x Warrior w/ gauss reaper
Plasmacyte
(3) Skorpekh Destroyers Infantry 90
3x Skorpekh Destroyer
(3) Canoptek Scarab Swarms Swarm 40 3x Canoptek Scarab Swarm
(3) Canoptek Scarab Swarms Swarm 40 3x Canoptek Scarab Swarm
Canoptek Doomstalker Vehicle 145
85 PTS OVERLORD
Models Options
1x Overlord Warlord, Overlord's blade and tachyon arrow (Overlord's blade, Tachyon arrow)
Unit M T SV W LD OC
Overlord 5" 5 2+ 6 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Tachyon arrow 72" 1 2+ 16 -5 D6+2 One Shot
Melee Weapons Range A WS S AP D Keywords
Overlord's blade Melee 4 2+ 8 -3 2 Devastating Wounds
Abilities Description
This model can be attached to the following units:
■ IMMORTALS
Leader
■ LYCHGUARD
■ NECRON WARRIORS
Implacable Each time an attack is allocated to this model, subtract 1 from that attack’s Damage
Resilience characteristic.
Invulnerable
Save
This model has a 4+ invulnerable save.

Once per battle round, one unit from your army with this ability can use it when its unit is
My Will Be Done
targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Rules Annihilation Protocol, Leader, Reanimation Protocols, Devastating Wounds, One Shot

Categories Character, Faction: Necrons, Infantry, Noble, Overlord, Warlord


100 PTS NECRON WARRIORS
Models Options
5x Warrior w/ gauss flayer Close combat weapon, Gauss flayer
5x Warrior w/ gauss reaper Close combat weapon, Gauss reaper
Unit M T SV W LD OC
Necron Warriors 5" 4 4+ 1 7+ 2
Ranged Weapons Range A BS S AP D Keywords
Gauss flayer (x5) 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1
Gauss reaper (x5) 12" 2 4+ 4 -1 1 Lethal Hits
Melee Weapons Range A WS S AP D Keywords
Close combat weapon (x10) Melee 1 4+ 4 0 1 -
Abilities Description
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how many
Legion wounds are regenerated.
Rules Annihilation Protocol, Reanimation Protocols, Lethal Hits, Rapid Fire

Categories Battleline, Faction: Necrons, Infantry, Necron Warriors


90 PTS SKORPEKH DESTROYERS
Models Options
3x Skorpekh Destroyer Skorpekh hyperphase weapons
Unit M T SV W LD OC
Skorpekh Destroyers 8" 6 3+ 3 7+ 2
Melee Weapons Range A WS S AP D Keywords
Skorpekh hyperphase weapons (x3) Melee 4 3+ 7 -2 2 -
Abilities Description
Whirling Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If this unit made a
Onslaught Charge move this turn, you can re-roll the Hit roll instead.
Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you can use
Plasmacyte this ability. If you do, until the end of the phase, melee weapons equipped by models in this unit
have the [DEVASTATING WOUNDS] ability.
Rules Annihilation Protocol, Reanimation Protocols

Categories Destroyer Cult, Faction: Necrons, Infantry, Skorpekh Destroyers


40 PTS CANOPTEK SCARAB SWARMS x2
Models Options
3x Canoptek Scarab Swarm Feeder mandibles
Unit M T SV W LD OC
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0
Melee Weapons Range A WS S AP D Keywords
Feeder mandibles (x3) Melee 6 5+ 2 0 1 Lethal Hits
Abilities Description
At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy units,
Self- you can select one model in this unit to destroy. If you do, select one enemy unit within Engagement
destruction Range of that model and roll one D6, adding 1 to the result if that unit is a VEHICLE. On a 2-5, that
unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal wounds.
While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective Control
Chittering
characteristic of models in that enemy unit (to a minimum of 1). While this unit is within 6" of one or
Swarm
more friendly CRYPTEK models, the Objective Control characteristic of models in this unit is 1.
Rules Annihilation Protocol, Reanimation Protocols, Lethal Hits

Categories Canoptek, Faction: Necrons, Fly, Scarab Swarms, Swarm


145 PTS CANOPTEK DOOMSTALKER
Models Options
1x Canoptek Doomstalker Doomsday blaster, Doomstalker limbs, Twin gauss flayer
Unit M T SV W LD OC
Canoptek Doomstalker 8" 8 3+ 12 8+ 4
Ranged Weapons Range A BS S AP D Keywords
Doomsday blaster 48" D6+1 4+ 14 -3 3 Blast, Heavy
Twin gauss flayer 24" 1 4+ 4 0 1 Lethal Hits, Rapid Fire 1, Twin-linked
Melee Weapons Range A WS S AP D Keywords
Doomstalker limbs Melee 3 4+ 6 0 1 -
Abilities Description
Damaged: 1-4 wounds While this model has 1-4 wounds remaining, each time this model makes an attack,
remaining subtract 1 from the Hit roll.
Each time you target this unit with the Fire Overwatch Stratagem, while resolving that
Sentinel Construct
Stratagem, hits are scored on unmodified Hit rolls of 5+.
Invulnerable Save This model has a 4+ invulnerable save.
Rules Annihilation Protocol, Reanimation Protocols, Deadly Demise D3, Blast, Heavy, Lethal Hits, Twin-linked, Rapid Fire

Categories Canoptek, Doomstalker, Faction: Necrons, Vehicle, Walker

Selection Rules
Annihilation Protocol:
Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge
roll. If one or more targets of that charge are Below Half-strength, add 1 to the charge roll as well.

Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks.
Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models
that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to
make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army
(including its own unit).

Deadly Demise D3:


Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll
separately for each unit within 6").

Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an
attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made
against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other
attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any
modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that
attack, instead of inflicting damage normally.

Heavy:
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are
triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack
targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness
characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness
characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a
Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks
allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks
made against that unit that have yet to be allocated can then be allocated to Character models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit
becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become
separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has
resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that
make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that
would be triggered when that unit is destroyed.

Lethal Hits:
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with
such a weapon, a Critical Hit automatically wounds the target.

One Shot:
The bearer can only shoot with this weapon once per battle.

Rapid Fire:
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a
unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted
by ‘x’.

Reanimation Protocols:
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability
that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit
reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of
those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one
destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing
further happens.

Twin-linked:
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with
such a weapon, you can re-roll that attack’s Wound roll.

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